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====== Beginner Guide ====== | ====== Beginner Guide ====== | ||
- | This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]] and eventually by the Advanced | + | This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate |
====== Mastery Plan ====== | ====== Mastery Plan ====== | ||
- | Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, the beginner mastery plan is focused solely on combat and it takes so long that it also covers the intermediate guide. My recommended skill queue is as follows: | + | At the start of the game, getting combat and mining exp masteries are very important for progressing faster by unlocking higher tier items or more mining lasers. Getting these early on, when the global boosts are especially more powerful for you multiply their value. For the global boosts to be more effective, we want the % exp masteries. Therefore, we need these masteries: |
- | - Train both to level 2 | + | - Skilled Weaponry (4) |
- | - Train Pack Hunter to level 4 | + | - Knowledge |
- | - Train Skilled | + | - Skilled |
- | - Train Pack Hunter to level 5 | + | - Knowledge |
- | - Train Carnage to level 4 | + | |
- | - Train Skilled | + | |
- | - Train Knowledge | + | |
- | - Train Carnage to level 5 | + | |
- | With the first 2 steps, you'll be clearing monsters with a bit more exp, 8 at a time. This will be very important to reach level 80 and beyond, where you will get access to T4 and T5 items respectively, | + | After exp, action efficiency is key. You don't have any buffer actions and thus will go into negative actions (aka fatigue) quite often every time you sleep. There are multiple ways to solve this: |
+ | Buying stasis injections from market before sleeping (temporary) | ||
+ | Buying actions with credits (permanent) | ||
+ | Getting | ||
- | Unlocking **Knowledge Weaponry** isn't a necessity, but since it helps leveling and the early levels | + | The action masteries get better with every following one on the chain. These are: |
+ | |||
+ | - Limitless (4) | ||
+ | - Prevail (4) (takes very long) (needs combat level 100) | ||
+ | - Buffer Efficiency (Ideally 5, in practice at least 4) | ||
+ | |||
+ | As you hit negative actions, both your combat and mining rate will drop. So, if you wanted to focus on mining, you should get the mining exp masteries first, then get the action efficiency masteries so you don't lose out on mining because of hitting negative actions. As these masteries | ||
+ | |||
+ | Keep in mind that early game, selling data chips on market gets you an incredible amount of income. As the price fluctuates around 3-4M, that means, by selling every data chip you get (one per hour), you can get around 80M income if you sell them all. | ||
- | If you choose Orthoclase or Anorthite ores for investing in mining lasers (they are much cheaper after all), I would recommend getting some early levels in their specializations, | ||
====== The Equipment Conundrum====== | ====== The Equipment Conundrum====== | ||
- | Your equipment doesn' | + | Your equipment doesn' |
+ | * If you want to level combat as fast as possible, you don' | ||
+ | * When you acquire | ||
- | The starter T1 items are recommended because the upgrade resources are actually cheaper than of T0 items, and they provide much better benefits: enough for our purposes for many levels. | + | The starter T1 items are recommended because the upgrade resources are actually cheaper than of T0 items, and they provide much better benefits: enough for our purposes for some levels. |
- | When upgrading, as T1 reinforcements are cheap, take the 100% chance upgrade option. | + | When upgrading, as T1 reinforcements are cheap, take the 100% chance upgrade option. |
- | There is a very simple principle about empowerments: | + | There is a very simple principle about empowerments: |
====== Mining Laser? ====== | ====== Mining Laser? ====== | ||
- | I recommend holding until you hit mining | + | You can get your 1st mining |
+ | The mining lasers only really start to matter when you have 2 of them: base ore and percentage together. Before having 2 lasers, getting only 1 of them isn't justified against the cost. Your gold can be better invested in other areas like data chips, injections, mastery unlocks or even Rbot upgrades. | ||
====== The Beginner Times====== | ====== The Beginner Times====== | ||
- | Your first goal should be to __have all your T1 gear fully upgraded__, you should have no trouble clearing the questline | + | Your first goal should be to __have all your T1 gear fully upgraded__, you should have no trouble clearing the questline until the end of " |
- | Next, your objective | + | For reference, if you go by max killing the highest Wasteland monster that you can, this is what your timeline should look like (when you fall to negative actions during |
+ | * 3-4 hours to get to level 30 (T2) | ||
+ | * 13-14 hours to get to level 50 (T3) | ||
+ | * 25-30 hours to get to level 70 (T4 earring) | ||
+ | * 2 days to get to level 80 (T5 belt) | ||
+ | * 4 days to get to level 100 (T6 augment) | ||
- | To help your purposes of clearing the required monsters easier, complete the 2nd quest in the //Sidearm Instructor// questline to get the T1 sidearm. Only continue this questline until you reach level 30 for the T2 sidearm and likewise for level 50. The sidearm reward | + | To help your purposes of clearing the required monsters easier, complete the 2nd quest in the Sidearm Instructor questline to get the T1 sidearm. Only continue this questline until you reach level 30 for the T2 sidearm and likewise for level 50. There are some quests |
- | ====== The 1M gate ====== | + | You can slow play getting the Brain (aka not rush through the questline with brutality injections) as it's at the end of the questline, while the other 3 are much easier to get. If you decide not to rush, wait until combat lvl 50, then get all tier 3 equipment and demolish the questline. |
- | The last quest of //Enter the Abyss// questline is the first big limiter on your progression: | + | ====== T3 Power Spike====== |
- | It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster's stats. | + | To increase your exp income, prepare for a huge power spike at combat |
- | By this point, you should be really close or arrived at level 50 and thus can switch out to T3 items (after the 1M quest). Remember to follow | + | - Buy the crafting materials from market (Karth Plate, Gory Tusk, T2/T3 scrap, omnium) |
+ | - Craft your mainhand weapon | ||
+ | - Craft several of an item, picking | ||
+ | - Reinforce/ | ||
+ | |||
+ | Now, after completing the Gishin Excavation questline, getting all T3, equipping the T2 augments and upgrading those, it's time to prepare | ||
====== The Great Abyss Difficulty Jump ====== | ====== The Great Abyss Difficulty Jump ====== | ||
- | The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). They are that hard to kill. The solution | + | The last quest of Enter the Abyss questline is the first big limiter on your progression: |
+ | |||
+ | Even before the above quest, you won't be max killing the enemies required by the questline. Fully reinforced/ | ||
+ | |||
+ | The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). If you can max kill 15 Warped Tormenters, you can only kill 5 bats. They are that hard to kill. This makes progressing through the abyss questlines a slog, which is bad news for us. For one, getting max kills early on is the best way to get experience to progress to higher tiers. For another, it also increases | ||
+ | |||
+ | Our reasons for progressing through the Abyss questlines lie in their rewards: | ||
+ | * The early sidearms are tricky business. You cannot craft them until T8; they are only given as quest rewards. | ||
+ | * The early augments are the same: only in T9 can you craft augments, and not easily (requires weekly quest). | ||
+ | * It also unlocks dungeons, but we have no use for these. The rewards are weak and the exp dungeons give is now eclipsed by killing 15 of any abyss monster. Don't do early dungeons, it's a waste of time. | ||
+ | |||
+ | The T5 sidearm is unlocked at the last quest of the " | ||
+ | |||
+ | ====== T6 and the first empower ====== | ||
+ | |||
+ | For the following part, where paths will diverge, you need to be able to max kill Unseen Horrors, the first truly profitable monster in the game. To max kill an early abyss monster, full T5 or T6 isn' | ||
+ | |||
+ | As you don't get any benefits switching from the latest Wasteland monster you're on (Karth Drake recommended for it's drop and the speed compendium) if you can't actually max kill it, it's better to wait until level 100. While waiting for level 100, buy a lot of ore, around 1M ore to be safe. When you hit level 100 combat, craft a full set of T6 to replace your T3 equipment. Now, you'll have 2 extra slots with belt and shoulders to equip, giving you a massive power increase. Do the standard equipment stuff: buy materials to craft multiple, prioritize speed, armor, pierce when choosing, reinforce + energize them all. | ||
+ | Then, we start clearing the quests. | ||
+ | |||
+ | If you've joined a corporation, | ||
+ | |||
+ | Your goal is to inject until you complete the " | ||
- | Now to the hard part: you will grind, very slowly, through | + | Now, with the ores we stocked by buying them on market, it's time to empower. |
- | Following this rush strategy, I've achieved finishing | + | There isn't much trick to empowering at the start of the game, as we're only doing it until E9 (or E10 if you want the green stars instead |
- | ====== Dungeons ====== | + | Empowering until E10 costs around 20M gold (raw+materials from market) and 650k ore. This will vary with how lucky you got when empowering. |
- | Dungeons give great exp rewards, and should | + | After getting the final +10 speed empower, you should be strong enough |
- | The 1st dungeon | + | This is where the paths forward diverge significantly, |
- | The 2nd dungeon is hard: I recommend waiting until level 70 and crafting an earring before trying out the dungeon. If stuck, the 2nd dungeon can be completed (barely) with brutality injections. 5 fully upgraded T3 or T4 pieces and a brutality injection will be enough to clear the monsters. | + | ====== Companions====== |
- | ====== What now? ====== | + | With the restructuring of the plat production, producing plat and selling it for profit is much more viable. By selling up to 8 plat, we can basically get some plat for free on the side and thus can invest them. As plat will take a great part of the game after the early game is finished, I recommend using part of your income for Rbot, for it's an essential part of increasing your income later on. |
- | The previous questline was the last important quest to rush, as the next main questline gives abyssal T6 (level 100) augments. Since the strategy was to rush unlocking the 2nd dungeon, | + | We definitely don't have the funds to go after the companion abilities; they are also very weak for now, as their max level can only be the current |
- | You can switch into shiny T5 gear to make a push for killing | + | Once you have slowly leveled the companions' |
- | Thank you for reading, | + | Until you have leveled |