Table of Contents

Patch Notes

You'll find a copy of all the patch notes regarding Elethor here. You will see them from latest to oldest.

PATCH 18.4

Tuesday, July 13th, 2021 at 5:48 PM

EMPOWERMENT UPDATES

OTHER UPDATES

PATCH 18.2 RELEASED

Friday, July 2nd, 2021 at 8:26 PM

PATCH 18.1

Tuesday, June 22nd, 2021 at 8:26 PM

RECENT UPDATES

PATCH 18 - TIER 8

Tuesday, June 1st, 2021 at 4:59 PM

T8

T8 has been fully released! Start off in the 'Precipice of the Maw' questline to experience the story and start collecting new gear, equippable at Lv130.

REACTOR CORES

FIXED

WHAT'S NEXT

PATCH 17 RELEASED

Wednesday, May 5th, 2021 at 9:00 PM

Recent Bugfixes

For the next patch you can expect:

PATCH 17 - CORP EVENTS

Tuesday, May 4th, 2021 at 7:37 PM

Corporation Events

The people have spoken and Corp Events are the first feature to be introduced to Elethor after a poll!

The first event to be added is Charitable Giving, a weekly event that starts on Thursdays and ends on Saturdays. Donate items with your corp-mates to a good cause and get points in return! Getting more points gives you more Fame exp, and getting a high average across your whole corp gives everyone more Fame exp.

Fame

As you complete Corp Events, you get Fame exp. Fame is another skill that you train, similar to Combat or Mining. As you level up your Fame, you gain points that your Corp can spend on Corp-wide buffs.

Corporation Buffs

You can access this page in-game by opening your Corp window, then clicking the Buffs tab.

Injection Changes

Injections now require an Empty Injection to be crafted. Empty Injections are only dropped via incursions.

VIP Boosts

NEW

FIXED

PATCH 16

Tuesday, March 30th, 2021 at 5:19 PM

Energizement Locking

You can now lock energizement lines while rerolling! Simply click the “lock” icon next to the line you wish to keep and roll away!

Polls

Polls are a way for VIP players to make their opinion known on features that should or shouldn't be added to the game, as well as other things. Any player can see the results of closed polls by viewing the polls screen from the home page.

Polls will be used to focus development. The supermajority (tbd) of votes will determine specifics of features. This will be a good check to determine if I am on the right track with features and assuring that high-quality features are added to the game that players really want.

Mining Laser

New Masteries

NEW

MINING LASER PATCH

Tuesday, March 16th, 2021 at 3:14 PM

MINING LASER

Invest in the brand new mining laser to increase your ore output! To start, click the laser icon in your equipment window.

Hate reading patch notes? Use the in-game tutorial! Click your mining laser in your equipment, then click the ? symbol in the top-right of the screen for a step-by-step walkthrough.

NEW

ATTACK SPEED REWORK

Tuesday, March 9th, 2021 at 1:53 AM

Attack speed rework is now live. Most monsters should be good, but T7 monsters may need another nerf.

MOVING PAST EMPOWERMENT

Friday, March 5th, 2021 at 9:10 PM

What a week! It would be an understatement to say the latest Empowerment patch has been controversial. I do my best to think through the implications of patches before they are released, but it's apparent that using my brain is not always sufficient. There are several things that have been brought to light with this latest patch, and I felt it fair to address them here.

The core problems of Empowerment are 1) ore, and 2) attack speed gains.

1. Mining Laser

The next patch will introduce a new item, the Mining Laser. The purpose of the mining laser is to increase your ore gain by increasing the base ore gain, purity, and density of the node you're gathering from. The mining laser will take gold to upgrade.

The purpose of the Mining Laser is to increase the number of ores in the game. One of the problems with Empowerment is the amount of ore needed to attempt an empowerment. This has increased the price of ores to the point that many players feel it's unnattainable for them to empower their gear without gathering all the ore themselves.

2. Attack Speed Rebalance

Each point of Speed a player gets is more effective than the previous point. No other stat in the game works this way. This is a scaling problem that was only made worse by Empowerment giving +10 speed on all items.

As an example, moving from 50→49 attack speed is a 2% increase in overall damage (on average). However, moving from 5→4 attack speed is a 20% increase in damage, and moving from 2→1 is a 100% increase in damage.

The attack speed formula will be rebalanced so that the scaling works similar to other stats in the game, while also letting players who empowered keep a benefit. That benefit, however, may look like a 50% increase in damage than other players (still sizeable!), rather than the 8-10x increase it is now.

I'll give more information on this as more information is available.

3. Balance Team

Being able to run patch ideas past a team of players who are heavily invested in the game can be invaluable. While obviously the end result is ultimately up to me (and I get to live with the end results), a lot of you have very good insight into how to properly balance a game. Insight that I am lacking.

The purpose of the Balance team will be to have healthy discussion around new game ideas and present good solutions to implementations of those ideas.

This will be a closed group with some rules:

  1. Disagree agreeably. Lots of ideas, lots of brainstorming, lots of input. But no name-calling, no putting others down.
  2. No insider trading. If you are part of the team, future ideas will be presented, complete with costs, numbers, scaling, etc. Any members are found abusing this knowledge, the punishment is a ban.
  3. Keep it closed. Don't share this knowledge with other players.

If you feel you'd be a good fit for this team, or are interested, reach out to me! I'm looking for a small, solid group of players who can bounce ideas around.

4. Mod Team

A moderation team will help give me time to focus on code while they handle more community aspects. Answering questions for players, helping new players, and also handling players who are more troublesome. Not to say I won't still be hands-on, but I'll feel less pressure to constantly monitor Discord and in-game chat and will give me more time to focus on developing new features.

If you're interested in joining such a team, please reach out to @CaptainJack. They will be heading up the moderation team. Captain Jack has contributed heavily to make the wiki what it is, and has already invested a lot in helping players new to the game.

I know this is a lot, but hopefully it addresses several of the problems floating around and at least helps you know that I'm aware of them and am working towards solutions.

Any feedback or thoughts on this at all would be more than appreciated!

PATCH FIFTEEN - EMPOWERMENT

Wednesday, March 3rd, 2021 at 6:38 PM

EMPOWERMENT

The next level of gear progression is here! You can only begin empowering gear that has used up all of its reinforcement slots.

STATS PER EMPOWERMENT LEVEL

1. 10 Savagery

2. 10 Fortitude

3. 5 Pierce

4. 5 Armor

5. 20 Savagery

6. 20 Fortitude

7. 10 Pierce

8. 10 Armor

9. 10 Speed

10. +1% All Stat

Each level past 10 also gives +1% All Stat. All Stat gives a percentage boost to Savagery, Fortitude, Pierce, Armor and Speed. The percentage boost is applied after all energizements have been applied, making it extremely strong.

SUCCESS RATES

VIP gives a +5% success bonus to empowerment, applied the same as reinforcements. So your 30% success rate turns into 35% with VIP!

Lvl 1/2/3

- 100% success

Lvl 4/5/6

- 90/80/70% success rate - 10/20/30% chance to downgrade 1 level on failure (1/4/9% chance overall)

Lvl 7/8/9

- 60/50/40% success rate - 20/30/40% chance to downgrade 2 levels on failure (8/15/24% chance overall)

Lvl 10+

- 30% success rate - 50% chance to downgrade 2 levels on failure (35% chance overall)

COST

Empowering at each level costs gold, ore, and monster drops. The gold and ore costs are scaled by +0.1x per tier of gear you are empowering. So T5 gear costs 50% more gold and ore.

T7 (Level 115)

New T7 gear has been released! This includes a new weapon that really packs a punch. As this is the last tier in the Abyss, it will be crucial to upgrade this gear fully to reach into the Maw.

- New short questline that gives a sidearm!

- 16 reinforcement slots!

- Stronger energizements and reinforcements!

INCURSIONS

- Level 4 incursion added.

- Re-balanced all incursion monsters to now have max attack speed.

- All incursion monsters are now level 1. This will make them easier to compare based purely on stats and less confusing when a 0 pierce 0 savagery monster is hitting you for 300.

PATCH 14 - INCURSIONS

Tuesday, February 16th, 2021 at 2:19 AM

INCURSIONS

Large masses of monsters roam the wastelands. Pair up with a few other explorers from your corporation and take out a pack of monsters. Earn big exclusive rewards!

INCREASED REINFORCEMENT SLOTS

REBALANCED REINFORCEMENTS

Any reinforcements that give fewer than max stats have always been a bit of a noob trap. Although I've tried to balance the game to where you have choices on how you develop your gear, using sub-optimal reinforcements shouldn't be one of those choices. So to help remove this noob trap, I'm changing how high-success reinforcements work.

NOTICE: I will need to update these reinforcements manually after the patch lands, which will take about 1 hour. If you don't see the changes yet, it's because I'm not done.

NEW MASTERIES

NEW INJECTIONS

NEW

FIXED

PATCH 13 HOTFIX 1

Monday, January 25th, 2021 at 3:53 PM

PATCH 13 - COMPENDIUM

Monday, January 25th, 2021 at 3:53 PM

Compendium is your own, personal collection of information on monsters. As you kill more monsters, you unlock Ranks (up to 3) that give you a better understanding of the monsters you fight through bonuses. Reaching Rank 3 for a monster also gives a multikill bonus!

Explore the Compendium by clicking it in the lower left-hand corner of your equipment window.

INJECTIONS

T6

TRUE DAMAGE

RNGESUS

ETC

HOTFIX

Friday, January 15th, 2021 at 10:35 PM

Gonna put hotfixes here in the announcements instead of patch notes, since they're normally relatively small updates. That means they get overwritten on a new hotfix. If you really care about history, let me know and I can change this. All patch notes (and hotfixes) are historically preserved on Discord as well.

BATCH REINFORCING

FIXED

PATCH 12 - TIERING CHANGES

Thursday, January 14th, 2021 at 6:07 PM

TIER + SCRAP CHANGES

NEW WEAPON

NEW MONSTER

NEW

PATCH 11 - ABYSS PART I

Tuesday, January 12th, 2021 at 4:59 PM

I'm going to be breaking up Abyss into two main patches. This is partially for balancing reasons and also so I can get the content out to you all faster. Abyss Part I is the content for T4 and T5.

NEW

HOTFIX

Thursday, January 7th, 2021 at 9:52 PM

PATCH 10 - WHERE'D 9 GO

Monday, December 28th, 2020 at 10:04 PM

Dungeons

Dungeon Monsters

This is implemented differently than the roadmap I originally had planned, but I'm happy with it.

The biggest difference is that dungeons don't have boss monsters. I removed them because I figured it would be annoying to have to babysit your computer through a dungeon to see if you're even able to kill a boss. And if you're not, you might tweak one thing, then have to wait 7 more minutes to see if you can kill it again…repeat and repeat. Not fun.

Some dungeon monsters will still have the unique stats mentioned in the roadmap. Super high pierce, slow attack speed, etc. You'll have to unlock them and find out what there is!

PATCH 8 - TIERING UPDATES

Monday, December 14th, 2020 at 3:18 AM

NEW QUESTS

Sidearm Instructor

The Outlier

Maintaining Supply Routes

UPDATED QUESTS

TIER UPDATES

NEW STATS

Damage Reduction (DR)

BOOSTS

NERFS

PATCH 7 - MASTERIES & QUESTS

Thursday, December 3rd, 2020 at 8:06 PM

QUESTS

Start by visiting the 'Quests' page on the 'Actions' dropdown.

From here, you can see quest lines in the sidebar that all have a varying number of steps in them to complete.

Clicking on a quest will show you all the steps in that quest line, as well as prerequisites.

Clicking on an available quest step will show you some flavor text, as well as tasks you need to complete to get rewards.

Some quests are also repeatable! These are either repeatable Daily, Weekly, or even Monthly. Repeatable quests reset all progress, no matter how far along you are, either midnight server time, Sundays, or on the 1st of a month.

Quests are a great way to progress your account, and future quests will help unlock new content or give exclusive items that can't be obtained other ways.

COMBAT MASTERIES

New combat masteries have been added!

BONUS ACTIONS

You can purchase bonus actions for credits!

NERFS

FIXED

PATCH 6 - NEW RANKINGS

Tuesday, November 24th, 2020 at 7:42 PM

UPDATED RANKINGS I've changed the way I track actions pretty significantly. So the old rankings will disappear and it'll start counting from 0.

KILL TRACKER Kills on all monsters are now tracked and shown on the Rankings.

FIXED

PATCH 5 - VIP

Tuesday, November 24th, 2020 at 2:49 AM

VIP

REDEEMING COIN

The reason I've made this a Premium item is because I want a way for a few items to circulate around, but not create an environment where players pass down entire sets of full gear when they hit a new tier. I'll keep a close eye on this and see if this starts to get out of hand. I may need to increase the price to limit item movement.

GEAR MARKET

PATCH 4 - COMBAT EFFECTS

Friday, November 20th, 2020 at 9:56 PM

EFFECTS Combat effects are the newest way to power up in Elethor! Effects can add a slightly new angle to your playstyle, can beef up your power significantly, and can be practically required to take down certain kinds of mobs!

Effects are applied like reinforcements, and take up a reinforcement slot on your gear, so make sure you plan ahead!

  PUNCTURE 
  
  Puncture applies an additional (5 / 12 / 20 / 33)% of your damage every attack. Not only is this a huge boost in damage, but the damage applied by Puncture is also applied while ignoring the enemy's armor.

Expect more effects to come in the patches ahead!

GLOBAL DROP TABLES How can you get these powerful new effects on your gear, you might ask? You don't see it in the upgrade window?

Effects are applied via Essences that drop via the global drop table. This is a new set of drops that applies to all monsters. You have a tiny chance on every action (not kill!) to hit the global drop tables, which will house all sorts of items!

ITEM QUALITY TOOLTIPS Items will be highlighted with a color depending on how above-average it is.

The breakpoints are at +5 / 15 / 30 / 50 and 90.

ENERGIZEMENT REBALANCE Energizement lines now have a chance to fail when unlocking. The 3rd line is a bit cheaper.

NEW ENERGIZEMENT LINES New energizement lines on T2/T3 gear! These are a bit rarer to roll than other lines, but can be found on all gear.

NERFS

FIXED

PATCH 3 - MULTICOMBAT

Tuesday, November 17th, 2020 at 7:47 PM

MULTI COMBAT

PATCH 2

Friday, November 13th, 2020 at 11:43 PM

ENERGIZEMENT

Energizement is the next stage of gear progression beyond reinforcement! To get started, click the upgrade arrow on your favorite piece of gear to view the upgrade window. Beneath the reinforcement selector, you can now see an option for energizing!

It costs tiered scraps to unlock energizing lines on your gear.

Each increasing tier of gear has better possible lines you can roll:

Here's an example. Let's say you're rolling 2 lines on your nicely reinforced Rat Chestpiece.

You have the chance to roll a lot of T0 lines, which give 3% boosts to various stats or to damage. However, you also have the chance to roll T-1 (yes, tier negative one) lines that only give 1% boosts.

Now, you're ready to roll your Troatic Rifle, which is a T1 item. You can either roll 5% boosts (T1) or you can roll 3% boosts (T0), but because it's a higher tier item, you won't be able to get those trash 1% lines anymore.

Finally, there are some unique lines you can only get on certain pieces of gear.

SPEED

PIERCE

DAMAGE

ARMOR, FORTITUDE, SAVAGERY

Questions? Ask away!

Bugs? You know where to report them!

NEW MONSTERS

New type of monster, golems. These monsters drop small amounts of ores. Added one type of golem per type of ore up to Rhenium.

New type of monster, ravagers. These are part-humanoid monsters that roam the wastelands, preying on weak travelers.

FIXED

PATCH 1

Wednesday, November 11th, 2020 at 7:44 PM

Gear Deconstruction

New Reinforcements

FIXED