Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
beginner_guide [2023/03/28 11:12] – determinor | beginner_guide [2023/05/09 09:25] (current) – [Mining Laser?] determinor | ||
---|---|---|---|
Line 3: | Line 3: | ||
This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[end_game_guide|End-game Guide]]. | This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[end_game_guide|End-game Guide]]. | ||
- | ===== Mastery Plan ===== | + | ====== Mastery Plan ====== |
At the start of the game, getting combat and mining exp masteries are very important for progressing faster by unlocking higher tier items or more mining lasers. Getting these early on, when the global boosts are especially more powerful for you multiply their value. For the global boosts to be more effective, we want the % exp masteries. Therefore, we need these masteries: | At the start of the game, getting combat and mining exp masteries are very important for progressing faster by unlocking higher tier items or more mining lasers. Getting these early on, when the global boosts are especially more powerful for you multiply their value. For the global boosts to be more effective, we want the % exp masteries. Therefore, we need these masteries: | ||
Line 27: | Line 27: | ||
Keep in mind that early game, selling data chips on market gets you an incredible amount of income. As the price fluctuates around 3-4M, that means, by selling every data chip you get (one per hour), you can get around 80M income if you sell them all. | Keep in mind that early game, selling data chips on market gets you an incredible amount of income. As the price fluctuates around 3-4M, that means, by selling every data chip you get (one per hour), you can get around 80M income if you sell them all. | ||
- | ===== The Equipment Conundrum===== | + | ====== The Equipment Conundrum====== |
Your equipment doesn' | Your equipment doesn' | ||
Line 39: | Line 39: | ||
There is a very simple principle about empowerments: | There is a very simple principle about empowerments: | ||
- | ===== Mining Laser? ===== | + | ====== Mining Laser? |
You can get your 1st mining laser at lvl 20, 2nd at lvl 60, 3rd at lvl 90 and so on. At the start of the game, where you don't have many bonuses from Prospector levels, mining lasers will be especially weak. By only having 1 mining laser to use, you won't be getting much mining income from any of these lasers. As you don't have much gold in hand, it won't make too much of a difference to have 20% more ore when you were only mining 16. | You can get your 1st mining laser at lvl 20, 2nd at lvl 60, 3rd at lvl 90 and so on. At the start of the game, where you don't have many bonuses from Prospector levels, mining lasers will be especially weak. By only having 1 mining laser to use, you won't be getting much mining income from any of these lasers. As you don't have much gold in hand, it won't make too much of a difference to have 20% more ore when you were only mining 16. | ||
- | The mining lasers only really start to matter when you have 2 of them: base ore and percentage together. Before having 2 lasers, getting only 1 of them isn't justified against the cost. Your gold can be better invested in other areas like data chips, injections, mastery unlocks or even Rbot upgrades. | + | The mining lasers only really start to matter when you have 2 of them: base ore and percentage together. Before having 2 lasers, getting only 1 of them isn't justified against the cost. Your gold can be better invested in other areas like data chips, injections, mastery unlocks or Rbot upgrades. If you want to mine more, upgrade the Cache ability from Prospector: it'll give the majority of your mining income for the early-mid game later on. |
- | ===== The Beginner Times===== | + | Mining lasers are really expensive as you go above level 20 lasers. Keep than in mind. |
+ | |||
+ | ====== The Beginner Times====== | ||
Your first goal should be to __have all your T1 gear fully upgraded__, you should have no trouble clearing the questline until the end of " | Your first goal should be to __have all your T1 gear fully upgraded__, you should have no trouble clearing the questline until the end of " | ||
+ | |||
+ | For reference, if you go by max killing the highest Wasteland monster that you can, this is what your timeline should look like (when you fall to negative actions during the night): | ||
+ | * 3-4 hours to get to level 30 (T2) | ||
+ | * 13-14 hours to get to level 50 (T3) | ||
+ | * 25-30 hours to get to level 70 (T4 earring) | ||
+ | * 2 days to get to level 80 (T5 belt) | ||
+ | * 4 days to get to level 100 (T6 augment) | ||
To help your purposes of clearing the required monsters easier, complete the 2nd quest in the Sidearm Instructor questline to get the T1 sidearm. Only continue this questline until you reach level 30 for the T2 sidearm and likewise for level 50. There are some quests that grant some combat exp that will push you to level 50 for tier 3, so you can rush those quests. | To help your purposes of clearing the required monsters easier, complete the 2nd quest in the Sidearm Instructor questline to get the T1 sidearm. Only continue this questline until you reach level 30 for the T2 sidearm and likewise for level 50. There are some quests that grant some combat exp that will push you to level 50 for tier 3, so you can rush those quests. | ||
Line 52: | Line 61: | ||
You can slow play getting the Brain (aka not rush through the questline with brutality injections) as it's at the end of the questline, while the other 3 are much easier to get. If you decide not to rush, wait until combat lvl 50, then get all tier 3 equipment and demolish the questline. | You can slow play getting the Brain (aka not rush through the questline with brutality injections) as it's at the end of the questline, while the other 3 are much easier to get. If you decide not to rush, wait until combat lvl 50, then get all tier 3 equipment and demolish the questline. | ||
- | ===== T3 Power Spike===== | + | ====== T3 Power Spike====== |
To increase your exp income, prepare for a huge power spike at combat lvl 50. That's when T3 unlocks, and that's when you should swap every equipment you have into their T3 variants. You can prepare this step even before hitting lvl 50, as crafting an item doesn' | To increase your exp income, prepare for a huge power spike at combat lvl 50. That's when T3 unlocks, and that's when you should swap every equipment you have into their T3 variants. You can prepare this step even before hitting lvl 50, as crafting an item doesn' | ||
Line 63: | Line 72: | ||
Now, after completing the Gishin Excavation questline, getting all T3, equipping the T2 augments and upgrading those, it's time to prepare for the next phase. Or rather, wait to hit combat level 100. | Now, after completing the Gishin Excavation questline, getting all T3, equipping the T2 augments and upgrading those, it's time to prepare for the next phase. Or rather, wait to hit combat level 100. | ||
- | ===== The Great Abyss Difficulty Jump ===== | + | ====== The Great Abyss Difficulty Jump ====== |
+ | |||
+ | The last quest of Enter the Abyss questline is the first big limiter on your progression: | ||
+ | |||
+ | Even before the above quest, you won't be max killing the enemies required by the questline. Fully reinforced/ | ||
+ | |||
+ | The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). If you can max kill 15 Warped Tormenters, you can only kill 5 bats. They are that hard to kill. This makes progressing through the abyss questlines a slog, which is bad news for us. For one, getting max kills early on is the best way to get experience to progress to higher tiers. For another, it also increases your max kill count, which is then required in Slayer mastery so that you will kill more monsters. This will be mentioned in the Intermediate Guide. | ||
+ | |||
+ | Our reasons for progressing through the Abyss questlines lie in their rewards: | ||
+ | * The early sidearms are tricky business. You cannot craft them until T8; they are only given as quest rewards. | ||
+ | * The early augments are the same: only in T9 can you craft augments, and not easily (requires weekly quest). | ||
+ | * It also unlocks dungeons, but we have no use for these. The rewards are weak and the exp dungeons give is now eclipsed by killing 15 of any abyss monster. Don't do early dungeons, it's a waste of time. | ||
+ | |||
+ | The T5 sidearm is unlocked at the last quest of the " | ||
+ | |||
+ | ====== T6 and the first empower ====== | ||
+ | |||
+ | For the following part, where paths will diverge, you need to be able to max kill Unseen Horrors, the first truly profitable monster in the game. To max kill an early abyss monster, full T5 or T6 isn't enough. You will need to empower some gear for it. Since we'll be using them for a while, getting the first T6 augment from the questline and empowering it to 9 (E9) is enough. | ||
+ | |||
+ | As you don't get any benefits switching from the latest Wasteland monster you're on (Karth Drake recommended for it's drop and the speed compendium) if you can't actually max kill it, it's better to wait until level 100. While waiting for level 100, buy a lot of ore, around 1M ore to be safe. When you hit level 100 combat, craft a full set of T6 to replace your T3 equipment. Now, you'll have 2 extra slots with belt and shoulders to equip, giving you a massive power increase. Do the standard equipment stuff: buy materials to craft multiple, prioritize speed, armor, pierce when choosing, reinforce + energize them all. | ||
+ | Then, we start clearing the quests. | ||
+ | |||
+ | If you've joined a corporation, | ||
+ | |||
+ | Your goal is to inject until you complete the " | ||
- | The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). They are that hard to kill. The solution is T3 gear. At this point, your goal should be to __get T3 equipment and upgrade them until you can kill 2 bats__. 4 fully upgraded T3 equipment will be enough. The reason for this goal is another goal: __Unlocking the Death of Darkness dungeon, the 2nd dungeon__. The daily mission that gives 1 run of this dungeon is also unlocked with the same //The Finished Map// quest. | + | Now, with the ores we stocked by buying them on market, it's time to empower. |
- | Now to the hard part: you will grind, very slowly, through | + | There isn't much trick to empowering at the start of the game, as we're only doing it until E9 (or E10 if you want the green stars instead of the gold ones). The empower chance drops with each successful empower until 10%. When you fail empowering, you'll get precognitive dust. Use them on the last 2 empowers to increase your empower chance |
- | Following this rush strategy, I've achieved finishing the map in 8 days of playtime. | + | Empowering until E10 costs around 20M gold (raw+materials from market) and 650k ore. This will vary with how lucky you got when empowering. |
- | ===== Dungeons ===== | + | After getting the final +10 speed empower, you should be strong enough to max kill the earliest abyss monsters like Unseen Horrors. |
- | Dungeons give great exp rewards, and should always be completed with experience injectors. The fact that you can save attempts | + | This is where the paths forward diverge significantly, |
- | The 1st dungeon is relatively easy and doesn' | + | ====== Companions====== |
- | The 2nd dungeon | + | One of the primary areas one can improve their power is through Companions, which actually relates to every existing area of the game through the various Companions. There are 2 ways to invest in this area of the game: |
+ | Raising the level cap of the Companions (which gets exp passively every combat action for the same amount), which gives passive static bonuses | ||
+ | Leveling up abilities under companions, which gives passive % based bonuses. These abilities | ||
- | ===== Companions===== | + | Early on in the game, since our base income or stats are low, the static bonuses instead of the percentage ones are much more significant. Also, since more abilities unlock at companion levels 50, 100, 150 and 200; until these levels, we don't really have much options to level. The progression guide, related formulas and best ability picks can be found at the Companion guide (soonTM). |
- | With the restructuring of the plat production, producing plat and selling it for profit is much more viable. By selling up to 8 plat, we can basically get some plat for free on the side and thus can invest them. As plat will take a great part of the game after the early game is finished, I recommend using part of your income for Recyclobot (called Rbot after this point), for it's an essential part of increasing your income later on. | + | We don't go after companion abilities since they are very weak for now. Therefore, we will increase |
- | We definitely don' | + | Once you have slowly leveled |
- | Once you have slowly | + | Until you have leveled |
- | Until you have leveled all your companions past level 25, don't spend plat on any ability whatsoever, no matter how tempting it is. The levels on companions are more valuable. | + | ====== What now?====== |
- | ===== What now? ===== | + | Now that you've ready to max kill abyss monsters, you need to decide on which area to progress. Until you equip full T7 and empower them, the mainline quests won't matter too much. Therefore, as you wait for level 115 and then way beyond (enough that this' |
- | The previous questline was the last important quest to rush, as the next main questline gives abyssal T6 (level 100) augments. Since the strategy was to rush unlocking the 2nd dungeon, we will need to wait quite a while to arrive | + | * Do you want to be a miner? |
+ | * Do you want to stick to great combat income? | ||
+ | * Do you want to play the long game and start going for Compendium? | ||
+ | * Do you want long term income from Rbot levels? | ||
+ | * How much do you want to invest in Companions? | ||
+ | * How much do you want to invest in Masteries? | ||
+ | * How soon do you want Slayer mastery maxed? | ||
- | You can switch into shiny T5 gear to make a push for killing the max amount | + | All of these questions are relevant |
Thank you for reading, all feedback is appreciated (just write about it on discord). | Thank you for reading, all feedback is appreciated (just write about it on discord). |