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beginner_guide [2021/09/17 14:50] – [Companions] determinor | beginner_guide [2021/09/27 10:30] – [The 1M gate] determinor | ||
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===== Mastery Plan ===== | ===== Mastery Plan ===== | ||
- | Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, | + | Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, |
- Train both to level 2 | - Train both to level 2 | ||
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===== The 1M gate ===== | ===== The 1M gate ===== | ||
- | The last quest of //Enter the Abyss// questline is the first big limiter on your progression: | + | The last quest of //Enter the Abyss// questline is the first big limiter on your progression: |
It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster' | It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster' |