Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
beginner_guide [2023/03/28 10:30] – determinor | beginner_guide [2023/04/07 06:17] – determinor | ||
---|---|---|---|
Line 3: | Line 3: | ||
This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[end_game_guide|End-game Guide]]. | This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[end_game_guide|End-game Guide]]. | ||
- | ===== Mastery Plan ===== | + | ====== Mastery Plan ====== |
At the start of the game, getting combat and mining exp masteries are very important for progressing faster by unlocking higher tier items or more mining lasers. Getting these early on, when the global boosts are especially more powerful for you multiply their value. For the global boosts to be more effective, we want the % exp masteries. Therefore, we need these masteries: | At the start of the game, getting combat and mining exp masteries are very important for progressing faster by unlocking higher tier items or more mining lasers. Getting these early on, when the global boosts are especially more powerful for you multiply their value. For the global boosts to be more effective, we want the % exp masteries. Therefore, we need these masteries: | ||
Line 27: | Line 27: | ||
Keep in mind that early game, selling data chips on market gets you an incredible amount of income. As the price fluctuates around 3-4M, that means, by selling every data chip you get (one per hour), you can get around 80M income if you sell them all. | Keep in mind that early game, selling data chips on market gets you an incredible amount of income. As the price fluctuates around 3-4M, that means, by selling every data chip you get (one per hour), you can get around 80M income if you sell them all. | ||
- | ===== The Equipment Conundrum===== | + | ====== The Equipment Conundrum====== |
Your equipment doesn' | Your equipment doesn' | ||
Line 39: | Line 39: | ||
There is a very simple principle about empowerments: | There is a very simple principle about empowerments: | ||
- | ===== Mining Laser? ===== | + | ====== Mining Laser? |
You can get your 1st mining laser at lvl 20, 2nd at lvl 60, 3rd at lvl 90 and so on. At the start of the game, where you don't have many bonuses from Prospector levels, mining lasers will be especially weak. By only having 1 mining laser to use, you won't be getting much mining income from any of these lasers. As you don't have much gold in hand, it won't make too much of a difference to have 20% more ore when you were only mining 16. | You can get your 1st mining laser at lvl 20, 2nd at lvl 60, 3rd at lvl 90 and so on. At the start of the game, where you don't have many bonuses from Prospector levels, mining lasers will be especially weak. By only having 1 mining laser to use, you won't be getting much mining income from any of these lasers. As you don't have much gold in hand, it won't make too much of a difference to have 20% more ore when you were only mining 16. | ||
The mining lasers only really start to matter when you have 2 of them: base ore and percentage together. Before having 2 lasers, getting only 1 of them isn't justified against the cost. Your gold can be better invested in other areas like data chips, injections, mastery unlocks or even Rbot upgrades. | The mining lasers only really start to matter when you have 2 of them: base ore and percentage together. Before having 2 lasers, getting only 1 of them isn't justified against the cost. Your gold can be better invested in other areas like data chips, injections, mastery unlocks or even Rbot upgrades. | ||
- | ===== The Beginner Times===== | + | ====== The Beginner Times====== |
- | Your first goal should be to __have all your T1 gear fully upgraded__, you should have no trouble clearing the questline | + | Your first goal should be to __have all your T1 gear fully upgraded__, you should have no trouble clearing the questline until the end of " |
- | Next, your objective | + | For reference, if you go by max killing the highest Wasteland monster that you can, this is what your timeline should look like (when you fall to negative actions during |
+ | * 3-4 hours to get to level 30 (T2) | ||
+ | * 13-14 hours to get to level 50 (T3) | ||
+ | * 25-30 hours to get to level 70 (T4 earring) | ||
+ | * 2 days to get to level 80 (T5 belt) | ||
+ | * 4 days to get to level 100 (T6 augment) | ||
- | To help your purposes of clearing the required monsters easier, complete the 2nd quest in the //Sidearm Instructor// questline to get the T1 sidearm. Only continue this questline until you reach level 30 for the T2 sidearm and likewise for level 50. The sidearm reward | + | To help your purposes of clearing the required monsters easier, complete the 2nd quest in the Sidearm Instructor questline to get the T1 sidearm. Only continue this questline until you reach level 30 for the T2 sidearm and likewise for level 50. There are some quests |
- | ===== The 1M gate ===== | + | You can slow play getting the Brain (aka not rush through the questline with brutality injections) as it's at the end of the questline, while the other 3 are much easier to get. If you decide not to rush, wait until combat lvl 50, then get all tier 3 equipment and demolish the questline. |
- | The last quest of //Enter the Abyss// questline is the first big limiter on your progression: | + | ====== T3 Power Spike====== |
- | It's recommended to buy a level 6 experience injector from the market and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster's stats. | + | To increase your exp income, prepare for a huge power spike at combat lvl 50. That's when T3 unlocks, and that's when you should swap every equipment |
- | By this point, you should be really close or arrived at level 50 and thus can switch out to T3 items (after the 1M quest). Remember to follow | + | - Buy the crafting materials from market (Karth Plate, Gory Tusk, T2/T3 scrap, omnium) |
+ | - Craft your mainhand weapon | ||
+ | - Craft several of an item, picking | ||
+ | - Reinforce/ | ||
- | As always, gather | + | Now, after completing |
- | ===== The Great Abyss Difficulty Jump ===== | + | ====== The Great Abyss Difficulty Jump ====== |
- | The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). They are that hard to kill. The solution is T3 gear. At this point, your goal should | + | The last quest of Enter the Abyss questline |
- | Now to the hard part: you will grind, very slowly, through | + | Even before |
- | Following this rush strategy, I've achieved finishing | + | The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). If you can max kill 15 Warped Tormenters, you can only kill 5 bats. They are that hard to kill. This makes progressing through |
- | ===== Dungeons ===== | + | Our reasons for progressing through the Abyss questlines lie in their rewards: |
+ | * The early sidearms are tricky business. You cannot craft them until T8; they are only given as quest rewards. | ||
+ | * The early augments are the same: only in T9 can you craft augments, and not easily (requires weekly quest). | ||
+ | * It also unlocks dungeons, but we have no use for these. The rewards are weak and the exp dungeons give is now eclipsed by killing 15 of any abyss monster. Don't do early dungeons, it's a waste of time. | ||
- | Dungeons give great exp rewards, and should always be completed with experience injectors. | + | The T5 sidearm |
- | The 1st dungeon is relatively easy and doesn' | + | ====== T6 and the first empower ====== |
- | The 2nd dungeon is hard: I recommend waiting until level 70 and crafting an earring before trying out the dungeon. If stuck, the 2nd dungeon can be completed with brutality and juggernaut injections. 4 fully upgraded T3 or T4 pieces, brutality and juggernaut injections will be enough to clear the monsters. | + | For the following part, where paths will diverge, you need to be able to max kill Unseen Horrors, the first truly profitable monster in the game. To max kill an early abyss monster, full T5 or T6 isn' |
- | ===== Companions===== | + | As you don't get any benefits switching from the latest Wasteland monster you're on (Karth Drake recommended for it's drop and the speed compendium) if you can't actually max kill it, it's better to wait until level 100. While waiting for level 100, buy a lot of ore, around 1M ore to be safe. When you hit level 100 combat, craft a full set of T6 to replace your T3 equipment. Now, you'll have 2 extra slots with belt and shoulders to equip, giving you a massive power increase. Do the standard equipment stuff: buy materials to craft multiple, prioritize speed, armor, pierce when choosing, reinforce + energize them all. |
+ | Then, we start clearing the quests. | ||
- | With the restructuring of the plat production, producing plat and selling it for profit is much more viable. By selling up to 8 plat, we can basically | + | If you've joined a corporation, you can get some decent passive bonuses from your corporation abilities alone. More importantly, you can join an incursion and get some injections as a reward. It's time to use these (or buy higher leveled ones from market |
- | We definitely don't have the funds to go after the companion abilities; they are also very weak for now, as their max level can only be the current level of your companions. This is the reason we will increase the level cap of the companions: we can upgrade the abilities later, but our companions weren't gaining exp to level up while staying at their capped starting level of 5, it' | + | Your goal is to inject until you complete |
- | Once you have slowly leveled the companions' | + | Now, with the ores we stocked by buying them on market, it' |
- | Until you have leveled all your companions past level 25, don' | + | There isn' |
- | ===== What now? ===== | + | Empowering until E10 costs around 20M gold (raw+materials from market) and 650k ore. This will vary with how lucky you got when empowering. |
- | The previous questline was the last important quest to rush, as the next main questline gives abyssal T6 (level 100) augments. Since the strategy was to rush unlocking the 2nd dungeon, we will need to wait quite a while to arrive to that level. For now, your goal should be __switching back to killing Warped Tormenters, | + | After getting |
- | You can switch into shiny T5 gear to make a push for killing | + | This is where the paths forward diverge significantly, |
+ | |||
+ | ====== Companions====== | ||
+ | |||
+ | One of the primary areas one can improve their power is through Companions, which actually relates | ||
+ | Raising the level cap of the Companions (which gets exp passively every combat action | ||
+ | Leveling up abilities under companions, which gives passive % based bonuses. These abilities can only be leveled up to the level of the related companion. | ||
+ | |||
+ | Early on in the game, since our base income | ||
+ | |||
+ | We don't go after companion abilities since they are very weak for now. Therefore, we will increase the level cap of the companions. The passive fortitude and savagery gained by Drone and Drake are very powerful early on. | ||
+ | |||
+ | Once you have slowly leveled | ||
+ | |||
+ | Until you have leveled all your companions past level 25, don't spend plat on any ability whatsoever, no matter how tempting it is. The levels on companions are more valuable. keep this up until level 50, however, if you have excess gold and want to spend it on plat, Cache ability can be leveled in small amounts. | ||
+ | |||
+ | ====== What now? | ||
+ | |||
+ | Now that you've ready to max kill abyss monsters, you need to decide | ||
+ | |||
+ | * Do you want to be a miner? | ||
+ | * Do you want to stick to great combat income? | ||
+ | * Do you want to play the long game and start going for Compendium? | ||
+ | * Do you want long term income from Rbot levels? | ||
+ | * How much do you want to invest in Companions? | ||
+ | * How much do you want to invest in Masteries? | ||
+ | * How soon do you want Slayer mastery maxed? | ||
+ | |||
+ | All of these questions are relevant towards different paths of progression, | ||
Thank you for reading, all feedback is appreciated (just write about it on discord). | Thank you for reading, all feedback is appreciated (just write about it on discord). |