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beginner_guide [2021/12/28 09:37] – [The 1M gate] determinorbeginner_guide [2023/05/09 09:25] (current) – [Mining Laser?] determinor
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 This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[end_game_guide|End-game Guide]]. This guide assumes that you have read the [[new_player_guide|New Player Guide]] and looking for how to progress beyond the beginning of the game. This guide will focus on when to upgrade, how to upgrade, how much to upgrade, which quest lines to rush (and when to rush), leveling strategy, along with a long term planning ideas. It's followed by [[intermediate_guide|Intermediate Guide]], [[advanced_guide|Advanced Guide]] and eventually by the [[end_game_guide|End-game Guide]].
  
-===== Mastery Plan =====+====== Mastery Plan ======
  
-Early on, there is only one mastery that truly matters: **Pack Hunter**There is also another mastery that helps with leveling: **Skilled Weaponry**. Both will take about 3 days each to get to level 3 mastery each. Since the general plan is rushing leveling many tier level requirements, the beginner mastery plan is focused solely on combat and it takes so long that it also covers the intermediate guide. My recommended skill queue is as follows. It roughly takes a bit less than 2 months.+At the start of the game, getting combat and mining exp masteries are very important for progressing faster by unlocking higher tier items or more mining lasers. Getting these early on, when the global boosts are especially more powerful for you multiply their valueFor the global boosts to be more effectivewe want the % exp masteriesTherefore, we need these masteries:
  
-  - Train both to level 2 +  - Skilled Weaponry (4) 
-  - Train Pack Hunter to level +  - Knowledge Weaponry (3) 
-  - Train Skilled Weaponry to level +  - Skilled Extraction (4) 
-  - Train Pack Hunter to level 5 +  - Knowledge Extraction (3)
-  - Train Carnage to level 4 +
-  - Train Skilled Weaponry to level (optional+
-  - Train Knowledge Weaponry to level (optional) +
-  - Train Carnage to level 5+
  
-With the first 2 steps, you'll be clearing monsters with a bit more exp, 8 at a timeThis will be very important to reach level 80 and beyond, where you will get access to T4 and T5 items respectively, in new unused slotsThis is essential to start getting [[compendium|Compendium]] bonuses and will benefit you the most in the long term. Getting the mastery to level 5 takes 20 days and unlocks the next mastery in line that does the same thing: **Carnage**.+After exp, action efficiency is keyYou don't have any buffer actions and thus will go into negative actions (aka fatigue) quite often every time you sleepThere are multiple ways to solve this: 
 +Buying stasis injections from market before sleeping (temporary) 
 +Buying actions with credits (permanent) 
 +Getting action masteries and eventually getting buffer mastery (permanent)
  
-Unlocking **Knowledge Weaponry** isn't a necessity, however, with the level 145 requirement of T9, it helps leveling and the early levels are fast enough to train, I've added it in. However, keep in mind that it will take about a month to reach Knowledge Weaponry in the plan outlined above.+The action masteries get better with every following one on the chain. These are:
  
-If you choose Orthoclase or Anorthite ores for investing in mining lasers (they are much cheaper after all), I would recommend getting some early levels in their specializations, up to level 3 at most.+     - Limitless (4) 
 +     - Prevail (4) (takes very long) (needs combat level 100) 
 +     - Buffer Efficiency (Ideally 5, in practice at least 4)
  
-===== The Equipment Conundrum=====+As you hit negative actions, both your combat and mining rate will drop. So, if you wanted to focus on mining, you should get the mining exp masteries first, then get the action efficiency masteries so you don't lose out on mining because of hitting negative actions. As these masteries will take time, more mastery specialization will be covered in the next guides; specifically the late-game guide where you are expected to be above combat level 100.
  
-Your equipment doesn't need to be the best that you can buy that is allowed by your level: it must depend on your current objective. If you can complete your objective without switching or upgrading your items: don't. Save your money for later; invest in market since putting an order in the market doesn't have a cost. There are many quests early on which will require hefty ore and money investment.+Keep in mind that early game, selling data chips on market gets you an incredible amount of income. As the price fluctuates around 3-4M, that means, by selling every data chip you get (one per hour), you can get around 80M income if you sell them all.
  
-The starter T1 items are recommended because the upgrade resources are actually cheaper than of T0 items, and they provide much better benefits: enough for our purposes for many levels.+====== The Equipment Conundrum======
  
-When upgrading, as T1 reinforcements are cheap, take the 100% chance upgrade option. For all other geartake the 10% option as it's statistically cheaper.+Your equipment doesn't need to be the best that you can buy that is allowed by your level: it must depend on your current objective. For example: 
 +  * If you want to level combat as fast as possibleyou don't need to switch to T4 when it becomes available, as you can max kill the last Wastelands enemy with all T3 + T4 earrings setup easily. Nothing else needs to be converted to T4. 
 +  * When you acquire your T6 augments, as they provide enough power to max kill Unseen Horrors; you don't need to swap to T6 gear then; just get the new T6 shoulder as a new equipment.
  
-There is a very simple principle about empowerments:** DON'T**. Not until you reach T5 or T6 gearit's just not worth it. It's very expensive and you will either need the money for quests or the small stat increase it will bring won't be enough to make a difference unless you invest a lot of money for mass empowering and do it all the way to 9 stars.+The starter T1 items are recommended because the upgrade resources are actually cheaper than of T0 items, and they provide much better benefits: enough for our purposes for some levels.
  
-===== Mining Laser? =====+When upgrading, as T1 reinforcements are cheap, take the 100% chance upgrade option. Due to the abundance of upgrade materials from Prospector's Antiquing ability, you should do this for every tier except the final one. Decide by looking at the market price of these upgrade materials: if they're above 10k gold a piece, go for the 10% upgrade option as that's statistically cheaper.
  
-The new Expertise mastery equalizes all experience gain of ores at max level, but it requires lvl 100 in MiningTherefore, mining the highest exp ores until lvl 100 Mining and then picking whatever you want. Howeverthere are many different long-term strategies here, all relating to income vs expWhile I recommend people to hold until at least level 80 mining to choosepreferably 100 now (for lower level mining lasers aren't that good and Expertise), some do choose to jump in earlier. Whether you want to focus on mining lasers for passive income, or focusing on gear and getting more kills on critical monsters that are required by daily quests or main questline is up to you. However, masteries really play major part in all mining lasers expect one type: flat. Flat mining lasers give you a flat amount that is never modified; however, they work regardless of whatever ore you are miningYou will gain Orthoclase even if you are mining Jaspil. Therefore, the different paths of mining are as so:+There is a very simple principle about empowerments: DON'TNot until you reach T5 or T6 gearit's just not worth itIt's very expensive (at least 1M in gold/oreincreases with every tier) and you will either need the money for quests or the small stat increase it will bring won't be enough to make difference unless you invest lot of money for mass empowering and do it all the way to 9 stars which gives +10 speed.
  
-  - You echew the multikill masteries and focus directly on mining masteries. This just about slows all outlined plans in he following guides to 3x the duration needed, but you will have good income. Pick an ore type and buy the base ore, purity and double ore mining lasers in order. Also, level up Prospector first when the companion hits the level cap. +====== Mining Laser? ======
-  - You choose to wait until mining level 100, pick Flat Orthoclase, then Flat Anorthite mining lasers and level them up when you have some spare gold. These 2 are the cheapest and grant their return back quickly, they are always worth it even if you aren't selling the ores on the market to make the gold back. Lots of quests, crafted items and empowers use these, so they never fall out of the meta.  +
-  - You mix and match the above 2 options and wait until your core multikill masteries are done, while picking the flat Ortho laser. Then, at lvl 80, you choose an ore to specialize, then pick the ore specific mining lasers as before (base, purity, double). +
-  - You get to lvl 80 mining, get all the Jaspil mining lasers and stay there until lvl 100 and preferably stay there afterwards. This way you arrive at lvl 100 Mining with some income after lvl 80.+
  
-My personal recommendation is the 4th option. Flat ores until lvl 80 Mining is quite worth it and the income from Jaspil covers the mining laser upgrade gold costs in up to 3 weeksI'player that pushes hard on games to achieve critical objectives asap rather than to idle on while also optimizing your passive income by just a bit more. If you want a more relaxed timepick the 3rd option. If you don't care about mining too much, pick the 2nd option.+You can get your 1st mining laser at lvl 20, 2nd at lvl 60, 3rd at lvl 90 and so on. At the start of the game, where you don't have many bonuses from Prospector levels, mining lasers will be especially weak. By only having 1 mining laser to use, you won't be getting much mining income from any of these lasersAs you don't have much gold in hand, it won't make too much of difference to have 20% more ore when you were only mining 16. 
 +The mining lasers only really start to matter when you have 2 of them: base ore and percentage together. Before having 2 lasersgetting only 1 of them isn't justified against the cost. Your gold can be better invested in other areas like data chips, injections, mastery unlocks or Rbot upgrades. If you want to mine more, upgrade the Cache ability from Prospector: it'll give the majority of your mining income for the early-mid game later on.
  
-===== The Beginner Times=====+Mining lasers are really expensive as you go above level 20 lasers. Keep than in mind.
  
-Your first goal should be to __have all your T1 gear fully upgraded__, you should have no trouble clearing the questline up until the abyss monsters. A good T1 base will last you until the beginning of //Enter the Abyss// questline.+====== The Beginner Times======
  
-Next, your objective is to __complete the //Gishin Excavation// questline as fast as possible__ for the T2 augments and upgrade those to prepare for the next phase. These augments will be with you until level 100. The progression here will be slow but steady, your focus going between buying ores and buying upgrades for your T1 set if you haven't finished it yet.+Your first goal should be to __have all your T1 gear fully upgraded__, you should have no trouble clearing the questline until the end of "Maintaining Supply Routes". Your next goal should be focused on __getting to combat level 50__ for the T3 equipment power spike. Until then, you may not max kill the required monster all the time. To compensate, you can buy lvl 1 brutality injections from the market. All the other injections provide you with % bonuses while brutality provides flat amount bonuses; this makes it much more useful than any other injection early on in the game. With a higher brutality injection, you can easily max kill all Wasteland monsters with ease. Use these to breeze past "The Gishin Excavationquestlineas it provides Combat exp, permanent actions and -most importantly- the T2 augments which will fill the empty slots in the right side of your Gear. These augments are important as they will be with you until level 100.
  
-To help your purposes of clearing the required monsters easiercomplete the 2nd quest in the //Sidearm Instructor// questline to get the T1 sidearm. Only continue this questline until you reach level 30 for the T2 sidearm and likewise for level 50. The sidearm reward quests need quite a lot of ores, so only take it when you meet the level requirement.+For reference, if you go by max killing the highest Wasteland monster that you canthis is what your timeline should look like (when you fall to negative actions during the night): 
 +  * 3-4 hours to get to level 30 (T2
 +  * 13-14 hours to get to level 50 (T3) 
 +  * 25-30 hours to get to level 70 (T4 earring) 
 +  * 2 days to get to level 80 (T5 belt) 
 +  * 4 days to get to level 100 (T6 augment)
  
-===== The 1M gate =====+To help your purposes of clearing the required monsters easier, complete the 2nd quest in the Sidearm Instructor questline to get the T1 sidearm. Only continue this questline until you reach level 30 for the T2 sidearm and likewise for level 50. There are some quests that grant some combat exp that will push you to level 50 for tier 3, so you can rush those quests.
  
-The last quest of //Enter the Abyss// questline is the first big limiter on your progression: pay 1M gold. At this point, your goal should be __selling everything you own to afford this cost ASAP__  because it unlocks the first dungeon and the //Abyssal Riches// daily questline, which you can only complete one quest in it that rewards the dungeon runs (//Extracting Wealth// quest)The quickest way to get this funds would be converting all your monster drops to points to form a platinum and sell it on the marketSince the restructuring of the plat scaling, you can use+You can slow play getting the Brain (aka not rush through the questline with brutality injections) as it's at the end of the questline, while the other 3 are much easier to getIf you decide not to rush, wait until combat lvl 50, then get all tier 3 equipment and demolish the questline
  
-It's recommended to buy a level 6 experience injectorfrom the market and use it after saving 8 runs (4 days worth). Dungeons will give a great deal of exp, and you fight the monsters one on one, so you will easily calculate if you can win by looking at the dungeon monster's stats.+====== T3 Power Spike======
  
-By this pointyou should be really close or arrived at level 50 and thus can switch out to T3 items (after the 1M quest)Remember to follow the equipment guideline I've wrote here. HoweverT1 items are definitely not enough for the next phase.+To increase your exp incomeprepare for a huge power spike at combat lvl 50. That's when T3 unlocks, and that's when you should swap every equipment you have into their T3 variantsYou can prepare this step even before hitting lvl 50as crafting an item doesn't require levelsThe process is as follows:
  
-As alwaysgather the money for the equipment by selling plat.+  - Buy the crafting materials from market (Karth PlateGory Tusk, T2/T3 scrap, omnium) 
 +  - Craft your mainhand weapon (Vecrotic Rifle), purchase a Puncture 4 from the market (costs around 1M but very much worth it) and reinforce the rifle with puncture 4 before doing the rest of the reinforcements with 100% pierce. 
 +  - Craft several of an item, picking the one that has good speed, armor and pierce on them. You should prioritize these because fortitude and savagery being above/below average doesn't matter as much since each reinforcement grants you +5 of those stats. 
 +  - Reinforce/energize all T3 items as much as you can. As you have low armor, don't go for the %armor energizements for now.
  
-===== The Great Abyss Difficulty Jump =====+Now, after completing the Gishin Excavation questline, getting all T3, equipping the T2 augments and upgrading those, it's time to prepare for the next phase. Or rather, wait to hit combat level 100.
  
-The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). They are that hard to kill. The solution is T3 gear. At this point, your goal should be to __get T3 equipment and upgrade them until you can kill 2 bats__. 4 fully upgraded T3 equipment will be enough. The reason for this goal is another goal: __Unlocking the Death of Darkness dungeon, the 2nd dungeon__. The daily mission that gives 1 run of this dungeon is also unlocked with the same //The Finished Map// quest.+====== The Great Abyss Difficulty Jump ======
  
-Now to the hard part: you will grind, very slowly, through the //Taming the Abyss// questline. It will slow your progression, since you won't be leveling as quickly and killing only 2 monsters at most means you won't be getting that much gold and loot from the monsters. Using brutality and juggernaut injections when you are against the harder enemies in the last few quests is recommended.+The last quest of Enter the Abyss questline is the first big limiter on your progression: pay 1M gold. This is the first quest that requires a huge amount of resources to completebut it should pose no trouble if you've been following the 'Get moneysection in the New-player guide.
  
-Following this rush strategyI've achieved finishing the map in 8 days of playtime.+Even before the above questyou won't be max killing the enemies required by the questline. Fully reinforced/energized gear can max kill Thrashers. To max kill any Wasteland monster (which we face in the last quests of 'Enter the Abyss' questline) you're going to need the T4 earring (lower tiers don't have this item available). You don't actually need to swap any gear to T4; the increase in power in comparison to T3 is very few. The T4 energizements are exactly the same as T3 energizements and the only change in reinforcement is that each reinforcement gives +6 stat instead of +5, which isn't as potent compared to the jump from other tiers.
  
-===== Dungeons =====+The jump from killing monsters in Wastelands and in Abyss is extremely high: you might not even kill a single Mammoth Bat when you were able to kill 5 Warped Tormenters (the last monster in Wasteland). If you can max kill 15 Warped Tormenters, you can only kill 5 bats. They are that hard to kill. This makes progressing through the abyss questlines a slog, which is bad news for us. For one, getting max kills early on is the best way to get experience to progress to higher tiers. For another, it also increases your max kill count, which is then required in Slayer mastery so that you will kill more monsters. This will be mentioned in the Intermediate Guide.
  
-Dungeons give great exp rewards, and should always be completed with experience injectors. The fact that you can save attempts is why we rushed all the quests to unlock the dungeons in the first place. Save your runs and do them all under a lvl3 or higher experience injection for maximum benefitThey are relatively cheap in the market.+Our reasons for progressing through the Abyss questlines lie in their rewards: 
 +  * The early sidearms are tricky business. You cannot craft them until T8; they are only given as quest rewards. 
 +  * The early augments are the same: only in T9 can you craft augments, and not easily (requires weekly quest). 
 +  * It also unlocks dungeons, but we have no use for theseThe rewards are weak and the exp dungeons give is now eclipsed by killing 15 of any abyss monster. Don't do early dungeons, it's a waste of time.
  
-The 1st dungeon is relatively easy and doesn't require item prep.+The T5 sidearm is unlocked at the last quest of the "Abyssal Pressures" questline while the augments unlock in the same questline earlier. All of these items are good or rare enough to warrant empowering, at least up to E9 for the +10 speed.
  
-The 2nd dungeon is hard: I recommend waiting until level 70 and crafting an earring before trying out the dungeon. If stuck, the 2nd dungeon can be completed with brutality and juggernaut injections. 4 fully upgraded T3 or T4 pieces, brutality and juggernaut injections will be enough to clear the monsters.+====== T6 and the first empower ======
  
-===== Companions=====+For the following part, where paths will diverge, you need to be able to max kill Unseen Horrors, the first truly profitable monster in the game. To max kill an early abyss monster, full T5 or T6 isn't enough. You will need to empower some gear for it. Since we'll be using them for a while, getting the first T6 augment from the questline and empowering it to 9 (E9) is enough.
  
-So far, we have ignored a new addition that is quickly shaking the market completely and pushing Elethor into an age of scarcity: the production of PlatinumAt this stageonly produce 1 Plat per day and no more: the scaling costs are not something we cannot afford yetFor the same reasondon't level up Recyclobot.+As you don't get any benefits switching from the latest Wasteland monster you're on (Karth Drake recommended for it's drop and the speed compendium) if you can't actually max kill it, it's better to wait until level 100. While waiting for level 100, buy a lot of ore, around 1M ore to be safeWhen you hit level 100 combatcraft a full set of T6 to replace your T3 equipment. Now, you'll have 2 extra slots with belt and shoulders to equip, giving you a massive power increaseDo the standard equipment stuff: buy materials to craft multipleprioritize speed, armor, pierce when choosing, reinforce + energize them all. 
 +Then, we start clearing the quests.
  
-As we start max killing higher levels of monsters and can clear the 2nd dungeonwe will start making good amount of monster drops and goldand we are strong enough to stop pushing for gear for now.+If you've joined a corporation, you can get some decent passive bonuses from your corporation abilities alone. More importantlyyou can join an incursion and get some injections as reward. It's time to use these (or buy higher leveled ones from market and use them). Againprioritize higher level brutality injection over any others.
  
-Every plat you make should go towards upgrading the level of your companions. We definitely don't have the funds to go after the companion abilities; they are also very weak for nowas their max level can only be the current level of your companions. This is the reason we will increase the level cap of the companions: we can upgrade the abilities laterbut our companions weren't gaining exp to level up while staying at their capped starting level of 5, it'time to fix that fastThe passive fortitute and savagery gained by Drone and Drake are very powerful early on.+Your goal is to inject until you complete the "Intense Pressure" quest from the "Abyssal Pressures" questlinewhich gives you your first T6 augment, the abyssal exo-arm. Even with good injectionsyou'll likely kill 6-7 or less monsters for the questline. Nothing to dojust truck onwards until it'doneWhen you get your augment, reinforce+energize it and equip it.
  
-Once you have slowly leveled the companions' max levels to 20you will need to prepare for the allmighty lvl 20 -> 25 companion level jump, which features a staggering 10 plat cost per companion. As a new player, it'just impossible to get all 52 plat required to get them to level 25 (where it starts requiring 2 plat for 5 levels until level 50). Therefore, you will have to prioritize. As this guide is focused on progressing through gear and mainline quests for gear: I recommend you level up Drone, then Drake. These 2 companions give Fortitute and Savagery and they give great amounts of it when we've just started the game.+Nowwith the ores we stocked by buying them on market, it'time to empower.
  
-Until you have leveled all your companions past level 25, don'spend plat on any ability whatsoeverno matter how tempting it is. The levels on companions are more valuable+There isn'much trick to empowering at the start of the gameas we're only doing it until E9 (or E10 if you want the green stars instead of the gold ones). The empower chance drops with each successful empower until 10%. When you fail empowering, you'll get precognitive dust. Use them on the last 2 empowers to increase your empower chance at the cost of slightly increasing the empower costs and spending all used dust when the empower is successful.
  
-===== What now? =====+Empowering until E10 costs around 20M gold (raw+materials from market) and 650k ore. This will vary with how lucky you got when empowering.
  
-The previous questline was the last important quest to rushas the next main questline gives abyssal T6 (level 100) augments. Since the strategy was to rush unlocking the 2nd dungeon, we will need to wait quite a while to arrive to that level. For now, your goal should be __switching back to killing Warped Tormenters, the last enemy in Wastelands, or Karth Drakes for compendium, to farm experience to level up until level 80__. This is the point where we can transition into T5 equipment and skip T4. T4 and T5 share the same upgrade materials, so waiting until level 80 would save us resources.+After getting the final +10 speed empoweryou should be strong enough to max kill the earliest abyss monsters like Unseen Horrors.
  
-You can switch into shiny T5 gear to make a push for killing the max amount of monsters against Abyss monsters, or just keep killing Wasteland monsters to casually level up until level 100where the mainline quests will finally be relevantKilling the slightly lower reward Wasteland monsters isn'detrimental to your progressionas Compendium rewards will start to be completed on your way to level 100 and beyond. This will be mentioned in the next [[intermediate_guide|Intermediate Guide]].+This is where the paths forward diverge significantly, depending on focusing on raw income, compendium, quests or max experience, in the next guide in the series, [[intermediate_guide|Intermediate Guide]]. 
 + 
 +====== Companions====== 
 + 
 +One of the primary areas one can improve their power is through Companions, which actually relates to every existing area of the game through the various Companions. There are 2 ways to invest in this area of the game: 
 +Raising the level cap of the Companions (which gets exp passively every combat action for the same amount), which gives passive static bonuses 
 +Leveling up abilities under companions, which gives passive % based bonuses. These abilities can only be leveled up to the level of the related companion. 
 + 
 +Early on in the gamesince our base income or stats are low, the static bonuses instead of the percentage ones are much more significant. Also, since more abilities unlock at companion levels 50, 100, 150 and 200; until these levels, we don't really have much options to level. The progression guiderelated formulas and best ability picks can be found at the Companion guide (soonTM). 
 + 
 +We don't go after companion abilities since they are very weak for now. Therefore, we will increase the level cap of the companionsThe passive fortitude and savagery gained by Drone and Drake are very powerful early on. 
 + 
 +Once you have slowly leveled the companions' max levels to 20, you will need to prepare for the almighty lvl 20 → 25 companion level jump, which features a staggering 10 plat cost per companion. As a new player, it's expensive to get all companions past the 20->25 wall but with good Plat Emporium deals, it's manageable. If you don'have the funds, you'll have to prioritize. I recommend you level up Drone, then Drake. These 2 companions give Fortitude and Savagery and they give great amounts of it when we've just started the game. The ability to kill more types of monsters opens up much more avenues than other passive incomes from the other 2 companions. 
 + 
 +Until you have leveled all your companions past level 25don't spend plat on any ability whatsoever, no matter how tempting it is. The levels on companions are more valuable. keep this up until level 50, however, if you have excess gold and want to spend it on plat, Cache ability can be leveled in small amounts. 
 + 
 +====== What now?====== 
 + 
 +Now that you've ready to max kill abyss monsters, you need to decide on which area to progress. Until you equip full T7 and empower them, the mainline quests won't matter too much. Therefore, as you wait for level 115 and then way beyond (enough that this'll be covered in the advanced guide), you need to decide where to invest your income toYou'll need to answer the list of questions below: 
 + 
 +  * Do you want to be a miner? 
 +  * Do you want to stick to great combat income? 
 +  * Do you want to play the long game and start going for Compendium? 
 +  * Do you want long term income from Rbot levels? 
 +  * How much do you want to invest in Companions? 
 +  * How much do you want to invest in Masteries? 
 +  * How soon do you want Slayer mastery maxed? 
 + 
 +All of these questions are relevant towards different paths of progression, which will be explained in the next guide in the series: [[intermediate_guide|Intermediate Guide]].
  
 Thank you for reading, all feedback is appreciated (just write about it on discord). Thank you for reading, all feedback is appreciated (just write about it on discord).