Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
empowerment [2021/05/04 11:58] captainjackempowerment [2022/01/11 16:30] (current) archeron
Line 1: Line 1:
 ====== Empowerment ====== ====== Empowerment ======
  
-Empowerment is a feature relies heavily on RNG. +Empowerment is a feature that relies heavily on RNG and can be started once equipment is fully reinforced.
  
-As you get to higher empowerment levels, you have lower chance of success, as well as a chance to lose the empowerment levels you already have!+This feature allows you to gain large stat boost for each level of Empowerment achieved.
  
-To follow on from the above, the higher the Empowerment Level on that particular item, the lesser the [[empowerment#success_rate|Success Rate]]. +The higher your current Empowerment Level on particular item, the lower your [[empowerment#success_rate_&_cost|Success Rate]] and the higher your [[empowerment#success_rate_&_cost|Cost]] will be for the next level.
  
-This feature allows you to gain a large stat boost, on each item that you have equipped. This means at this current time, you can empower 14 items and each stat boost stacks.+Empowering costs Gold, Ore, and Monster Materials relative to the Tier of the item as well as the Empowerment level you are attempting.
  
-Empowering at each level costs gold, ore, and monster dropsThe gold and ore costs are scaled by +0.1x per tier of gear you are empowering. So T5 gear costs 50% more gold and ore+The Ore required changes every two Empower levelsstarting with Orthoclase and rotating through Skasix until it starts back at Orthoclase againThis means that Empower 1 and 2 require Orthoclase, while Empower 13 and 14 would also require Orthoclase
  
-Earlier tiers only require 1 monster drop, but starting at T6, the required items for each level are spread out across the tier.  +The Monster Materials required changes every four Empower levels. This means the first four Empower levels will require the Monster Material of the first monster in that tier, and the next set of four Empower levels will require the Monster Material of the second monster in that tier.
- +
-So while Level 3 empowerment might cost 200 Unhinged JawboneLevel 4 will cost 200 Pierced Voicebox. +
- +
-**Note: You can only begin empowering gear that has used up all of its reinforcement slots.**+
  
 The information below will show you what is gained per Empowerment Level.  The information below will show you what is gained per Empowerment Level. 
Line 33: Line 29:
 Each level past 10 also gives +1% All Stat. All Stat gives a percentage boost to Savagery, Fortitude, Pierce, Armor and Speed. Each level past 10 also gives +1% All Stat. All Stat gives a percentage boost to Savagery, Fortitude, Pierce, Armor and Speed.
  
-====== Success Rate ======+====== Precognitive Dust ======
  
-As a starter tip[[credits|VIP]] gives a +5% success bonus to empowerment, applied the same as reinforcementsSo your 30% success rate turns into 35% with [[credits|VIP]]!+Whenever you fail an Empowermentyou gain Precognitive Dust, which can be used to increase the success chance of Empowerment.
  
-Lvl 1/2/3+You gain an amount of Precognitive Dust on a failure relative to the Tier of the equipment and level of Empowerment you are attempting.
  
-      100% success+The cost in Dust to increase success chance is also relative to the Tier of the equipment and level of Empowerment you are attempting.
  
-Lvl 4/5/6+Whenever you use Dust, you also increase the cost of the Empowerment. The more success rate that you add, the higher the cost will be. 
  
-  *     90/80/70% success rate +If you use Dust and still fail, your Dust will not be consumed and you will gain more Dust from the failure. Once you succeed, any Dust used will be consumed.
-  *     10/20/30% chance to downgrade 1 level on failure (1/4/9% chance overall)+
  
-Lvl 7/8/9+====== Success Rate & Cost ======
  
-  *     60/50/40% success rate +As a starter tip, [[credits|VIP]] gives a +5% success bonus to empowerment, applied the same as reinforcements. So, your 5success chance for Empower 25 becomes a 10success chance!
-  *     20/30/40% chance to downgrade 2 levels on failure (8/15/24% chance overall)+
  
-Lvl 10++^Level^Success %^Cost (x)^Ore^ 
 +|1|100%|1.11|Orthoclase| 
 +|2|90%|1.23|Orthoclase| 
 +|3|80%|1.36|Anorthite| 
 +|4|70%|1.50|Anorthite| 
 +|5|60%|1.65|Ferrisum| 
 +|6|50%|1.81|Ferrisum| 
 +|7|40%|1.98|Rhenium| 
 +|8|30%|2.16|Rhenium| 
 +|9|20%|2.35|Jaspil| 
 +|10|10%|2.55|Jaspil| 
 +|11|10%|2.76|Skasix| 
 +|12|10%|2.98|Skasix| 
 +|13|9%|3.21|Orthoclase| 
 +|14|9%|3.45|Orthoclase| 
 +|15|9%|3.70|Anorthite| 
 +|16|8%|3.96|Anorthite| 
 +|17|8%|4.23|Ferrisum| 
 +|18|8%|4.51|Ferrisum| 
 +|19|7%|4.80|Rhenium| 
 +|20|7%|5.10|Rhenium| 
 +|21|7%|5.41|Jaspil| 
 +|22|6%|5.73|Jaspil| 
 +|23|6%|6.06|Skasix| 
 +|24|6%|6.40|Skasix| 
 +|25|5%|6.75|Skasix|
  
-  *     30% success rate 
-  *     50% chance to downgrade 2 levels on failure (35% chance overall)