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companions [2021/09/02 21:10] – created archeroncompanions [2023/02/10 04:55] (current) zaalah
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 Companion's are a feature in Elethor which provide passive buffs to players as well as special abilities that produce varying effects. Companion's are a feature in Elethor which provide passive buffs to players as well as special abilities that produce varying effects.
  
-To access your Companions, go to Character > [[companions|Companions]]+To access your Companions, go to Character > Companions
  
 There are four Companion's currently in Elethor: [[Drone]], [[Drake]], [[Merchant]] & [[Prospector]] There are four Companion's currently in Elethor: [[Drone]], [[Drake]], [[Merchant]] & [[Prospector]]
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 Companion's have three major functions: Level, Passives & Abilities Companion's have three major functions: Level, Passives & Abilities
  
-**Companion Level:** This is the measure of the level of your Companion. All Companions start out with a max level of 5. You can further increase this level cap by spending [[points|Platinum]]. +==== Companion Level ====
  
-**Companion Passive:** Each Companion has their own set of  three unique Passives. Every time you level Companion, the Passive gets betterPassives do not require any additional investment beyond raising the level cap of your CompanionThe passive will unlock automatically when reaching levels 1, 25 & 75+This is the measure of the level of your Companion. All Companions start out with a max level of 5. You can further increase this level cap by spending [[points|Platinum]]See table below for more info.
  
-**Companion Abilities:** Each Companion has their own set of unique Abilities. You must spend [[points|Platinum]] to level your Abilities. You cannot level an Ability to a higher point than your Companion level. So, if your Companion is level 25, you can at most have level 25 on an Ability for that Companion. Abilities get stronger the more you level them up. Abilities unlock when you reach levels 1, 50 100.+==== Companion Passive ==== 
 + 
 +Each Companion has their own set of  three unique Passives. Every time you level a Companion, the Passive gets better. Passives do not require any additional investment beyond raising the level cap of your Companion. The passive will unlock automatically when reaching levels 1, 25 & 75.  
 + 
 +==== Companion Abilities ==== 
 + 
 +Each Companion has their own set of unique Abilities. You must spend [[points|Platinum]] to level your Abilities. You cannot level an Ability to a higher point than your Companion level. So, if your Companion is level 25, you can at most have level 25 on an Ability for that Companion. Abilities get stronger the more you level them up. Stronger abilities unlock as your Companion levels up.  
 + 
 +The Platinum cost of Abilities goes up by +every 10 levels. ie: Level 1-10 = 1 Platinum per levelLevel 11-20 = 2 Platinum per level, etc. Some abilities have cost multipliers built into them. So an ability with a 2x cost multiplier would //start// at 2 Platinum per level and go up by that. 
 + 
 +===== Companion Level Costs ===== 
 +You gain +5 Level Cap per upgrade.  
 + 
 +^ Level Cap ^ Platinum ^ 
 +| 5 | Free | 
 +| 10 | 1 | 
 +| 15 | 1 | 
 +| 20 | 1 | 
 +| 25 | 10 | 
 +| 30 | 2 | 
 +| 35 | 2 | 
 +| 40 | 2 | 
 +| 45 | 2 | 
 +50 | 15 | 
 +| 55 | 3 | 
 +| 60 | 3 | 
 +| 65 | 3 | 
 +| 70 | 3 | 
 +| 75 | 25 | 
 +| 80 | 4 | 
 +| 85 | 4 | 
 +| 90 | 4 | 
 +| 95 | 4 | 
 +100 | 40 | 
 +| 105 | 5 | 
 +| 110 | 5 | 
 +| 115 | 5 | 
 +| 120 | 5 | 
 +| 125 | 60 | 
 +| 130+ | 6 |