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end_game_guide [2021/12/30 13:30] – [End-game Guide] determinorend_game_guide [2021/12/30 13:54] – [Quick info on T8] determinor
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 The thing that makes T8 extremely lucrative is the incredible increase in base stats and the fact that there is no RNG in the stats. Every piece grants an average of base 60 savagery and fortitude (if distributed evenly) compared to the T7 counterpart. This is purely from reinforcement. Another part is the T8 energizements provide a nice boost, most notably in the IDR energizement in gloves (from 13% to 18%). The thing that makes T8 extremely lucrative is the incredible increase in base stats and the fact that there is no RNG in the stats. Every piece grants an average of base 60 savagery and fortitude (if distributed evenly) compared to the T7 counterpart. This is purely from reinforcement. Another part is the T8 energizements provide a nice boost, most notably in the IDR energizement in gloves (from 13% to 18%).
  
-The thing that makes T8 extremely expensive is also related to reinforcement. Since you need to reinforce 20 times (T7 was 14) and the fact that mech shards don't drop and need either dungeon attempts or crafting, you need around 600 mech reinforcement shards for every piece except the sidearm. This alone makes the cost per piece around 350M.+The thing that makes T8 extremely expensive is also related to reinforcement. Since you need to reinforce 20 times (T7 was 14) and the fact that mech shards don't drop and need either dungeon attempts or crafting, you need around 600 mech reinforcement shards for every piece except the sidearm. With the current crafting changes of reinforce and energize shard changes (it was monster parts before, now it's gold and lower level of the same item), it has become extremely cheap to make: costing between 40-60M gold for reinforcing any T8 equipment.
 The mech energizing shards aren't used as much until the later pieces that require very specific energizements like speed, IDR and armor per level, so their cost is small compared to reinforce. It's recommended to craft the first piece where any general energizement can work and do full rerolls until you get it, then adjust your other gear accordingly; this will be the most cost efficient method. The mech energizing shards aren't used as much until the later pieces that require very specific energizements like speed, IDR and armor per level, so their cost is small compared to reinforce. It's recommended to craft the first piece where any general energizement can work and do full rerolls until you get it, then adjust your other gear accordingly; this will be the most cost efficient method.
  
-It's just about always cheaper to buy the components from market with your buy price and craft the mech shards. The Purge the Scourge daily missions really help here.+The best place to get the mech shards is the 4th dungeon and the market. The 3rd dungeon is a net negative because of the daily quests requiring too much to get it. The 4th dungeon, even with the reduced price of mech shards, is a net positive and a great source of incomeHowever, don't sell the mech shards; all will be used.
  
-The best place to get the mech shards is the 4th dungeon. The 3rd dungeon is net negative because of the daily quests requiring too much to get itThe 4th dungeon is net positive and a great source of incomeHoweverdon't sell the mech shards; all will be used.+As T9 came out and people moved into it, lot of decently empowered pieces are on the market, up for grabs via trading with coinsCalculating how much piece is difficult since empowering and energizing is extremely tricky to calculateI would suggest calculating how much it takes to craftreinforce, ballpark an energizing cost, then calculate the E10 cost and then compare with 2 coins + cost the player makes. I have no idea how to value the E13, E14, E15 equipment, so you decide.
  
 ===== Finishing the Main Questline ===== ===== Finishing the Main Questline =====