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beginner_guide [2021/09/14 10:38] determinorbeginner_guide [2021/09/27 08:57] – [Mastery Plan] determinor
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 ===== Mastery Plan ===== ===== Mastery Plan =====
  
-Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, the beginner mastery plan is focused solely on combat and it takes so long that it also covers the intermediate guide. My recommended skill queue is as follows:+Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, the beginner mastery plan is focused solely on combat and it takes so long that it also covers the intermediate guide. My recommended skill queue is as follows. It roughly takes a bit less than 2 months.
  
   - Train both to level 2   - Train both to level 2
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 As we start max killing higher levels of monsters and can clear the 2nd dungeon, we will start making a good amount of monster drops and gold, and we are strong enough to stop pushing for gear for now. As we start max killing higher levels of monsters and can clear the 2nd dungeon, we will start making a good amount of monster drops and gold, and we are strong enough to stop pushing for gear for now.
  
-Every plat you make should go towards upgrading the level of your companions. We definitely don't have the funds to go after the companion abilities; they are also very weak for now, as their max level can only be the current level of your companions. This is the reason we will increase the level cap of the companions: we can upgrade the abilities later, but our companions weren't gaining exp to level up while staying at their capped starting level of 5, it's time to fix that fast.+Every plat you make should go towards upgrading the level of your companions. We definitely don't have the funds to go after the companion abilities; they are also very weak for now, as their max level can only be the current level of your companions. This is the reason we will increase the level cap of the companions: we can upgrade the abilities later, but our companions weren't gaining exp to level up while staying at their capped starting level of 5, it's time to fix that fast. The passive fortitute and savagery gained by Drone and Drake are very powerful early on.
  
-Once you have slowly leveled the companions' max levels to 20, you can choose which abilities to focus on (detailed information [[[companions|here]]).+Once you have slowly leveled the companions' max levels to 20, you will need to prepare for the allmighty lvl 20 -> 25 companion level jump, which features a staggering 10 plat cost per companion. As a new player, it's just impossible to get all 52 plat required to get them to level 25 (where it starts requiring 2 plat for 5 levels until level 50). Therefore, you will have to prioritize. As this guide is focused on progressing through gear and mainline quests for gear: I recommend you level up Drone, then Drake. These 2 companions give Fortitute and Savagery and they give great amounts of it when we've just started the game. 
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 +Until you have leveled all your companions past level 25, don't spend plat on any ability whatsoever, no matter how tempting it is. The levels on companions are more valuable
  
 ===== What now? ===== ===== What now? =====