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intermediate_guide [2021/07/11 21:37] – [The Empowering struggle] determinor | intermediate_guide [2023/06/07 08:57] – [The 10 AS milestone] determinor | ||
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====== Intermediate Guide ====== | ====== Intermediate Guide ====== | ||
- | This guide assumes that you have read the previous | + | This guide assumes that you have read the previous |
- | ====== The calm before | + | This guide will be followed by [[advanced_guide|Advanced Guide]] and then by the [[end_game_guide|End-game Guide]]. |
- | The first order of business is to get every gear to T5, slowly. An important note is to get your T5 mainhand weapon with at least puncture 3 **(use it before reinforcing!)**, | + | ===== The plat monsters ===== |
- | To get the T6 augments, which are a major part of this guide, we need to complete | + | These monsters |
+ | - Unseen Horror (requires T6) | ||
+ | - Filchers (requires decently empowered T8/T9) | ||
+ | - Dreadghouls (requires | ||
+ | - Nassul Reaper (requires max empowered T10, only better due to t10 antiquing rewards, won' | ||
- | ====== Slow Advance Through Questline ====== | + | All of these are marked with a diamond sign, and are collectively called the Plat monsters, even though the first one is just a normal monster with very good drop rates. The latter monsters are different because their drops aren't used in empowering; every other drop in the game is used in empowering certain tiers in certain empower levels. |
+ | Their difference from all other monsters is their plat points gain per action being way higher than normal and those drops are only used for Rbot and nothing else (unseen horrors are the exception to this). Therefore, when you're thinking about income, they are the best in their respective brackets. They have great drop rates and great point values, therefore everyone trades their drops to convert to plat points. | ||
- | As we're nearing combat level 100, you should start to finally complete the //Abyssal Pressures// questline to acquire the T6 augments. These augments, as of writing this guide, is the latest tier item of their slots, meaning you want to go all out for these ones. As they aren't craftable and only given from quest rewards, we will need to improve, energize and empower on our own. Very rarely, they are sold at the market as some people retire and give their items to others and they sell their less empowered items. However, each item will cost an additional 10M gold due to redeeming coins to transfer the items. | + | When people are choosing which monster |
+ | * Total gold+drop gain | ||
+ | * Total exp gain | ||
+ | * Do I inject? | ||
+ | * Compendium | ||
- | While doing the questline, we'll likely not be able to achieve max kills, | + | Since compendium is temporary as it's completed after 1M kills, |
- | ====== | + | The question from the previous guide comes after you've gotten the 1M compendium from UH: what do you want to do now? Now, let's analyze the different options. These options cover different fields of the game, but in effect mean only what you'll buy with your gold, where you'll spend your gold/ |
+ | Before we start on the details, you should know that people generally don't market trade UH drop 'Black ink' as most people have moved on from it; you won't be able to sell your drops for profit in the market unlike the other plat monsters. The income from UH solely comes from converting the black ink drops to points efficiently. | ||
- | As T6 augments will (currently) forever | + | ==== Why to stay on UH ==== |
- | ==== Reinforce % Energize ==== | + | The reasoning on staying on UH after 1M kills is simple: it's the most direct income you'll get from combat. You won't be able to max kill filchers without greatly empowered T8 (1 month later) or decently empowered T9 (2 months later). There is a world of difference in power requirements and therefore the investment into gear. Investment that could be spend otherwise. |
- | First, your gold should go for buying | + | Since you can snowball just a bit better if you invest earlier and more in any field, staying on UH gives the best income returns until T8, where we'll ask the same question with Filchers (but this time 50% of players will stay there). |
- | If you are planning on getting a VIP (next part), wait until then to reinforce as VIP also adds a flat 5% success chance | + | Finally, it's more relaxing |
- | ==== The Empowering struggle | + | ==== Why to switch from UH ==== |
- | Second, after finishing the reinforcement and energizement, | + | The reasoning |
- | The following sub-sections are about how to prepare, how much to buy/hoard, when to buy and VIP timing. | + | === Eventual income === |
+ | Even though there is a significant increase of income by staying on UH, when compared | ||
+ | Basically, there are many abyss monsters, mostly on the lower end of Abyss (the higher end of Abyss monsters have really low drop rates) that have 3/4 to 2/3 of the income potential of the UH. When you finish 1M kills on UH, you can move onto other abyss monsters | ||
- | === VIP timing | + | === Power === |
- | Empowerment success chance starts | + | By switching away from UH to other monsters; be it Abyss or Wastelands, we gain Compendium. The way of the Compendium and where to switch is very nuanced. There are basically 3 ways to progress |
- | There is only 1 time to buy the VIP, and that's after you've completed your hoarding, reached level 100 and are finally ready to put on the T6 augment gear on yourself. My suggestion is to just buy the starter pack directly | + | - You don't invest in equipment at all, and choose |
+ | - You invest in getting | ||
+ | - You invest even more in equipment, get most T6 equipment to E9, go for the highest exp monster (that you can max kill), invest into T7 equipment similarly to force your way through | ||
- | === Ores & Us === | + | A thing of note is that completing a questline grants 100 permanent actions (10 minutes of combat), so if you progress through questlines more, you'll have an easier time to be at positive actions. |
- | Every single empower costs some gold, some cheap monster parts, and definitely not cheap 12800 ores. The type of ore rotates, starting from Orthoclase and going to Anorthite and so on, every 2 empower levels. Since there is a chance to fail and there is a chance to downgrade, it' | + | As you see, progressing through Compendium isn't as simple as it is. Even while doing abyss Compendium immediately, it may be better to get 1 rank (200k kills) in all monsters before going for the rank 3 (1M kills) for them. We need to delve into the topic of Compendium more. |
- | * 2x 12.8k Orthoclase | + | |
- | * 2x 12.8k Anorthite | + | |
- | * 5x 12.8k Ferrisium | + | |
- | * 9x 12.8k Rhenium | + | |
- | * 3x 12.8k jaspil | + | |
- | The reason for these ratios | + | ==== Compendium ==== |
+ | Compendium is simple: you kill a certain amount of any monster and get their listed bonuses. There are 3 bonuses that are granted at 200k, 500k and 1M kills. The 500k bonus replaces the 200k bonus and so on. At 1M kills, you get another bonus: multikill bonus. This is explained more in the Multikill page. A summary | ||
+ | Additionally, | ||
- | Therefore, as an estimate, empowering | + | After Wastelands, the 200k reward gives a great amount of stat while the 500k and 1M rewards barely increase the total amount of Compendium stat gained. Coupled |
- | Since you have 4 T6 augments, we need to 4x it all too. That means a hefty 43M gold. | + | |
- | If you also want to add in the new shoulder equipment slot that opens at T6, add in that too while you have the VIP. That means, for 5 pieces to 9*, you need to spend 55M gold. Give or take a few million depending on chance. | + | |
- | == How do we get that much ore??? == | + | My personal preference on the stats to focus on are speed > armor > pierce. Therefore, my recommendation to focus on which monsters are, in order: |
+ | - Excavator - 4 speed at 1M kills (hardest one, you can switch this to when you can max kill and do others first) | ||
+ | - Karth Drake - 3 speed at 1M kills | ||
+ | - | ||
+ | - | ||
+ | - | ||
- | Check the market. Generally after corporation donation event runs out, the prices drop by quite a lot. 2-3 days after the event end is the best time to buy the ores. Make buy orders for it and be patient. However, you have until level 100 to hoard all your ores. After all, we want to switch to better | + | At 15 base kills, it takes 4,6 days to get 1M compendium for a monster from 0. However, this can be fastened up with Slayer mastery: a must when entering middle game and will be discussed a bit below. |
+ | |||
+ | Keep in mind that if you want to progress | ||
+ | |||
+ | === The Slayer Mastery === | ||
+ | |||
+ | Slayer mastery is the ultimate max kill increase method, designed to increase your max kill over time as you progress through the game. Just about every player above 3 months of playtime is rushing this mastery. However, since we have been playing for close to 2 months of playtime, our total kill count should be around 7-8M kills. This complicates things: | ||
+ | * With no negative actions and no slayer/ | ||
+ | * The slayer mastery has terrible starting max kill bonus: +1 max kill 9M/8M/7M kills at rank 1/2/3. | ||
+ | * We wouldn' | ||
+ | * We would only start to profit decently from the mastery at rank 5, where it would give us at least +3 max kill. | ||
+ | |||
+ | When should you go for Slayer V? My recommendation | ||
+ | You can see how many monsters you've killed on the Compendium page, under "Total kills". | ||
+ | |||
+ | === The Wastelands Dilemma === | ||
+ | |||
+ | If you want to go all the way towards the endgame and be a top player, you'll need to eventually do all Wastelands Compendium. The only question is when? You can immediately start working on Wastelands compendium after UH compendium, or at any time really. Due to it's simplicity, you can mix and match with Wastelands compendium at any moment, insert it into your grand plans whenever there' | ||
+ | |||
+ | The tradeoff for switching into Wastelands is getting the worst exp, drops and compendium stat gain. This is why I recommend getting income investments first (Rbot ranks, mining lasers, Cache ability) and then starting the grind when you have much more multikill (so it' | ||
+ | |||
+ | If you're immediately switching into the Wastelands compendium after UH, since you don't need to invest in equipment, you'll be very weak against Spire and incursions. However, | ||
+ | |||
+ | Assuming we max Slayer mastery sometime during the Wastelands grind, we'll average 1M kills in 4 days, it will take 17 monsters * 4 days = 68 days. So, around 2 months of grind time. Abyss has 21 monsters, so it'll take a similar amount of time, especially if done after Wastelands and you have more max kills. | ||
+ | |||
+ | If you wait until you have all of the Wastelands compendium done, it'll take long enough that you'll be combat | ||
+ | |||
+ | ===== Trading for power ===== | ||
+ | |||
+ | As t10 is the highest current tier, buying equipment from other players | ||
+ | |||
+ | Even though it's early to ask the question of "Do I stay on Filchers?" | ||
+ | |||
+ | ===== Max killing Filchers ===== | ||
+ | |||
+ | After level 100, it takes roughly 20 days to reach level 130 (t8). After t8, it takes roughly 25 days to reach level 145 (t9). These numbers are for killing early-mid abyss monsters without rushing equipment and will change depending on which way you chose (wasteland, early abyss or late abyss). In that time, pick one of the plans outlined above in Compendium and level up your companions up to max uncapped level instead of focusing on any combat abilities (Cache Finder is the only exception). | ||
+ | |||
+ | The easy metric to calculate how close you are to max killing Filchers is the fastest Attack Speed possible: 10 AS. When you have enough empowers, allstat, compendium and companions to get 10 AS, you're most likely powerful enough to kill 20 Filchers or more. | ||
+ | |||
+ | ===== The 10 AS milestone ===== | ||
+ | |||
+ | 10 Attack Speed is the highest Attack Speed (denoted AS) a player can achieve without injections (lightning injection lets you get down to 9 AS). As you get lower AS, you will hit enemies way more often progressively more. If an enemy has 20 AS while you have 10 AS and you can 2-shot that enemy, you won't take any damage | ||
+ | |||
+ | To get a good idea of how to get to 10 AS (1419 speed), we need to do some math. I'll make some assumptions below for this: | ||
+ | * We leveled our drone up so that we have more than 200 levels in it. Let's assume 240 levels. | ||
+ | * We have some speed compendium, assumed 18 total. | ||
+ | * We have T6 E9 exo gear. | ||
+ | * We have T7 gear as base and we build up from this. | ||
+ | * When we buy gear, we buy it as E25. | ||
+ | * We either buy T8 or T9 gear. | ||
+ | * When we craft T9+ gear, we get it to E10. | ||
+ | * We have all speed energizements in boots and leggings. | ||
+ | |||
+ | Now here are the numbers: | ||
+ | * T7 gear generally has an average of 5 speed. | ||
+ | * T8 gear generally has an average of 10 speed, 17% speed energizements | ||
+ | * T9 gear generally has an average of 18 speed, 19% speed energizements | ||
+ | * E10 always adds 10 speed. | ||
+ | * E25 gives 16% allstat. | ||
+ | * 2 levels of Drone gives 1 speed. | ||
+ | |||
+ | Now let's add all of this and craft several plans. There will be 2 main plans: T7/T8 and T9 | ||
+ | |||
+ | ==== Passives ==== | ||
+ | |||
+ | As per our assumptions, | ||
+ | * Level 240 Drone gives 120 speed. | ||
+ | * Compendium gives 18 speed. | ||
+ | * Our T6 E9 augments give 29+28+10+10 = 77 speed. | ||
+ | * **Passive Sub total: 215 speed** | ||
+ | |||
+ | ====T7/T8 plan ==== | ||
+ | |||
+ | If we're using 2x T8 with T7: | ||
+ | *We really need the boots and leggings | ||
+ | *If all of the rest were T7 E9, we get 8x(5+10) = 120 speed. | ||
+ | ***Item Sub total: 159 speed, 102% speed and 32% allstat** | ||
+ | |||
+ | 2x T8 piece total: (215+159) * 2.02 * 1.32 = __997. Not enough.__ | ||
+ | |||
+ | If we're using 5x T8 with T7: | ||
+ | * 4x T8 pieces would give (10+10) * 5 = 100 speed, 102% speed and 80% allstat. | ||
+ | * The rest of the 5x T7 pieces would give (5+10) * 5 = 75 speed. | ||
+ | * Item Sub total: **175 speed, 102% speed and 80% allstat** | ||
+ | |||
+ | 5x T8 piece total: (215+175) * 2.02 * 1.80 = __1418 speed. Barely enough.__ | ||
+ | |||
+ | So, with using E9 T7 and E25 T8, **we need to buy 5x max empowered T8 gear to barely get to 10 AS**. | ||
+ | |||
+ | ====T9 plan ==== | ||
+ | |||
+ | If we're using T9 gear, we don' | ||
+ | If we have 10x T9 all at E9: | ||
+ | | ||
+ | | ||
+ | |||
+ | 10x E9 T9 piece total: (215+280) * 2.14 = __1059 speed. Not enough__, we need some allstat. 1418/1059 = 1.338, therefore we need 34% allstat. That's 2 pieces of E25 and 2% more allstat. Therefore, __we need to purchase 2x max empowered T9 gear to get to 10 AS__. | ||
+ | |||
+ | ===== What now? ===== | ||
+ | |||
+ | Now that we have 10 AS, we should easily | ||
+ | When we can max kill Dreadghouls, | ||
+ | |||
+ | Thank you for reading my guides, | ||
+ | |||
+ | Determinor |