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intermediate_guide [2022/01/04 06:58] – [What now?] determinor | intermediate_guide [2023/06/07 09:00] (current) – [Trading for power] determinor | ||
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====== Intermediate Guide ====== | ====== Intermediate Guide ====== | ||
- | This guide assumes that you have read the previous | + | This guide assumes that you have read the previous New Player Guide and Beginner Guide, |
This guide will be followed by [[advanced_guide|Advanced Guide]] and then by the [[end_game_guide|End-game Guide]]. | This guide will be followed by [[advanced_guide|Advanced Guide]] and then by the [[end_game_guide|End-game Guide]]. | ||
- | ===== The calm before the frenzy | + | ===== The plat monsters |
- | The first order of business is to get every gear to T5, slowly. An important note is to get your T5 mainhand weapon with at least puncture 3 **(use it before reinforcing!)**, as there is no T6 mainhand weapon and thus you will be keeping it for a long time. If you find yourself with a need to empower a T5 gear, the mainhand weapon is the one to do it. Otherwise, I recommend waiting until combat level 115 and make a push for T7 gear, completely skipping the T6 gear similar to how T4 gear was skipped. There isn' | + | These monsters are all the trigger points for the guide, and are as follows: |
+ | - Unseen Horror | ||
+ | - Filchers (requires decently empowered T8/T9) | ||
+ | - Dreadghouls (requires max empowered T9) | ||
+ | - Nassul Reaper (requires max empowered T10, only better due to t10 antiquing rewards, won't be able to max kill) | ||
- | To get the T6 augments, which are a major part of this guide, we need to complete | + | All of these are marked with a diamond sign, and are collectively called |
+ | Their difference from all other monsters | ||
- | ===== Slow Advance Through Questline ===== | + | When people are choosing which monster to fight, they' |
+ | * Total gold+drop gain | ||
+ | * Total exp gain | ||
+ | * Do I inject? | ||
+ | * Compendium | ||
- | As we're nearing combat level 100, you should start to finally complete the //Abyssal Pressures// questline to acquire | + | Since compendium is temporary as it's completed after 1M kills, late/end game players really only look the first 3 factors. However, we are not there yet, so compendium |
- | While doing the questline, we'll likely not be able to achieve max kills, but keep at it while injecting lvl 2 brutality and lvl 1 juggernaut injections to help kill more. However, with full T5 gear, we won't struggle that hard to finish | + | The question from the previous guide comes after you've gotten the 1M compendium from UH: what do you want to do now? Now, let's analyze the different options. These options cover different fields of the game, but in effect mean only what you'll buy with your gold, where you'll spend your gold/ |
+ | Before we start on the details, you should know that people generally don't market trade UH drop 'Black ink' as most people | ||
- | ===== The great T6 Augment Preparation Phase ===== | + | ==== Why to stay on UH ==== |
- | As T6 augments will stay as your equipped gear for a very long time. An estimate places going from level 100 to level 145 to be 2.5 months. you should invest as much as possible for these. All your gold should | + | The reasoning on staying on UH after 1M kills is simple: it's the most direct income you'll get from combat. You won' |
- | ==== Reinforce | + | Since you can snowball just a bit better if you invest earlier and more in any field, staying on UH gives the best income returns until T8, where we'll ask the same question with Filchers (but this time 50% of players will stay there). |
- | First, your gold should go for buying the quality reinforcements | + | Finally, it's more relaxing to not worry too much about combat |
- | If you are planning on getting a VIP (next part), wait until then to reinforce as VIP also adds a flat 5% success chance to reinforce, bringing you from 10% to 15% success chance. | + | ==== Why to switch |
- | ==== The Empowering struggle ==== | + | The reasoning on switch from UH after 1M kills is even simpler: eventual income and power. |
- | Second, after finishing the reinforcement and energizement, we come to another core part of the game which defines the late game that we have skipped over until now: [[empowerment|Empowerment]]. Up to E9, every empower | + | === Eventual income === |
+ | Even though there is a significant increase of income by staying on UH, when compared to other drops, it's not much. Gape gives only 15% less points in drops than UH while Burrowbone is 26% less. However, UH pales in comparison | ||
+ | Basically, there are many abyss monsters, mostly on the lower end of Abyss (the higher end of Abyss monsters have really low drop rates) | ||
- | The following sub-sections are about how to prepare, how much to buy/hoard, when to buy and VIP timing. | + | === Power === |
- | == VIP timing == | + | By switching away from UH to other monsters; be it Abyss or Wastelands, we gain Compendium. The way of the Compendium and where to switch is very nuanced. There are basically 3 ways to progress after UH and vary in terms of how much you invest in equipment. |
- | Empowerment success chance starts from 100%, decreases until you hit E9 empowerment, | + | - You don't invest in equipment at all, and choose to do all the lower compendium. Basically the entire Wastelands. Slowly. Even with the absolute lowest exp and drop gains in the game, you'll arrive at lvl 130 (T8) before you finish the Wastelands compendium and be in a great position to breeze through Abyss compendium. |
+ | - You invest in getting all t6 augments to E9 and get full t7 equipment and empower some of them to E9. You'll switch monsters | ||
+ | - You invest even more in equipment, get most T6 equipment to E9, go for the highest | ||
- | There is only 1 time to buy the VIP, and that's after you've completed your hoarding, reached level 100 and are finally ready to put on the T6 augment gear on yourself. My suggestion is to just buy the starter pack directly and support the game developer. It's the price of a coffee after all. The starter package will give you 20 credits (that may be sold to bankroll this investment!) and 3 days of VIP. Otherwise, you can buy 10 credits from the market (approximately 50M gold cost) and activate VIP for a week when you're ready to empower. | + | A thing of note is that completing a questline grants |
- | == Ores & Us == | + | As you see, progressing through Compendium isn't as simple as it is. Even while doing abyss Compendium immediately, |
- | Every single empower costs some gold, some monster | + | ===== Compendium ===== |
- | * 2x 12.8k Orthoclase | + | Compendium is simple: you kill a certain amount of any monster |
- | * 2x 12.8k Anorthite | + | Additionally, |
- | * 4x 12.8k Ferrisium | + | |
- | * 7x 12.8k Rhenium | + | |
- | * 8x 12.8k jaspil | + | |
- | The reason for these ratios are the success rates and downgrade rates. The first 3x empowers are 100% chance and then it drops by 10% each level until 30% chance to get E10 and above. We will stop at E10, which is 2 levels | + | After Wastelands, |
- | There is also the gold and monster drop cost. The monster drop cost is medicore, around 100k gold. The raw gold cost however, is significant: at 400k. With our estimate of 23 empower attempts: | + | My personal preference on the stats to focus on are speed > armor > pierce. Therefore, my recommendation to focus on which monsters are, in order: |
+ | - Excavator - 4 speed at 1M kills (hardest one, you can switch | ||
+ | - Karth Drake - 3 speed at 1M kills | ||
+ | - | ||
+ | - | ||
+ | - | ||
- | By our 23 empower attempts | + | At 15 base kills, it takes 4,6 days to get 1M compendium |
- | Since we have 4 T6 augments, we need to 4x it all too. That means a hefty 106M gold. If you also want to add in the new shoulder equipment slot that opens at T6, add in that too while you have the VIP. That means, **for 5 T6 pieces to E10, you need to spend 132M gold**. Give or take a few million depending on chance. | + | Keep in mind that if you want to progress |
- | VIP decreases these costs and would give you an ease of mind, so it's very much worth it. | + | ==== The Slayer Mastery ==== |
- | == How do we get that much ore??? == | + | Slayer mastery is the ultimate max kill increase method, designed to increase your max kill over time as you progress through the game. Just about every player above 3 months of playtime is rushing this mastery. However, since we have been playing for close to 2 months of playtime, our total kill count should be around 7-8M kills. This complicates things: |
+ | * With no negative actions and no slayer/ | ||
+ | * The slayer mastery has terrible starting max kill bonus: +1 max kill 9M/8M/7M kills at rank 1/2/3. | ||
+ | * We wouldn' | ||
+ | * We would only start to profit decently from the mastery at rank 5, where it would give us at least +3 max kill. | ||
- | Check the market. Generally after corporation donation event runs out, the prices drop by quite a lot. 2-3 days after the event end is the best time to buy the ores. Make buy orders | + | When should you go for Slayer V? My recommendation is when you get 12M kills. Getting +2 kills isn't that significant, +3 kills is barely worth speeding up the snowballing of max kill limit while +4 kills is worth it enough |
+ | You can see how many monsters | ||
- | ===== The long wait for T7 ===== | + | ==== The Wastelands Dilemma |
- | Now we have reached level 100 and presumably upgraded all our new T6 equipment up to 9* with the VIP boost. We are now powerful enough | + | If you want to go all the way towards the endgame and be a top player, you'll need to eventually do all Wastelands Compendium. The only question is when? You can immediately start working on Wastelands compendium after UH compendium, or at any time really. Due to it' |
- | Now, we wait. For a loooooong time. Until we hit level 115 and can equip T7 gear. That's a lot of exp. It will take weeks to arrive there. You must be patient to wait for T7 gear; temper yourself to not fall for instant uprade with T6 equipment. | + | The tradeoff for switching into Wastelands is getting the worst exp, drops and compendium stat gain. This is why I recommend getting income investments first (Rbot ranks, mining lasers, Cache ability) |
- | What do we do until we reach combat level 115? We grind [[compendium|Compendium]], and most importantly, [[multikill|Multikill]]. Just check the multikill page to understand why it's so important to farm the 1M kills per monster. My personal preference on the stats to focus on are speed > armor > pierce. Therefore, my recommendation to focus on which monsters are, in order: | + | If you're immediately switching into the Wastelands |
- | - Excavator - 4 speed at 1M kills (hardest one, you can switch this to when you can max kill and do others first) | + | |
- | - Karth Drake - 3 speed at 1M kills | + | |
- | - Warped Tormenter - 7 armor at 1M kills (you probably farmed this at [[beginner_guide|your lvl 80 grind]]) | + | |
- | - Shadow Giant - 7 armor at 1M kills | + | |
- | - Flamebreather - 7 pierce at 1M kills | + | |
- | At the end of this list, we should likely hit level 115. If not, continue | + | Assuming we max Slayer mastery sometime during |
- | There is no shortcut to combat level 115 here. The only factor that mildly speeds up the leveling progress is the Drone companion' | + | If you wait until you have all of the Wastelands compendium done, it'll take long enough that you'll be combat level 145, enough to get t9. This' |
- | The next questlines requires killing the hardest abyss enemies in vast quantities to reach the 2M combat exp per quest rewards that are way later than they should be. It's not feasible to rush for them, as killing even 2 steamdrake or deathwhisper will be a challenge. It's a waste of actions: don't do it. | + | ===== Trading |
- | ===== The T7 gear acquirement ===== | + | As t10 is the highest current tier, buying equipment from other players for t8 and below (2 tiers below max and below) needs only 1 redeeming coin. Therefore, buying a max empowered t8 equipment from other players is currently quite economical. And to buy equipment from others, you need to complete the quest that opens trading: Reclamation. Just inject some brutality and juggernaut injections and clear quests until you complete that one. There isn't anything critical in the missions themselves like the previous sidearms, so the main questline isn't as important as before. |
- | T7 gear is the gateholder equipment for the end-game gear. They are much more abundant than any gear in the game as they are the most commonly used gear, even by the late game players. The reason is simple: T8 equipment is, comparatively | + | Even though it's early to ask the question of "Do I stay on Filchers?" |
- | Here are the T8 gear requirement rankings, entirely determined by their reactor core models, from most valuable to least valuable: | + | ===== Max killing Filchers ===== |
- | - Rifle (8.5 core) (most valuable) | + | |
- | - Sidearm (8.5 core) | + | |
- | - Chestpiece (8.4 core) | + | |
- | - Leggings (8.4 core) | + | |
- | - Boots (8.3 core) | + | |
- | - Earring (8.3 core) | + | |
- | - Shoulder (8.2 core) | + | |
- | - Gloves (8.2 core) | + | |
- | - Belt (8.1 core) | + | |
- | - Helm (8.1 core) (least valuable) | + | |
- | Therefore, when you are looking at the trade channel | + | After level 100, it takes roughly 20 days to reach level 130 (t8). After t8, it takes roughly 25 days to reach level 145 (t9). These numbers |
- | When looking for gear, prioritize these things, in order: | + | The easy metric to calculate how close you are to max killing Filchers |
- | * The rifle must have puncture 4. | + | |
- | * The T7 item should be at least E13. The coin cost, now that credit prices | + | |
- | * If you are buying leggings or boots, they must all have 15% speed energizement. You might spend a couple million on rerolling the energizements otherwise. | + | |
- | * The chestpiece should have +4 armor per 10 levels in all cases, even if you' | + | |
- | * The sidearm and rifle should have either IDR or damage% energizements. | + | |
- | * The speed stat of the item should be average or above average. | + | |
- | * If your IDR is below 60%, bolster it with IDR energizements on glove until it's above 60%. | + | |
- | ===== What now? ===== | + | |
- | Keep at acquiring the T7 gear as much as you can (preferably 11* or above for the future), focus on acquiring the T7 sidearm and get it to 9* empower, and keep at it. | + | ===== The 10 AS milestone ===== |
- | The general goal is to have decent | + | 10 Attack Speed is the highest Attack Speed (denoted AS) a player can achieve without injections (lightning injection lets you get down to 9 AS). As you get lower AS, you will hit enemies way more often progressively more. If an enemy has 20 AS while you have 10 AS and you can 2-shot that enemy, you won't take any damage in that round. Similarly, if you can hit an enemy twice before they hit you once, you can proc incapacitate Drake ability much more likely and get more free damage in. It's generally very useful and a must at late game. |
+ | |||
+ | To get a good idea of how to get to 10 AS (1419 speed), we need to do some math. I'll make some assumptions below for this: | ||
+ | * We leveled our drone up so that we have more than 200 levels in it. Let's assume 240 levels. | ||
+ | * We have some speed compendium, assumed 18 total. | ||
+ | * We have T6 E9 exo gear. | ||
+ | * We have T7 gear as base and we build up from this. | ||
+ | * When we buy gear, we buy it as E25. | ||
+ | * We either buy T8 or T9 gear. | ||
+ | * When we craft T9+ gear, we get it to E10. | ||
+ | * We have all speed energizements in boots and leggings. | ||
+ | |||
+ | Now here are the numbers: | ||
+ | * T7 gear generally has an average | ||
+ | * T8 gear generally has an average | ||
+ | * T9 gear generally has an average of 18 speed, 19% speed energizements | ||
+ | * E10 always adds 10 speed. | ||
+ | * E25 gives 16% allstat. | ||
+ | * 2 levels of Drone gives 1 speed. | ||
+ | |||
+ | Now let's add all of this and craft several plans. There will be 2 main plans: T7/T8 and T9 | ||
+ | |||
+ | ==== Passives ==== | ||
+ | |||
+ | As per our assumptions, | ||
+ | * Level 240 Drone gives 120 speed. | ||
+ | * Compendium gives 18 speed. | ||
+ | * Our T6 E9 augments give 29+28+10+10 = 77 speed. | ||
+ | * **Passive Sub total: 215 speed** | ||
+ | |||
+ | ====T7/T8 plan ==== | ||
+ | |||
+ | If we're using 2x T8 with T7: | ||
+ | *We really need the boots and leggings at T8 to get the best speed energizements. These give 39 total speed at E25, 102% speed and 32% allstat. | ||
+ | *If all of the rest were T7 E9, we get 8x(5+10) = 120 speed. | ||
+ | ***Item Sub total: 159 speed, 102% speed and 32% allstat** | ||
+ | |||
+ | 2x T8 piece total: (215+159) * 2.02 * 1.32 = __997. Not enough.__ | ||
+ | |||
+ | If we're using 5x T8 with T7: | ||
+ | * 4x T8 pieces would give (10+10) * 5 = 100 speed, 102% speed and 80% allstat. | ||
+ | * The rest of the 5x T7 pieces would give (5+10) * 5 = 75 speed. | ||
+ | * Item Sub total: **175 speed, 102% speed and 80% allstat** | ||
+ | |||
+ | 5x T8 piece total: (215+175) * 2.02 * 1.80 = __1418 speed. Barely enough.__ | ||
+ | |||
+ | So, with using E9 T7 and E25 T8, **we need to buy 5x max empowered T8 gear to barely get to 10 AS**. | ||
+ | |||
+ | ====T9 plan ==== | ||
+ | |||
+ | If we're using T9 gear, we don't have to E9 every single T7 gear we have and just cheaply craft T9 gear instead. Since there' | ||
+ | If we have 10x T9 all at E9: | ||
+ | * 10x E9 T9 pieces would give (18+10) * 10 = 280 speed, 114% speed. | ||
+ | * **Item Sub total: 280 speed, 114% speed** | ||
+ | |||
+ | 10x E9 T9 piece total: (215+280) * 2.14 = __1059 speed. Not enough__, we need some allstat. 1418/1059 = 1.338, therefore we need 34% allstat. That's 2 pieces of E25 and 2% more allstat. Therefore, __we need to purchase 2x max empowered T9 gear to get to 10 AS__. | ||
+ | |||
+ | ===== What now? ===== | ||
- | The next guide covers the road to the ultimate T8 gear combat level of 130, and the one after that covers the push for daily 4th dungeon unlock: | + | Now that we have 10 AS, we should easily be able to max kill Filchers. |
+ | When we can max kill Dreadghouls, | ||
Thank you for reading my guides, | Thank you for reading my guides, | ||
Determinor | Determinor |