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beginner_guide [2021/07/11 22:03] – bracket size determinorbeginner_guide [2021/12/26 12:27] – [Mastery Plan] determinor
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 ====== Beginner Guide ====== ====== Beginner Guide ======
  
-This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]] and eventually by the Advanced Guide (when I actually arrive there or someone else bothers to write it).+This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[endgame_guide|End-game Guide]] (when I actually arrive there or someone else bothers to write it).
  
 ===== Mastery Plan ===== ===== Mastery Plan =====
  
-Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, the beginner mastery plan is focused solely on combat and it takes so long that it also covers the intermediate guide. My recommended skill queue is as follows:+Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, the beginner mastery plan is focused solely on combat and it takes so long that it also covers the intermediate guide. My recommended skill queue is as follows. It roughly takes a bit less than 2 months.
  
   - Train both to level 2   - Train both to level 2
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 With the first 2 steps, you'll be clearing monsters with a bit more exp, 8 at a time. This will be very important to reach level 80 and beyond, where you will get access to T4 and T5 items respectively, in new unused slots. This is essential to start getting [[compendium|Compendium]] bonuses and will benefit you the most in the long term. Getting the mastery to level 5 takes 20 days and unlocks the next mastery in line that does the same thing: **Carnage**. With the first 2 steps, you'll be clearing monsters with a bit more exp, 8 at a time. This will be very important to reach level 80 and beyond, where you will get access to T4 and T5 items respectively, in new unused slots. This is essential to start getting [[compendium|Compendium]] bonuses and will benefit you the most in the long term. Getting the mastery to level 5 takes 20 days and unlocks the next mastery in line that does the same thing: **Carnage**.
  
-Unlocking **Knowledge Weaponry** isn't a necessity, but since it helps leveling and the early levels are fast enough to train, I've added it in. However, keep in mind that it will take about a month to reach Knowledge Weaponry in the plan outlined above.+Unlocking **Knowledge Weaponry** isn't a necessity, however, with the level 145 requirement of T9, it helps leveling and the early levels are fast enough to train, I've added it in. However, keep in mind that it will take about a month to reach Knowledge Weaponry in the plan outlined above.
  
 If you choose Orthoclase or Anorthite ores for investing in mining lasers (they are much cheaper after all), I would recommend getting some early levels in their specializations, up to level 3 at most. If you choose Orthoclase or Anorthite ores for investing in mining lasers (they are much cheaper after all), I would recommend getting some early levels in their specializations, up to level 3 at most.
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 ===== Mining Laser? ===== ===== Mining Laser? =====
  
-I recommend holding on choosing until you hit mining level 60, where you can afford 3 mining laser upgradesThen, if you want to keep getting mining exp, buy the Rhenium mining lasers and keep at them. If you are looking to maximize profit and damn the expAnorthite is your friend with it's high purity yields and easily accessible mining skill.+While I recommend people to hold until at least level 60 mining to choosesome do choose to jump in earlier. Whether you want to focus on mining lasers for passive income, or focusing on gear and getting more kills on critical monsters that are required by daily quests or main questline is up to youHowevermasteries really play a major part in all mining lasers expect one type: flat. Flat mining lasers give you a flat amount that is never modified; however, they work regardless of whatever ore you are mining. You will gain Orthoclase even if you are mining Jaspil. Thereforethe different paths of mining are as so: 
 + 
 +  - You echew the multikill masteries and focus directly on mining masteries. This just about slows all outlined plans in he following guides to 3x the duration needed, but you will have good income. Pick an ore type and buy the base ore, purity and double ore mining lasers in order. Also, level up Prospector first when the companion hits the level cap. 
 +  - You choose to wait until mining level 100, pick Flat Orthoclase, then Flat Anorthite mining lasers and level them up when you have some spare goldThese 2 are the cheapest and grant their return back quicklythey are always worth it even if you aren't selling the ores on the market to make the gold back. Lots of quests, crafted items and empowers use these, so they never fall out of the meta.  
 +  - You mix and match the above 2 options and wait until your core multikill masteries are done, while picking the flat Ortho laser. Then, at lvl 80, you choose an ore to specialize, then pick the ore specific mining lasers as before (base, purity, double). 
 + 
 +My personal recommendation is the 2nd option. I'm a player that pushes hard on games to achieve critical objectives asap rather than to idle on while also optimizing your passive income by just a bit more. If you want a more relaxed time, pick the 3rd option.
  
 ===== The Beginner Times===== ===== The Beginner Times=====
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 ===== The 1M gate ===== ===== The 1M gate =====
  
-The last quest of //Enter the Abyss// questline is the first big limiter on your progression: pay 1M gold. At this point, your goal should be __selling everything you own to afford this cost ASAP__ because it unlocks the first dungeon and the //Abyssal Riches// daily questline, which you can only complete one quest in it that rewards the dungeon runs (//Extracting Wealth// quest). +The last quest of //Enter the Abyss// questline is the first big limiter on your progression: pay 1M gold. At this point, your goal should be __selling everything you own to afford this cost ASAP__ because it unlocks the first dungeon and the //Abyssal Riches// daily questline, which you can only complete one quest in it that rewards the dungeon runs (//Extracting Wealth// quest). The quickest way to get this funds would be converting all your monster drops to points to form a platinum and sell it on the market.
  
 It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster's stats. It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster's stats.
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 The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). They are that hard to kill. The solution is T3 gear. At this point, your goal should be to __get T3 equipment and upgrade them until you can kill 2 bats__. 4 fully upgraded T3 equipment will be enough. The reason for this goal is another goal: __Unlocking the Death of Darkness dungeon, the 2nd dungeon__. The daily mission that gives 1 run of this dungeon is also unlocked with the same //The Finished Map// quest. The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). They are that hard to kill. The solution is T3 gear. At this point, your goal should be to __get T3 equipment and upgrade them until you can kill 2 bats__. 4 fully upgraded T3 equipment will be enough. The reason for this goal is another goal: __Unlocking the Death of Darkness dungeon, the 2nd dungeon__. The daily mission that gives 1 run of this dungeon is also unlocked with the same //The Finished Map// quest.
  
-Now to the hard part: you will grind, very slowly, through the //Taming the Abyss// questline. It will slow your progression, since you won't be leveling as quickly and killing only 2 monsters at most means you won't be getting that much gold and loot from the monsters. Using brutality injections when you are against the harder enemies in the last few quests is recommended.+Now to the hard part: you will grind, very slowly, through the //Taming the Abyss// questline. It will slow your progression, since you won't be leveling as quickly and killing only 2 monsters at most means you won't be getting that much gold and loot from the monsters. Using brutality and juggernaut injections when you are against the harder enemies in the last few quests is recommended.
  
 Following this rush strategy, I've achieved finishing the map in 8 days of playtime. Following this rush strategy, I've achieved finishing the map in 8 days of playtime.
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 The 1st dungeon is relatively easy and doesn't require item prep. The 1st dungeon is relatively easy and doesn't require item prep.
  
-The 2nd dungeon is hard: I recommend waiting until level 70 and crafting an earring before trying out the dungeon. If stuck, the 2nd dungeon can be completed (barely) with brutality injections. fully upgraded T3 or T4 pieces and a  brutality injection will be enough to clear the monsters.+The 2nd dungeon is hard: I recommend waiting until level 70 and crafting an earring before trying out the dungeon. If stuck, the 2nd dungeon can be completed with brutality and juggernaut injections. fully upgraded T3 or T4 piecesbrutality and juggernaut injections will be enough to clear the monsters
 + 
 +===== Companions===== 
 + 
 +So far, we have ignored a new addition that is quickly shaking the market completely and pushing Elethor into an age of scarcity: the production of Platinum. At this stage, only produce 1 Plat per day and no more: the scaling costs are not something we cannot afford yet. For the same reason, don't level up Recyclobot. 
 + 
 +As we start max killing higher levels of monsters and can clear the 2nd dungeon, we will start making a good amount of monster drops and gold, and we are strong enough to stop pushing for gear for now. 
 + 
 +Every plat you make should go towards upgrading the level of your companions. We definitely don't have the funds to go after the companion abilities; they are also very weak for now, as their max level can only be the current level of your companions. This is the reason we will increase the level cap of the companions: we can upgrade the abilities later, but our companions weren't gaining exp to level up while staying at their capped starting level of 5, it's time to fix that fast. The passive fortitute and savagery gained by Drone and Drake are very powerful early on. 
 + 
 +Once you have slowly leveled the companions' max levels to 20, you will need to prepare for the allmighty lvl 20 -> 25 companion level jump, which features a staggering 10 plat cost per companion. As a new player, it's just impossible to get all 52 plat required to get them to level 25 (where it starts requiring 2 plat for 5 levels until level 50). Therefore, you will have to prioritize. As this guide is focused on progressing through gear and mainline quests for gear: I recommend you level up Drone, then Drake. These 2 companions give Fortitute and Savagery and they give great amounts of it when we've just started the game. 
 + 
 +Until you have leveled all your companions past level 25, don't spend plat on any ability whatsoever, no matter how tempting it is. The levels on companions are more valuable
  
 ===== What now? ===== ===== What now? =====