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beginner_guide [2021/09/17 14:50] – [Companions] determinorbeginner_guide [2021/12/26 12:27] – [Mastery Plan] determinor
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 ===== Mastery Plan ===== ===== Mastery Plan =====
  
-Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, the beginner mastery plan is focused solely on combat and it takes so long that it also covers the intermediate guide. My recommended skill queue is as follows:+Early on, there is only one mastery that truly matters: **Pack Hunter**. There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, the beginner mastery plan is focused solely on combat and it takes so long that it also covers the intermediate guide. My recommended skill queue is as follows. It roughly takes a bit less than 2 months.
  
   - Train both to level 2   - Train both to level 2
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 With the first 2 steps, you'll be clearing monsters with a bit more exp, 8 at a time. This will be very important to reach level 80 and beyond, where you will get access to T4 and T5 items respectively, in new unused slots. This is essential to start getting [[compendium|Compendium]] bonuses and will benefit you the most in the long term. Getting the mastery to level 5 takes 20 days and unlocks the next mastery in line that does the same thing: **Carnage**. With the first 2 steps, you'll be clearing monsters with a bit more exp, 8 at a time. This will be very important to reach level 80 and beyond, where you will get access to T4 and T5 items respectively, in new unused slots. This is essential to start getting [[compendium|Compendium]] bonuses and will benefit you the most in the long term. Getting the mastery to level 5 takes 20 days and unlocks the next mastery in line that does the same thing: **Carnage**.
  
-Unlocking **Knowledge Weaponry** isn't a necessity, but since it helps leveling and the early levels are fast enough to train, I've added it in. However, keep in mind that it will take about a month to reach Knowledge Weaponry in the plan outlined above.+Unlocking **Knowledge Weaponry** isn't a necessity, however, with the level 145 requirement of T9, it helps leveling and the early levels are fast enough to train, I've added it in. However, keep in mind that it will take about a month to reach Knowledge Weaponry in the plan outlined above.
  
 If you choose Orthoclase or Anorthite ores for investing in mining lasers (they are much cheaper after all), I would recommend getting some early levels in their specializations, up to level 3 at most. If you choose Orthoclase or Anorthite ores for investing in mining lasers (they are much cheaper after all), I would recommend getting some early levels in their specializations, up to level 3 at most.
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 ===== The 1M gate ===== ===== The 1M gate =====
  
-The last quest of //Enter the Abyss// questline is the first big limiter on your progression: pay 1M gold. At this point, your goal should be __selling everything you own to afford this cost ASAP__ because it unlocks the first dungeon and the //Abyssal Riches// daily questline, which you can only complete one quest in it that rewards the dungeon runs (//Extracting Wealth// quest). +The last quest of //Enter the Abyss// questline is the first big limiter on your progression: pay 1M gold. At this point, your goal should be __selling everything you own to afford this cost ASAP__ because it unlocks the first dungeon and the //Abyssal Riches// daily questline, which you can only complete one quest in it that rewards the dungeon runs (//Extracting Wealth// quest). The quickest way to get this funds would be converting all your monster drops to points to form a platinum and sell it on the market.
  
 It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster's stats. It's recommended to buy a level 3 experience injector if you don't have one (corp incursion runs will give you some good amounts if you join a good team in a lvl 3 or 4 incursion) and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster's stats.