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beginner_guide [2021/09/14 10:22] – [Mining Laser?] determinor | beginner_guide [2021/12/28 08:28] – [Beginner Guide] determinor | ||
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====== Beginner Guide ====== | ====== Beginner Guide ====== | ||
- | This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[endgame_guide|End-game Guide]] | + | This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[end_game_guide|End-game Guide]]. |
===== Mastery Plan ===== | ===== Mastery Plan ===== | ||
- | Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, | + | Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, |
- Train both to level 2 | - Train both to level 2 | ||
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With the first 2 steps, you'll be clearing monsters with a bit more exp, 8 at a time. This will be very important to reach level 80 and beyond, where you will get access to T4 and T5 items respectively, | With the first 2 steps, you'll be clearing monsters with a bit more exp, 8 at a time. This will be very important to reach level 80 and beyond, where you will get access to T4 and T5 items respectively, | ||
- | Unlocking **Knowledge Weaponry** isn't a necessity, | + | Unlocking **Knowledge Weaponry** isn't a necessity, |
If you choose Orthoclase or Anorthite ores for investing in mining lasers (they are much cheaper after all), I would recommend getting some early levels in their specializations, | If you choose Orthoclase or Anorthite ores for investing in mining lasers (they are much cheaper after all), I would recommend getting some early levels in their specializations, | ||
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===== The 1M gate ===== | ===== The 1M gate ===== | ||
- | The last quest of //Enter the Abyss// questline is the first big limiter on your progression: | + | The last quest of //Enter the Abyss// questline is the first big limiter on your progression: |
It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster' | It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster' | ||
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The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). They are that hard to kill. The solution is T3 gear. At this point, your goal should be to __get T3 equipment and upgrade them until you can kill 2 bats__. 4 fully upgraded T3 equipment will be enough. The reason for this goal is another goal: __Unlocking the Death of Darkness dungeon, the 2nd dungeon__. The daily mission that gives 1 run of this dungeon is also unlocked with the same //The Finished Map// quest. | The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). They are that hard to kill. The solution is T3 gear. At this point, your goal should be to __get T3 equipment and upgrade them until you can kill 2 bats__. 4 fully upgraded T3 equipment will be enough. The reason for this goal is another goal: __Unlocking the Death of Darkness dungeon, the 2nd dungeon__. The daily mission that gives 1 run of this dungeon is also unlocked with the same //The Finished Map// quest. | ||
- | Now to the hard part: you will grind, very slowly, through the //Taming the Abyss// questline. It will slow your progression, | + | Now to the hard part: you will grind, very slowly, through the //Taming the Abyss// questline. It will slow your progression, |
Following this rush strategy, I've achieved finishing the map in 8 days of playtime. | Following this rush strategy, I've achieved finishing the map in 8 days of playtime. | ||
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The 1st dungeon is relatively easy and doesn' | The 1st dungeon is relatively easy and doesn' | ||
- | The 2nd dungeon is hard: I recommend waiting until level 70 and crafting an earring before trying out the dungeon. If stuck, the 2nd dungeon can be completed | + | The 2nd dungeon is hard: I recommend waiting until level 70 and crafting an earring before trying out the dungeon. If stuck, the 2nd dungeon can be completed with brutality |
+ | |||
+ | ===== Companions===== | ||
+ | |||
+ | So far, we have ignored a new addition that is quickly shaking the market completely and pushing Elethor into an age of scarcity: the production of Platinum. At this stage, only produce 1 Plat per day and no more: the scaling costs are not something we cannot afford yet. For the same reason, don't level up Recyclobot. | ||
+ | |||
+ | As we start max killing higher levels of monsters and can clear the 2nd dungeon, we will start making a good amount of monster drops and gold, and we are strong enough to stop pushing for gear for now. | ||
+ | |||
+ | Every plat you make should go towards upgrading the level of your companions. We definitely don't have the funds to go after the companion abilities; they are also very weak for now, as their max level can only be the current level of your companions. This is the reason we will increase the level cap of the companions: we can upgrade the abilities later, but our companions weren' | ||
+ | |||
+ | Once you have slowly leveled the companions' | ||
+ | |||
+ | Until you have leveled all your companions past level 25, don't spend plat on any ability whatsoever, no matter how tempting it is. The levels on companions are more valuable. | ||
===== What now? ===== | ===== What now? ===== |