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energizement_guide [2023/02/04 18:31] – [Pierce per 10 Level] marlex | energizement_guide [2023/02/04 18:39] (current) – [Savagery/Fortitude] marlex | ||
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- | ====== Energizement Guide [DEPRECATED? | + | ====== Energizement Guide ====== |
- | **THERE HAS BEEN A REWORK HOW ARMOR/ | ||
This guide is meant to give a general overview for Energizements and how to optimally roll them (based on my, Marlex, experience). | This guide is meant to give a general overview for Energizements and how to optimally roll them (based on my, Marlex, experience). | ||
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Good all around. Savagery and Fortitude are the foundation for your combat strength. | Good all around. Savagery and Fortitude are the foundation for your combat strength. | ||
- | \\ Fortitude scales very well with the Health Multiplier itself | + | \\ Fortitude scales very well with the Health Multiplier itself |
\\ as such it's a higher value Stat compared to Savagery. | \\ as such it's a higher value Stat compared to Savagery. | ||
- | Though in some scenarios a "glass cannon" | + | Though in some scenarios a "glass cannon" |
+ | \\ but once the enemies Attackspeed scales passt the limit of 10 Attackspeed | ||
\\ T10 Monsters have Agony, which allows them to deal Damage based on your max Health. | \\ T10 Monsters have Agony, which allows them to deal Damage based on your max Health. | ||
\\ Therefore a damage focused build is recommended for the transition between T9 and T10 until you gain enough agony resistance. | \\ Therefore a damage focused build is recommended for the transition between T9 and T10 until you gain enough agony resistance. | ||
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**Slot: Shoulder, Earrings** | **Slot: Shoulder, Earrings** | ||
- | Since the Statrework | + | Since the stat-rework |
- | \\ Only Reason | + | \\ Only reason |
=====Max Damage===== | =====Max Damage===== |