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beginner_guide [2021/09/14 10:54] – [Companions] determinor | beginner_guide [2021/09/27 10:30] – [The 1M gate] determinor | ||
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===== Mastery Plan ===== | ===== Mastery Plan ===== | ||
- | Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, | + | Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, |
- Train both to level 2 | - Train both to level 2 | ||
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===== The 1M gate ===== | ===== The 1M gate ===== | ||
- | The last quest of //Enter the Abyss// questline is the first big limiter on your progression: | + | The last quest of //Enter the Abyss// questline is the first big limiter on your progression: |
It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster' | It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster' | ||
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Every plat you make should go towards upgrading the level of your companions. We definitely don't have the funds to go after the companion abilities; they are also very weak for now, as their max level can only be the current level of your companions. This is the reason we will increase the level cap of the companions: we can upgrade the abilities later, but our companions weren' | Every plat you make should go towards upgrading the level of your companions. We definitely don't have the funds to go after the companion abilities; they are also very weak for now, as their max level can only be the current level of your companions. This is the reason we will increase the level cap of the companions: we can upgrade the abilities later, but our companions weren' | ||
- | Once you have slowly leveled the companions' | + | Once you have slowly leveled the companions' |
+ | |||
+ | Until you have leveled all your companions past level 25, don't spend plat on any ability whatsoever, no matter how tempting it is. The levels on companions are more valuable. | ||
===== What now? ===== | ===== What now? ===== |