====== Energizements ====== This is where you will find a full and current list of the obtainable Energizements within Elethor. These work on a roll basis, and as long as you have the correct Energizing Shard and Gold required, you can roll as many times as you like on your items to get what you desire. At times, you will find that even with a re-roll, the energizements **could** stay the same and it has been known to happen, so please do be mindful of this. Also, if you roll a line that you want to keep, you also have the option to **lock** this line in. Simply click the "lock" icon next to the line you wish to keep and roll away! * Locking 1 line will increase the cost to 10 shards/roll. * Locking 2 lines will increase the cost to 40 shards/roll. * Locking 3 lines will increase the cost to 100 shards/roll (T10 mainhand only). **Information on Rolls:** We have provided an example of what can happen with a roll:- * If you roll a T3 item you need to be aware that you are twice as likely to roll a tier down, so you may not always get the same tier as the item itself. \\ * So, with that in mind, on the T3 item, you can roll a T2 energizement and/or a T3 energizement. (if you have more than one energizement on that item) \\ * Putting this into practice, if it was T5 item that you were trying to roll an energizement for, you could roll a T4 energizement or T5 energizement. This is all dependant on RNG. Again, you can keep rolling if you want the higher tier on your item. You cannot role a tier above the item, so please also bear this in mind. Also keep in mind that although the energizement % might be the same between tiers of gear, the amount of stats a reinforcement gives may be higher, so it will still be worth it to upgrade. ===== General Energizements ===== The below energizements can be rolled on any item that you own and are **not** unique to a specific item. ^Energizement^T-1^T^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Fortitude|+1%|+3%|+5%|+7%|+9%|+9%|+11%|+12%|+15%|+18%|+20%| | | | | |+1/10 Lvls|+2/10 Lvls|+2/10 Lvls|+3/10 Lvls|+3/10 Lvls|+4/10 Lvls|+5/10 Lvls|+6/10 Lvls| |Savagery|+1%|+3%|+5%|+7%|+9%|+9%|+11%|+12%|+15%|+18%|+20%| | | | | |+1/10 Lvls|+2/10 Lvls|+2/10 Lvls|+3/10 Lvls|+3/10 Lvls|+4/10 Lvls|+5/10 Lvls|+6/10 Lvls| |Armor||+3%|+5%|+7%|+9%|+9%|+11%|+11%|+14%|+17%|+19%| |Pierce||||||||+11%|+14%|+17%|+19%| ===== Chest Energizements ===== ^Energizement^T-1^T0^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Armor|N/A|N/A|N/A|+1/10 Lvls|+2/10 Lvls|+2/10 Lvls|+3/10 Lvls|+3/10 Lvls|+4/10 Lvls|+5/10 Lvls|+6/10 Lvls| ===== Leg Energizements ===== ^Energizement^T-1^T0^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Speed|N/A|+3%|+5%|+7%|+9%|+9%|+11%|+12%|+15%|+17%|+19%| ===== Foot Energizements ===== ^Energizement^T-1^T0^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Speed|N/A|+3%|+5%|+7%|+9%|+9%|+11%|+12%|+15%|+17%|+19%| ===== Glove Energizements ===== ^Energizement^T-1^T0^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Pierce|N/A|+3%|+5%|+7%|+9%|+9%|+11%|+3/10 Lvls|+4/10 Lvls|+5/10 Lvls|+6/10 Lvls| |IDR|||||+5%|+5%|+5%|+10%|+13%|+18%| ===== Main Hand Energizements ===== ^Energizement^T-1^T0^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Damage|+1%|+3%|+5%|+7%|+9%|+11%|+11%|+13%|+15%|+18%|+20%| |IDR|||||+10%|+10%|+10%|+15%|+18%|+22%|25%| ===== Earring Energizements ===== ^Energizement^T-1^T0^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Min Damage|N/A |N/A |N/A |N/A |N/A|+5%|+5%|+7%|+9%|+11%|+14%| ===== Belt Energizements ===== ^Energizement^T-1^T0^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Max Damage|N/A |N/A |N/A |N/A |N/A|N/A|+5%|+7%|+9%|+11%|+14%| ===== Off Hand Energizements ===== ^Energizement^T-1^T0^T1^T2^T3^T4^T5^T6^T7^T8^T9^ |Damage|+1%|+3%|+5%|+7%|+9%|+11%|+11%|+13%|+15%|+18%|+20%| |IDR|||||+10%|+10%|+10%|+15%|+18%|+22%|+25%| ===== Shoulder Energizements===== ^Energizement^T6^T7^T8^T9^ |Min Damage|+7%|+9%|+11%|+14%| |Max Damage|+7%|+9%|+11%|+14%| ===== Arm Augment ===== ^Energizement^T-1^T0^T1^T2^T3^T6^T8^T9^ |Damage|+1%|+3%|+5%|+7%|+9%|+13%|+18%|+21%| ===== Brain Augment ===== ^Energizement^T8^T9^ |IDR|+8%|+11%| ===== Ear Augment ===== ^Energizement^T5^T6^T8^T9^ |Health Multiplier|+1%|+3%|+4%|+6%|