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Getting started in a new game can always feel a bit overwhelming. So many options can mean so many places to mess up and fall behind in progression. This guide will walk you through the first weeks in Elethor. There are many different ways to progress in the game, so don't be discouraged by taking somewhat different paths. The worse paths or traps that new players may fall to will also be explained in these guides. Any improvements to this guide should be submitted so new players can start off on the best foot! | Getting started in a new game can always feel a bit overwhelming. So many options can mean so many places to mess up and fall behind in progression. This guide will walk you through the first weeks in Elethor. There are many different ways to progress in the game, so don't be discouraged by taking somewhat different paths. The worse paths or traps that new players may fall to will also be explained in these guides. Any improvements to this guide should be submitted so new players can start off on the best foot! | ||
- | ==== Actions ==== | + | ===== Actions |
Instead of choosing combat or mining in Elethor, you choose both. The first thing you should do when getting started is click “Fight” and start fighting some rats. Their drops will be useful for some time, so no extra rat hides will go to waste. In fact, no drops are truly useless as they can be sold on market. | Instead of choosing combat or mining in Elethor, you choose both. The first thing you should do when getting started is click “Fight” and start fighting some rats. Their drops will be useful for some time, so no extra rat hides will go to waste. In fact, no drops are truly useless as they can be sold on market. | ||
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Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, go to " | Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, go to " | ||
- | ==== Improving Gear ==== | + | In the top left, you'll see a number and another number in paranteses that indicates your remaining actions. You gain a buffer action (inside paranteses) every 25 actions. The game spends an action every 6 seconds for combat and decreases the number (outside the paranteses) by 1. The game can also bulk process actions together, so don't worry about it decreasing by up to 50 at once. You can click on top of the numbers to refresh your actions to your max. |
- | As you fight rats, you will want to craft Rat gear in the crafting window. You'll see that each crafted item (until tier 8) can have +/- 3 stats from the average | + | If your actions fall to 0, then the number inside |
- | Once you get an item with good stats across | + | At the start of the game, you have 1200 actions. This is enough for exactly 2 hours. You can increase this time by doing main quests (they give bonus actions as rewards) |
- | Repeat this for all equipment slots that you can craft rat gear. While working on this, you'll also want to complete the first leg of the Sidearm Instructor quest. This will give you a Troatic Sidearm, which can also be energized for %Damage, which will give you a nice boost. | + | ===== Combat===== |
- | After getting +5s across | + | Combat is the most intricate part of the game. It takes so much calculations that it lagged the game so players didn't get an action every 6 seconds like they should have. To fix this problem, combat actions are processed in batches. This way, you never actually lose combat actions to lag, but the sum of several actions appear in the "You gained" |
- | As soon as you can reliably kill the max amount of Skrivets (which | + | There is no winning formula that everyone uses. Everyone decides on slightly different reinforcements, energizements and even focus on killing different monsters. This will be mentioned in the later guides. |
- | Repeat | + | The combat/ |
- | This process will be repeated for T2 (Razen) and T3 (Karth) gear. Except at this point, you may find that it may be more beneficial to sell your drops to purchase crafting materials for the next tier on the market rather than farming them yourself. At this point you'll be able to decide on your own progression goals what you want to do. | + | ==== Monsters==== |
- | ==== Masteries ==== | + | Where you do your automatic combat actions every 6 seconds. You can choose which monster to fight here. You get permanent bonuses when you kill a certain amount of monsters (250k, 500k and caps at 1M kills) which is shown under the " |
+ | At the start of the game, you can kill a maximum of 15 kills. This can be raised higher with masteries and abilities later on, which will be explained later. For now, try to focus on monster that you can max kill, as they give the most exp and you only really need exp more than anything else early on. | ||
- | While you're gearing up, you'll want to balance your gold spending between crafting equipment, getting their reinforcements/ | + | ==== Dungeons==== |
- | Early game, most of your income will come from selling Plat and ores from mining. It will take a long time to change that, so don' | + | You use an entry to a dungeon, in which you fight a monster 1v1 until you kill a certain number |
- | For faster progression, | + | ==== Incursions==== |
- | Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. An exception is the drop rate masteries; these are decent. In my opinion, focusing on mining | + | You get an incursion attempt daily if you're in a corporation where a team of 4 or less battles |
- | DO NOT invest into cybernetics; | + | ==== Spire==== |
- | When in doubt, focus on your gear progression, look for quests | + | You attempt to kill 50 spire monsters |
+ | |||
+ | ===== Mining ===== | ||
+ | |||
+ | Mining is much simpler than combat overall. If you hover over the amount you're expected to collect, you can even see the actual formula mining is based upon. However, the path to raising your mining income is expensive. Early on, mining income is raised 66% through mining lasers, 33% through Prospector companion abilities, 1% through fossils. This is why if you want to invest in mining, simply level up lasers and don't even bother upgrading fossil shop at all, it's very expensive even late game. You unlock a new mining laser to use every 30 mining levels. Start with the percentage laser, then follow up with base ore laser when you get to lvl 30 mining. | ||
+ | |||
+ | In the " | ||
+ | |||
+ | By mining omnium, you will get fossil shards. By spending them on fossil shop, you can get temporary mining bonuses. You also get 3 resets per day. Try to focus on experience boosts early on. | ||
+ | Don't upgrade fossil shop until late game, it's way too expensive for little gain. | ||
+ | |||
+ | ===== Improving Gear ===== | ||
+ | |||
+ | As you fight rats, you will want to craft Rat gear in the crafting window. You'll see that each crafted item (until tier 8) can have +/- 3 stats from the average (what you see on the recipe itself in the crafting window). Try to craft an item for each slot that has better than average stats across the board. For all items you craft that are below average or aren't worth equipping, deconstruct them into scraps. | ||
+ | |||
+ | Once you get an item with good stats across the board, it's time to reinforce and energize it. Using the scraps you got from deconstructing, | ||
+ | |||
+ | Repeat this for all equipment slots that you can craft rat gear. While working on this, you'll also want to complete | ||
+ | |||
+ | After getting +5s across the board craft some energizing shards to reroll so 2 out of your 3 lines on your rat gear is 3% in either savagery or fortitude (or damage if it's your weapon or sidearm). Speed is useful, but a bit less so since you have such a low base speed to start with. | ||
+ | |||
+ | As soon as you can reliably kill the max amount of Skrivets (which is 15), stop investing in your rat gear. It will get replaced with Skrivet gear very soon. Start farming Skrivets for their pelts, as this is the main ingredient needed for T1 armor. | ||
+ | |||
+ | Repeat the same process with Skrivet gear as you did with rat gear. You'll find it's a bit more expensive because there are now 4 reinforcement slots to fill rather than 1, but your power will spike quickly. Keep farming! | ||
+ | |||
+ | This process will be repeated for T2 (Razen) | ||
Now that you know the basics, let's dive a bit deeper into the game. | Now that you know the basics, let's dive a bit deeper into the game. | ||
- | ==== Recyclobot==== | + | ===== Recyclobot===== |
- | Recyclobot takes monster drops (of any kind) and converts them to points. Then, you spend 250k gold and an increasing amount of points (starting from 10k, increasing by 1k until 21st plat, then increasing by 500) to craft a platinum (called plat from now on). It goes on like this: | + | Recyclobot |
* Plat #1: 250k gold + 10k points | * Plat #1: 250k gold + 10k points | ||
* Plat #2: 250k gold + 11k points | * Plat #2: 250k gold + 11k points | ||
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At the start of the game, as your companion levels are low, investing into companions by spending plat isn't as lucrative. Therefore, you should craft and sell plat for profit. When you have none of the Rbot upgrades, you should craft 10 plat (subject to market prices of course, but it's mostly stable) by buying "Drop of Aether" | At the start of the game, as your companion levels are low, investing into companions by spending plat isn't as lucrative. Therefore, you should craft and sell plat for profit. When you have none of the Rbot upgrades, you should craft 10 plat (subject to market prices of course, but it's mostly stable) by buying "Drop of Aether" | ||
- | ==== Mining ==== | ||
- | Mining is much simpler than combat overall. If you hover over the amount you're expected to collect, you can even see the actual formula mining is based upon. However, the path to raising your mining income is expensive. Mining income is raised 90% through mining lasers, 9% through Prospector abilities, 1% through fossils. This is why if you want to invest in mining, simply level up lasers and don't even bother upgrading fossil shop at all, it's very expensive even late game. You unlock a new mining laser to use every 30 mining levels. Start with the percentage laser, then follow up with base ore laser when you get to lvl 30 mining. | + | ===== Companions===== |
- | In the " | + | Companions gain experience |
- | By mining | + | As a beginner, the abilities aren't that impressive. However, the passive companion bonuses definitely are. When you hit the max level of your companion (you still keep getting exp even if companion level is capped, don't worry), you should raise it by another 5 levels by spending plat. The passive bonuses, especially the combat ones are really significant early on. |
- | Don't upgrade fossil shop until late game, it's way too expensive | + | |
+ | There are 4 companions, and they all look at different parts of the game by granting bonuses and having abilities related to those areas. These are: | ||
+ | * Drone: Defensive. Lowers enemy stats. Has combat utilities. | ||
+ | * Drake: Offensive. Increases player attack. Has combat abilities. | ||
+ | * Merchant: Combat income. Increases combat related income. Gives extra loot. More combat utility. | ||
+ | * Prospector: Mining. Increases ore/geodata gain. Faster | ||
+ | |||
+ | Beware: some later abilities are more expensive than others (2x or 5x cost to upgrade). | ||
+ | |||
+ | =====Making money early on===== | ||
+ | |||
+ | The best way to make money early on is through data chips, platinum and platinum emporium. | ||
+ | After an hour, you should | ||
+ | You should buy one the prime plat materials: Curved Blade, Drop of Aether, Unsorted Materials. Currently, the best price is at Drop of Aether. You should buy 3080 Drop of Aether and craft your first plat. Then, you sell your crafted Plat on market. With the gold gained, buy more Drops of Aether and repeat the cycle until you sold 9-10 Plat. This should | ||
+ | |||
+ | If you have any money problems, stop getting masteries and instead sell a data chip or 2. | ||
+ | |||
+ | The greatest income comes from Platinum Emporium, but is dependent on the deals (so you're under the blessing/ | ||
+ | * If market price for plat is 3.5M, then 9 plat costs 31.5M gold. | ||
+ | * If market price for omnium is 70, then 1.5M omnium costs 105M gold. | ||
+ | * This trade would get you 73.5M gold. | ||
+ | |||
+ | This is why you should always keep a reserve of gold to craft or buy plat for these deals. Keeping a buy order | ||
+ | for plat materials like drop of Aether for the next day is a good idea. | ||
+ | |||
+ | The most expensive deal is the fame token deal where you need up to 45 plat. Therefore, when deciding how much you want to save and how much to spend, the answer is simple: save 45 plat, spend the rest. | ||
+ | |||
+ | =====Quests ===== | ||
+ | |||
+ | Quests are important to progress as they grant many different things such as dungeon unlocks, dungeon runs, combat/ | ||
+ | * Main quests: the real deal, some key progression elements in the game are tied to these. When the following guides (or anyone in the game) mentions quests, they mean these. | ||
+ | * Repeatable quests: There are many daily quests which grant you a bit of drops if you kill certain monsters and several daily/ | ||
- | ==== Main Quests ==== | + | Early game, most of your income will come from selling Plat and deals from Plat Emporium. It will take a long time to change that, so don't worry about not max killing the monsters you're fighting. Progressing through quests and gathering exp is more important than optimal combat early on. |
Finish the ' | Finish the ' | ||
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Then complete 'The Outlier' | Then complete 'The Outlier' | ||
- | |||
- | ==== Repeatable Quests ==== | ||
The ' | The ' | ||
The 'Pod Building' | The 'Pod Building' | ||
+ | |||
+ | ===== Masteries ===== | ||
+ | |||
+ | Masteries is where you spend data chips to get permanent abilities and modifiers. Masteries are useful in every field in the game; covering mining, combat, income, injections and various miscellaneous areas. | ||
+ | |||
+ | For faster progression, | ||
+ | |||
+ | Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. An exception is the drop rate masteries; these are decent. In my opinion, focusing on mining or exp masteries early is a good option. You can buy data chips on market to increase your masteries instantly. | ||
+ | |||
+ | DO NOT invest into cybernetics; | ||
+ | |||
+ | When in doubt, focus on your gear progression, |