Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
energizement_guide [2023/02/04 18:32] – [Energizement Guide [DEPRECATED?]] marlex | energizement_guide [2023/02/04 18:39] (current) – [Savagery/Fortitude] marlex | ||
---|---|---|---|
Line 93: | Line 93: | ||
Good all around. Savagery and Fortitude are the foundation for your combat strength. | Good all around. Savagery and Fortitude are the foundation for your combat strength. | ||
- | \\ Fortitude scales very well with the Health Multiplier itself | + | \\ Fortitude scales very well with the Health Multiplier itself |
\\ as such it's a higher value Stat compared to Savagery. | \\ as such it's a higher value Stat compared to Savagery. | ||
- | Though in some scenarios a "glass cannon" | + | Though in some scenarios a "glass cannon" |
- | \\ but once the enemies Attackspeed scales passt the limit of 10 Attacksspeed | + | \\ but once the enemies Attackspeed scales passt the limit of 10 Attackspeed |
\\ T10 Monsters have Agony, which allows them to deal Damage based on your max Health. | \\ T10 Monsters have Agony, which allows them to deal Damage based on your max Health. | ||
\\ Therefore a damage focused build is recommended for the transition between T9 and T10 until you gain enough agony resistance. | \\ Therefore a damage focused build is recommended for the transition between T9 and T10 until you gain enough agony resistance. | ||
Line 104: | Line 104: | ||
**Slot: Shoulder, Earrings** | **Slot: Shoulder, Earrings** | ||
- | Since the Statrework | + | Since the stat-rework |
- | \\ Only Reason | + | \\ Only reason |
=====Max Damage===== | =====Max Damage===== |