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intermediate_guide [2021/07/12 09:51] determinorintermediate_guide [2023/06/07 09:00] (current) – [Trading for power] determinor
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 ====== Intermediate Guide ====== ====== Intermediate Guide ======
  
-This guide assumes that you have read the previous guideshave arrived at level 80finished the //Taming the Abyss// questline and have several pieces of T5 gear. This guide will cover the progress through level 80 (T5) to level 115 (T7) and will be mostly freeform without set goals, as anything beyond this point doesn't matter as much as before.+This guide assumes that you have read the previous New Player Guide and Beginner Guideare at level 100, have a T6 set with 1 T6 augment at E9. In other words, you're able to max kill Unseen Horrors. This is the first breakpoint of the game where you decide if you want to stay farming a certain monster even after getting its R3 compendium
  
-===== The calm before the frenzy =====+This guide will be followed by [[advanced_guide|Advanced Guide]] and then by the [[end_game_guide|End-game Guide]].
  
-The first order of business is to get every gear to T5, slowly. An important note is to get your T5 mainhand weapon with at least puncture 3 **(use it before reinforcing!)**, as there is no T6 mainhand weapon and thus you will be keeping it for a long time. If you find yourself with a need to empower a T5 gear, the mainhand weapon is the one to do it. Otherwise, I recommend waiting until combat level 115 and make a push for T7 gear, completely skipping the T6 gear similar to how T4 gear was skipped. There isn't really any point to upgrade to T6 gear as there aren't many gains to be made. The 3rd dungeon definitely requires T7 gear with empowerments. The only noticeable gain to be made is from clearing the //daily quest Purge the Scourge from Abyssal Riches daily questline// since the reward of 300 condensed vapor is worth around 500k gold in the market. However, that requires sacrificing many actions for it since you are sacrificing many max kills.+===== The plat monsters =====
  
-To get the T6 augments, which are a major part of this guide, we need to complete the //Abyssal Pressures// questline, which involves several abyss monsters. Getting the T5 gear allows us to kill the requirement monsters for the quest easier, and also allow us to max kill the early abyss monsters. This questlinewhile critical for progressionis not so yet, as the results won'matter until we hit level 100. Any mainline quests after this point are simply not worth it before getting the T7 gear.+These monsters are all the trigger points for the guide, and are as follows: 
 +  - Unseen Horror (requires T6) 
 +  - Filchers (requires decently empowered T8/T9) 
 +  - Dreadghouls (requires max empowered T9) 
 +  - Nassul Reaper (requires max empowered T10only better due to t10 antiquing rewards, won'be able to max kill)
  
-===== Slow Advance Through Questline =====+All of these are marked with a diamond sign, and are collectively called the Plat monsters, even though the first one is just a normal monster with very good drop rates. The latter monsters are different because their drops aren't used in empowering; every other drop in the game is used in empowering certain tiers in certain empower levels.  
 +Their difference from all other monsters is their plat points gain per action being way higher than normal and those drops are only used for Rbot and nothing else (unseen horrors are the exception to this). Therefore, when you're thinking about income, they are the best in their respective brackets. They have great drop rates and great point values, therefore everyone trades their drops to convert to plat points.
  
-As we're nearing combat level 100, you should start to finally complete the //Abyssal Pressures// questline to acquire the T6 augments. These augmentsas of writing this guide, is the latest tier item of their slots, meaning you want to go all out for these ones. As they aren't craftable and only given from quest rewards, we will need to improve, energize and empower on our own. Very rarely, they are sold at the market as some people retire and give their items to others and they sell their less empowered items. However, each item will cost an additional 10M gold due to redeeming coins to transfer the items. suggest simply improving the item on your own.+When people are choosing which monster to fight, they're choosing with 4 factors in mind: 
 +  * Total gold+drop gain 
 +  * Total exp gain 
 +  * Do inject? 
 +  * Compendium
  
-While doing the questline, we'll likely not be able to achieve max kills, but keep at it while injecting lvl 2 brutality and lvl 1 juggernaut injections to help kill more. However, with full T5 gear, we won't struggle that hard to finish the questline. There really isn't much to talk about that questline: just kill some monstersbuy some monster drops and proceed.+Since compendium is temporary as it's completed after 1M kills, late/end game players really only look the first 3 factors. However, we are not there yetso compendium will be in our calculations.
  
-===== The great T6 Augment Preparation Phase =====+The question from the previous guide comes after you've gotten the 1M compendium from UH: what do you want to do now? Now, let's analyze the different options. These options cover different fields of the game, but in effect mean only what you'll buy with your gold, where you'll spend your gold/ore/etc and what monsters you'll fight. After getting to max filchers, this question will repeat again but with the added caveat of how much you want to empower. 
 +Before we start on the details, you should know that people generally don't market trade UH drop 'Black ink' as most people have moved on from it; you won't be able to sell your drops for profit in the market unlike the other plat monsters. The income from UH solely comes from converting the black ink drops to points efficiently.
  
-As T6 augments will (currently) forever stay as your equipped gear, you should invest as much as possible for these. All your gold should be invested in these gear, with the minimum goal of max reinforce, appropriate energizements and 9* empower.+==== Why to stay on UH ====
  
-==== Reinforce % Energize ====+The reasoning on staying on UH after 1M kills is simple: it's the most direct income you'll get from combat. You won't be able to max kill filchers without greatly empowered T8 (1 month later) or decently empowered T9 (2 months later). There is a world of difference in power requirements and therefore the investment into gear. Investment that could be spend otherwise.
  
-Firstyour gold should go for buying the quality reinforcements and energizing shards to upgrade these. While reinforcinggo for 10%. While energizing, try to get some pierce, as T5 gear doesn't have pierce energizements on them; pierce only starts appearing on T6 gear. Also, the exo-arm should have the 13damage energizements on it.+Since you can snowball just a bit better if you invest earlier and more in any fieldstaying on UH gives the best income returns until T8where we'll ask the same question with Filchers (but this time 50of players will stay there).
  
-If you are planning on getting a VIP (next part)wait until then to reinforce as VIP also adds a flat 5% success chance to reinforce, bringing you from 10% to 15% success chance.+Finallyit's more relaxing to not worry too much about combat and trying to sell/buy drops from market.
  
-==== The Empowering struggle ====+==== Why to switch from UH ====
  
-Second, after finishing the reinforcement and energizement, we come to another core part of the game which defines the late game that we have skipped over until now: [[empowerment|Empowerment]]. Up to 9*, every empower gives base stats that are then multiplied from the energizements. The most important ones are, as always, the hardest ones to achieve: the 7th, 8th and 9th empowerments. These give 10 pierce, armor and speed. As there are multiple reinforcements that give armor and pierce but none for speed, the 9* one is the most valuable one and the critical goal of empowering. The later ones give 1% stats, but early on these don't matter that much, as we don't have the base stats from all of our gear's energizements yet. The 1% stat increase is also the hardest in terms of success chance, standing at 30% while the 9* speed one is at 40%. The downgrade chance is also similarly worse for 10* and above than 9*. I recommend stopping at 9* empower until we have all our T7 gear and then push for the 1% stat empowers.+The reasoning on switch from UH after 1M kills is even simpler: eventual income and power.
  
-The following sub-sections are about how to preparehow much to buy/hoardwhen to buy and VIP timing.+=== Eventual income === 
 +Even though there is a significant increase of income by staying on UH, when compared to other dropsit's not much. Gape gives only 15% less points in drops than UH while Burrowbone is 26% less. However, UH pales in comparison to the first true plat monster:Filchers. Filchers gives 158% more points in drops than UH. This is why many people go after staying on Filchers indefinitely during the game: good incomegreatest exp, relatively easy to achieve. 
 +Basically, there are many abyss monsters, mostly on the lower end of Abyss (the higher end of Abyss monsters have really low drop rates) that have 3/4 to 2/3 of the income potential of the UH. When you finish 1M kills on UH, you can move onto other abyss monsters and not suffer a huge setback in income.
  
-== VIP timing ==+=== Power ===
  
-Empowerment success chance starts from 100%, decreases until you hit 9* empowerment, where it drops to 30%. There is also a downgrade chance that also goes up as you progress. [[credits|VIP]] adds a flat 5% success chance, and is quite helpful at the highest levels on empowerments. Things can do wrong easily and we may suffer greatly. Adding a 5% chance to not suffer is quite a good deal.+By switching away from UH to other monsters; be it Abyss or Wastelandswe gain Compendium. The way of the Compendium and where to switch is very nuanced. There are basically 3 ways to progress after UH and vary in terms of how much you invest in equipment.
  
-There is only 1 time to buy the VIP, and that's after you've completed your hoardingreached level 100 and are finally ready to put on the T6 augment gear on yourselfMy suggestion is to just buy the starter pack directly and support the game developer. It'the price of coffee after all. The starter package will give you 20 credits (that may be sold to bankroll this investment!) and 3 days of VIPOtherwise, you can buy 10 credits from the market (approximately 20M gold costand activate VIP for a week when you're ready to empower.+  - You don't invest in equipment at all, and choose to do all the lower compendiumBasically the entire Wastelands. Slowly. Even with the absolute lowest exp and drop gains in the game, you'll arrive at lvl 130 (T8) before you finish the Wastelands compendium and be in great position to breeze through Abyss compendium. 
 +  - You invest in getting all t6 augments to E9 and get full t7 equipment and empower some of them to E9You'll switch monsters as you gradually become more powerful due to companions leveling and giving you raw stats. 
 +  - You invest even more in equipmentget most T6 equipment to E9, go for the highest exp monster (that you can max kill), invest into T7 equipment similarly to force your way through the main questline until you finish "Pit of Greed" and get your final non-craftable sidearm (T7). You'll arrive at T8 and beyond the fastest while having best exp and good drop gains.
  
-== Ores & Us ==+A thing of note is that completing a questline grants 100 permanent actions (10 minutes of combat), so if you progress through questlines more, you'll have an easier time to be at positive actions.
  
-Every single empower costs some goldsome cheap monster parts, and definitely not cheap 12800 oresThe type of ore rotates, starting from Orthoclase and going to Anorthite and so on, every 2 empower levels. Since there is a chance to fail and there is a chance to downgrade, it'better to stock up on the higher ores more. Try to match the ratios stated below when hoarding ores. My __pessimistic__ estimate of the ore cost for getting a T6 augment from 0* to 9* is: +As you seeprogressing through Compendium isn't as simple as it isEven while doing abyss Compendium immediately, it may be better to get 1 rank (200k killsin all monsters before going for the rank 3 (1M killsfor themWe need to delve into the topic of Compendium more.
-  * 2x 12.8k Orthoclase (1-2 empower) +
-  * 2x 12.8k Anorthite    (3-4 empower) +
-  * 5x 12.8k Ferrisium    (5-6 empower) +
-  * 8x 12.8k Rhenium     (7-8 empower) +
-  * 3x 12.8k jaspil            (9th empower)+
  
-The reason for these ratios are the success rates and downgrade rates. The first 3x empowers are 100% chance and then it drops by 10% each level until 30% chance to get 10* and aboveWe will stop at 9*, which is 2 levels of the first 4then 1 level of Jaspil. We are guaranteed on Orthoclasenear guaranteed at Anorthite so those are only 2x ore amount. Ferrisium empowers will mostly pass, but sometimes downgrade from Rhenium, which means we got to use it again: that'why it's at 5x ore amount. The most used ore is easily Rheniumwith 50-60% chances to pass. The 9* has a 40% chance to downgrade, meaning we're just as likely to succeed on 9* than to downgrade twice and have to spend Rhenium againThe jaspil one is only 3x because there is only 1 level and it's a 40% (45with VIPchance.+===== Compendium ===== 
 +Compendium is simple: you kill a certain amount of any monster and get their listed bonuses. There are 3 bonuses that are granted at 200k, 500k and 1M kills. The 500k bonus replaces the 200k bonus and so on. At 1M kills, you get another bonus: multikill bonusThis is explained more in the Multikill page. A summary of it is that it reduces the speed monsters become more powerfulso for killing a lot of monsters, it'quite usefulespecially towards endgame where we'll be killing 50+ monstersThis is why people go back and grind wastelands compendium: the multikill bonus. 
 +Additionally, for every 10 Compendium ranks you gain 3damage bonus (base 2%, multiplied by 1.5 from Corp skill).
  
-There is also the gold and monster drop cost. The monster drop cost is very insignificant, around 10k gold. The raw gold cost however, is significant: at 400k. With our estimate of 20 empower attempts: this totals out to 8.2M gold for a single T6 equipment.+After Wastelands, the 200k reward gives a great amount of stat while the 500k and 1M rewards barely increase the total amount of Compendium stat gainedCoupled with the 10 TR = 3% damage bonus, going for rank 1 for all Abyss compendium bonuses are optimal in terms of gaining combat stats fast.
  
-By our 20 empower attempts for 9* estimate, empowering a T6 item to 9* empower requires 256k ores. Since ore prices are similar to each other and, at their lower pointscost around 40 gold on market (with buy orders at right times), the ore cost is: 10,24M gold. Combine gold and ore cost and we get an estimated **18.44M gold cost for a single T6 equipment to empower to 9***.+My personal preference on the stats to focus on are speed > armor > pierce. Therefore, my recommendation to focus on which monsters arein order: 
 +  - Excavator - 4 speed at 1M kills (hardest oneyou can switch this to when you can max kill and do others first) 
 +  -     Karth Drake - 3 speed at 1M kills 
 +  -     Warped Tormenter - 7 armor at 1M kills (you probably farmed this at your lvl 80 grind) 
 +  -     Shadow Giant - 7 armor at 1M kills 
 +  -     Flamebreather - 7 pierce at 1M kills 
  
-Since we have T6 augmentswe need to 4x it all too. That means hefty 74M goldIf you also want to add in the new shoulder equipment slot that opens at T6add in that too while you have the VIP. That means, **for 5 T6 pieces to 9*, you need to spend 92M gold**. Give or take few million depending on chance.+At 15 base kills, it takes 4,6 days to get 1M compendium for monster from 0Howeverthis can be fastened up with Slayer mastery: a must when entering middle game and will be discussed bit below.
  
-== How do we get that much ore??? ==+Keep in mind that if you want to progress a lot faster and want to support the game, buy a VIP pack and you'll get 10 more max kills from VIP alone. Since currently credit prices are insanely high, I don't recommend buying VIP until you at least reach lvl 130 combat and unlock T8. You'll definitely need VIP when you arrive at t9 and start getting your t9 augments.
  
-Check the market. Generally after corporation donation event runs out, the prices drop by quite a lot. 2-3 days after the event end is the best time to buy the ores. Make buy orders for it and be patient. However, you have until level 100 to hoard all your ores. After all, we want to switch to better abyss monsters and be able to actually contribute on corporation incursions (level 4 is the best for now). Remember that this investment will stay until the game gets updated and T8 or higher augments are in place. For now, it's a permanent upgrade that will stay there forever: think about that when you are shaking your head at the colossal amount of gold you have spent. It **will** be worth it!+==== The Slayer Mastery ====
  
-===== The long wait for T7 =====+Slayer mastery is the ultimate max kill increase method, designed to increase your max kill over time as you progress through the game. Just about every player above 3 months of playtime is rushing this mastery. However, since we have been playing for close to 2 months of playtime, our total kill count should be around 7-8M kills. This complicates things: 
 +  * With no negative actions and no slayer/frenzy, we can kill 15*14460=216,900 monsters a day —> 1M kills in 4.62 days. 
 +  * The slayer mastery has terrible starting max kill bonus: +1 max kill 9M/8M/7M kills at rank 1/2/3. 
 +  * We wouldn't profit from the mastery at all until we get to rank 4, where it would give us +1 max kill. Our total kill count wouldn't be enough for getting +2 max kill from this rank when we hit rank 4. It may give us +2 max kill somewhere close to the end of getting rank 5 of Slayer. 
 +  * We would only start to profit decently from the mastery at rank 5, where it would give us at least +3 max kill.
  
-Now we have reached level 100 and presumably upgraded all our new T6 equipment up to 9* with the VIP boost. We are now powerful enough to easily contribute to lvl 4 incursions in Corporation, which, at the max 20 reward tiers, gives us 700k goldThat'the long term income we were after. We can now kill a few of the early abyss monsters with max kills, which was another goal of oursThen, what now?+When should you go for Slayer V? My recommendation is when you get 12M kills. Getting +2 kills isn't that significant, +3 kills is barely worth speeding up the snowballing of max kill limit while +4 kills is worth it enough to go for it. 
 +You can see how many monsters you've killed on the Compendium page, under "Total kills".
  
-Now, we wait. For a loooooong time. Until we hit level 115 and can equip T7 gear. That's a lot of exp. It will take weeks to arrive there. You must be patient to wait for T7 gear; temper yourself to not fall for instant uprade with T6 equipment.+==== The Wastelands Dilemma ====
  
-What do we do until we reach combat level 115We grind [[compendium|Compendium]]and most importantly, [[multikill|Multikill]]Just check the multikill page to understand why it'so important to farm the 1M kills per monster. My personal preference on the stats to focus on are speed > armor > pierce. Therefore, my recommendation to focus on which monsters are, in order: +If you want to go all the way towards the endgame and be a top player, you'll need to eventually do all Wastelands Compendium. The only question is whenYou can immediately start working on Wastelands compendium after UH compendium, or at any time reallyDue to it'simplicity, you can mix and match with Wastelands compendium at any moment, insert it into your grand plans whenever there's a roadblock.
-  - Excavator - 4 speed at 1M kills (hardest one, you can switch this to when you can max kill and do others first) +
-  - Karth Drake - 3 speed at 1M kills +
-  - Warped Tormenter - 7 armor at 1M kills (you probably farmed this at [[beginner_guide|your lvl 80 grind]] +
-  - Shadow Giant - 7 armor at 1M kills +
-  - Flamebreather - 7 pierce at 1M kills+
  
-At the end of this listwe should likely hit level 115. If not, continue in the same trend, looking to get the multikill where you already have many kills in. I recommend buying a lot of lvl 1 exp injections from the market since they are cheap and use them wholesale. Occasionallyuse the lvl 3 exp injections that incursions bring for your dungeon runs. At this pointyou can stop running the 1st dungeon and only do the 2nd dungeon, as the 1st one no longer should give you more exp than what you can normally do with max kills.+The tradeoff for switching into Wastelands is getting the worst expdrops and compendium stat gainThis is why I recommend getting income investments first (Rbot ranksmining lasersCache ability) and then starting the grind when you have much more multikill (so it'll be shorter).
  
-There is no shortcut to combat level 115 here. The next questlines requires killing the hardest abyss enemies in vast quantities to reach the 2M combat exp per quest rewards that are way later than they should be. It's not feasible to rush for themas killing even 2 steamdrake or deathwhisper will be a challengeIt's a waste of actions: don't do it.+If you're immediately switching into the Wastelands compendium after UH, since you don't need to invest in equipmentyou'll be very weak against Spire and incursionsHowever, Spire really isn't that great until you can get more than 60k points (at the end of the month) and get the 10 bonus actions. Incursions can be compensated by joining a team where a member can easily wipe the incursion and you're just an extra on the side. You can get some degreee of power by simply getting your T6 augments by slowly cruising through the questline and empowering them to E9 when needed.
  
-===== The T7 gear acquirement =====+Assuming we max Slayer mastery sometime during the Wastelands grind, we'll average 1M kills in 4 days, it will take 17 monsters * 4 days 68 days. So, around 2 months of grind time. Abyss has 21 monsters, so it'll take a similar amount of time, especially if done after Wastelands and you have more max kills.
  
-T7 gear is the penultimate gear in the game. They are much more abundant than any gear in the game as they are the most commonly used geareven by the late game players. The reason is simple: T8 equipment is hideously expensive. The lowest T8 piece can cost around 450M to fully upgrade. Some piecessuch as mainhand weapons, require 8.5 reactor cores which are just ridiculous to craft, probably upwards cost of 1BI don't even know how expensive they are, check the crafting, then the market, and wince in horrorHoweverthis opens up a neat opportunity for us that wasn't very profitable to do before: trading gear via redeeming coins. The T8 helm and T8 boots require the lowest reactor cores of 8.1, which means people will substitute that gear the quickest, meaning they will get rid of their T7 ones and try to make a profit off of them by selling them.+If you wait until you have all of the Wastelands compendium doneit'll take long enough that you'll be combat level 145enough to get t9This'll be covered in the advanced guideFor comparisondoing at most 5 R3 compendium for abyss monsters and getting most of them to R1 compendium will be enough to get to level 145.
  
-Here are the T8 gear requirement rankings, entirely determined by their reactor core models, from most valuable to least valuable: +===== Trading for power =====
-  - Rifle (8.5 core) (most valuable) +
-  - Sidearm (8.5 core) (tied) +
-  - Chestpiece (8.4 core) +
-  - Legpiece (8.4 core) +
-  - Boots (8.3 core) +
-  - Gloves (8.2 core) +
-  - Belt (8.1 core) +
-  - Helm (8.1 core) (least valuable)+
  
-Therefore, when you are looking at the trade channel for T7 gear, you should look at that order, as we will be crafting the T8 by ourselves**Nobody** will sell the T8 gear after allas there is nothing after it; it'the final gear.+As t10 is the highest current tier, buying equipment from other players for t8 and below (2 tiers below max and below) needs only 1 redeeming coin. Therefore, buying a max empowered t8 equipment from other players is currently quite economical. And to buy equipment from others, you need to complete the quest that opens trading: Reclamation. Just inject some brutality and juggernaut injections and clear quests until you complete that oneThere isn't anything critical in the missions themselves like the previous sidearmsso the main questline isn't as important as before.
  
-===== What now=====+Even though it's early to ask the question of "Do I stay on Filchers?" again, it's important to determine if you need just the combat power and compendium progress to max kill Filchers. You can do it several ways, but the most used and recommended way is Abyss 200k compendiums, waiting for t9 and buying several pieces of max empowered t9 from other players.
  
-Keep at acquiring the T7 gear as much as you can, focus on acquiring the T7 sidearm and get it to 9* empower, and keep at it. I can't help you further than this, as I haven't personally reached there yet.+===== Max killing Filchers =====
  
-When I do, the next section of the guide will be written: the Advanced GuideOr someone else actually does it. Hope stays on.+After level 100, it takes roughly 20 days to reach level 130 (t8). After t8, it takes roughly 25 days to reach level 145 (t9). These numbers are for killing early-mid abyss monsters without rushing equipment and will change depending on which way you chose (wasteland, early abyss or late abyss). In that time, pick one of the plans outlined above in Compendium and level up your companions up to max uncapped level instead of focusing on any combat abilities (Cache Finder is the only exception). 
 + 
 +The easy metric to calculate how close you are to max killing Filchers is the fastest Attack Speed possible: 10 AS. When you have enough empowersallstat, compendium and companions to get 10 AS, you're most likely powerful enough to kill 20 Filchers or more. 
 + 
 +===== The 10 AS milestone ===== 
 + 
 +10 Attack Speed is the highest Attack Speed (denoted AS) a player can achieve without injections (lightning injection lets you get down to 9 AS). As you get lower AS, you will hit enemies way more often progressively more. If an enemy has 20 AS while you have 10 AS and you can 2-shot that enemy, you won't take any damage in that round. Similarly, if you can hit an enemy twice before they hit you once, you can proc incapacitate Drake ability much more likely and get more free damage in. It's generally very useful and a must at late game. 
 + 
 +To get a good idea of how to get to 10 AS (1419 speed), we need to do some math. I'll make some assumptions below for this: 
 +  * We leveled our drone up so that we have more than 200 levels in it. Let's assume 240 levels. 
 +  * We have some speed compendium, assumed 18 total. 
 +  * We have T6 E9 exo gear. 
 +  * We have T7 gear as base and we build up from this. 
 +  * When we buy gear, we buy it as E25. 
 +  * We either buy T8 or T9 gear. 
 +  * When we craft T9+ gear, we get it to E10. 
 +  * We have all speed energizements in boots and leggings. 
 +  
 +Now here are the numbers: 
 +  * T7 gear generally has an average of 5 speed. 
 +  * T8 gear generally has an average of 10 speed, 17% speed energizements 
 +  * T9 gear generally has an average of 18 speed, 19% speed energizements 
 +  * E10 always adds 10 speed. 
 +  * E25 gives 16% allstat. 
 +  * 2 levels of Drone gives 1 speed. 
 + 
 +Now let's add all of this and craft several plans. There will be 2 main plansT7/T8 and T9 
 + 
 +==== Passives ==== 
 + 
 +As per our assumptions, in all scenarios, we will passively have: 
 +  * Level 240 Drone gives 120 speed. 
 +  * Compendium gives 18 speed. 
 +  * Our T6 E9 augments give 29+28+10+10 = 77 speed. 
 +  * **Passive Sub total: 215 speed** 
 + 
 +====T7/T8 plan ==== 
 +  
 +If we're using 2x T8 with T7: 
 +  *We really need the boots and leggings at T8 to get the best speed energizementsThese give 39 total speed at E25, 102% speed and 32% allstat. 
 +  *If all of the rest were T7 E9, we get 8x(5+10) = 120 speed. 
 +  ***Item Sub total: 159 speed, 102% speed and 32% allstat** 
 +  
 +2x T8 piece total: (215+159) * 2.02 * 1.32 = __997. Not enough.__ 
 +  
 +If we're using 5x T8 with T7: 
 +  * 4x T8 pieces would give (10+10) * 5 = 100 speed, 102% speed and 80% allstat. 
 +  * The rest of the 5x T7 pieces would give (5+10) * 5 = 75 speed. 
 +  * Item Sub total: **175 speed, 102% speed and 80% allstat** 
 +  
 +5x T8 piece total: (215+175) * 2.02 * 1.80 = __1418 speed. Barely enough.__ 
 +  
 +So, with using E9 T7 and E25 T8, **we need to buy 5x max empowered T8 gear to barely get to 10 AS**. 
 + 
 +====T9 plan ==== 
 + 
 +If we're using T9 gear, we don't have to E9 every single T7 gear we have and just cheaply craft T9 gear instead. Since there's more than 10 speed difference between E9 T7 and base T9, it's better to just craft a T9 instead of using E9 T7. 
 +If we have 10x T9 all at E9: 
 +  * 10x E9 T9 pieces would give (18+10) * 10 = 280 speed, 114% speed. 
 +  * **Item Sub total: 280 speed, 114% speed** 
 + 
 +10x E9 T9 piece total: (215+280) * 2.14 = __1059 speed. Not enough__, we need some allstat. 1418/1059 = 1.338, therefore we need 34% allstat. That's 2 pieces of E25 and 2% more allstat. Therefore, __we need to purchase 2x max empowered T9 gear to get to 10 AS__. 
 + 
 +===== What now? =====
  
 +Now that we have 10 AS, we should easily be able to max kill Filchers. The next [[advanced_guide|Advanced Guide]] will feature what to do after reaching that point, including getting all T9 augments. The true question that will be asked in the next chapter is: "Do I stay at Filchers forever?"
 +When we can max kill Dreadghouls, we will enter the [[end_game_guide|End Game Guide]]
  
-Thanks for reading my guides,+Thank you for reading my guides,
  
 Determinor Determinor