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Getting started in a new game can always feel a bit overwhelming. So many options can mean so many places to mess up and fall behind in progression. This guide will walk you through the first weeks in Elethor. There are many different ways to progress in the game, so don't be discouraged by taking somewhat different paths. The worse paths or traps that new players may fall to will also be explained in these guides. Any improvements to this guide should be submitted so new players can start off on the best foot! | Getting started in a new game can always feel a bit overwhelming. So many options can mean so many places to mess up and fall behind in progression. This guide will walk you through the first weeks in Elethor. There are many different ways to progress in the game, so don't be discouraged by taking somewhat different paths. The worse paths or traps that new players may fall to will also be explained in these guides. Any improvements to this guide should be submitted so new players can start off on the best foot! | ||
- | ==== Actions ==== | + | ===== Actions |
Instead of choosing combat or mining in Elethor, you choose both. The first thing you should do when getting started is click “Fight” and start fighting some rats. Their drops will be useful for some time, so no extra rat hides will go to waste. In fact, no drops are truly useless as they can be sold on market. | Instead of choosing combat or mining in Elethor, you choose both. The first thing you should do when getting started is click “Fight” and start fighting some rats. Their drops will be useful for some time, so no extra rat hides will go to waste. In fact, no drops are truly useless as they can be sold on market. | ||
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Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, go to " | Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, go to " | ||
- | ==== Improving Gear ==== | + | In the top left, you'll see a number and another number in paranteses that indicates your remaining actions. You gain a buffer action (inside paranteses) every 25 actions. The game spends an action every 6 seconds for combat and decreases the number (outside the paranteses) by 1. The game can also bulk process actions together, so don't worry about it decreasing by up to 50 at once. You can click on top of the numbers to refresh your actions to your max. |
- | As you fight rats, you will want to craft Rat gear in the crafting window. You'll see that each crafted item (until tier 8) can have +/- 3 stats from the average | + | If your actions fall to 0, then the number inside |
- | Once you get an item with good stats across | + | At the start of the game, you have 1200 actions. This is enough for exactly 2 hours. You can increase this time by doing main quests (they give bonus actions as rewards) |
- | Repeat this for all equipment slots that you can craft rat gear. While working on this, you'll also want to complete the first leg of the Sidearm Instructor quest. This will give you a Troatic Sidearm, which can also be energized for %Damage, which will give you a nice boost. | + | ===== Combat===== |
- | After getting +5s across | + | Combat is the most intricate part of the game. It takes so much calculations that it lagged the game so players didn't get an action every 6 seconds like they should have. To fix this problem, combat actions are processed in batches. This way, you never actually lose combat actions to lag, but the sum of several actions appear in the "You gained" |
- | As soon as you can reliably kill the max amount of Skrivets (which | + | There is no winning formula that everyone uses. Everyone decides on slightly different reinforcements, energizements and even focus on killing different monsters. This will be mentioned in the later guides. |
- | Repeat | + | The combat/ |
- | This process will be repeated for T2 (Razen) and T3 (Karth) gear. Except at this point, you may find that it may be more beneficial to sell your drops to purchase crafting materials for the next tier on the market rather than farming them yourself. At this point you'll be able to decide on your own progression goals what you want to do. | + | ==== Monsters==== |
- | ==== Masteries ==== | + | Where you do your automatic combat actions every 6 seconds. You can choose which monster to fight here. You get permanent bonuses when you kill a certain amount of monsters (250k, 500k and caps at 1M kills) which is shown under the " |
+ | At the start of the game, you can kill a maximum of 15 kills. This can be raised higher with masteries and abilities later on, which will be explained later. For now, try to focus on monster that you can max kill, as they give the most exp and you only really need exp more than anything else early on. | ||
- | While you're gearing up, you'll want to balance your gold spending between crafting equipment, getting their reinforcements/ | + | ==== Dungeons==== |
- | Early game, most of your income will come from selling Plat and ores from mining. It will take a long time to change that, so don' | + | You use an entry to a dungeon, in which you fight a monster 1v1 until you kill a certain number |
- | For faster progression, | + | ==== Incursions==== |
- | Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. An exception is the drop rate masteries; these are decent. In my opinion, focusing on mining | + | You get an incursion attempt daily if you're in a corporation where a team of 4 or less battles |
- | DO NOT invest into cybernetics; | + | ==== Spire==== |
- | When in doubt, focus on your gear progression, look for quests | + | You attempt to kill 50 spire monsters |
+ | |||
+ | ===== Mining ===== | ||
+ | |||
+ | Mining is much simpler than combat overall. If you hover over the amount you're expected to collect, you can even see the actual formula mining is based upon. However, the path to raising your mining income is expensive. Early on, mining income is raised 66% through mining lasers, 33% through Prospector companion abilities, 1% through fossils. This is why if you want to invest in mining, simply level up lasers and don't even bother upgrading fossil shop at all, it's very expensive even late game. You unlock a new mining laser to use every 30 mining levels. Start with the percentage laser, then follow up with base ore laser when you get to lvl 30 mining. | ||
+ | |||
+ | In the " | ||
+ | |||
+ | By mining omnium, you will get fossil shards. By spending them on fossil shop, you can get temporary mining bonuses. You also get 3 resets per day. Try to focus on experience boosts early on. | ||
+ | Don't upgrade fossil shop until late game, it's way too expensive for little gain. | ||
+ | |||
+ | ===== Improving Gear ===== | ||
+ | |||
+ | As you fight rats, you will want to craft Rat gear in the crafting window. You'll see that each crafted item (until tier 8) can have +/- 3 stats from the average (what you see on the recipe itself in the crafting window). Try to craft an item for each slot that has better than average stats across the board. For all items you craft that are below average or aren't worth equipping, deconstruct them into scraps. | ||
+ | |||
+ | Once you get an item with good stats across the board, it's time to reinforce and energize it. Using the scraps you got from deconstructing, | ||
+ | |||
+ | Repeat this for all equipment slots that you can craft rat gear. While working on this, you'll also want to complete | ||
+ | |||
+ | After getting +5s across the board craft some energizing shards to reroll so 2 out of your 3 lines on your rat gear is 3% in either savagery or fortitude (or damage if it's your weapon or sidearm). Speed is useful, but a bit less so since you have such a low base speed to start with. | ||
+ | |||
+ | As soon as you can reliably kill the max amount of Skrivets (which is 15), stop investing in your rat gear. It will get replaced with Skrivet gear very soon. Start farming Skrivets for their pelts, as this is the main ingredient needed for T1 armor. | ||
+ | |||
+ | Repeat the same process with Skrivet gear as you did with rat gear. You'll find it's a bit more expensive because there are now 4 reinforcement slots to fill rather than 1, but your power will spike quickly. Keep farming! | ||
+ | |||
+ | This process will be repeated for T2 (Razen) | ||
Now that you know the basics, let's dive a bit deeper into the game. | Now that you know the basics, let's dive a bit deeper into the game. | ||
- | ==== Recyclobot==== | + | ===== Recyclobot===== |
- | Recyclobot takes monster drops (of any kind) and converts them to points. Then, you spend 250k gold and an increasing amount of points (starting from 10k, increasing by 1k until 21st plat, then increasing by 500) to craft a platinum (called plat from now on). It goes on like this: | + | Recyclobot |
* Plat #1: 250k gold + 10k points | * Plat #1: 250k gold + 10k points | ||
* Plat #2: 250k gold + 11k points | * Plat #2: 250k gold + 11k points | ||
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At the start of the game, as your companion levels are low, investing into companions by spending plat isn't as lucrative. Therefore, you should craft and sell plat for profit. When you have none of the Rbot upgrades, you should craft 10 plat (subject to market prices of course, but it's mostly stable) by buying "Drop of Aether" | At the start of the game, as your companion levels are low, investing into companions by spending plat isn't as lucrative. Therefore, you should craft and sell plat for profit. When you have none of the Rbot upgrades, you should craft 10 plat (subject to market prices of course, but it's mostly stable) by buying "Drop of Aether" | ||
- | ==== Companions==== | + | ===== Companions===== |
Companions gain experience passively and level up with every combat action you make, so it increases at a steady rate without you having to min-max it. Companions have passive bonuses that come with level alone, and abilities that each have to be leveled by spending plat. You can find more info about these abilities and prioritization (depending on which path you want to priorizite) in another guide (soonTM). | Companions gain experience passively and level up with every combat action you make, so it increases at a steady rate without you having to min-max it. Companions have passive bonuses that come with level alone, and abilities that each have to be leveled by spending plat. You can find more info about these abilities and prioritization (depending on which path you want to priorizite) in another guide (soonTM). | ||
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There are 4 companions, and they all look at different parts of the game by granting bonuses and having abilities related to those areas. These are: | There are 4 companions, and they all look at different parts of the game by granting bonuses and having abilities related to those areas. These are: | ||
- | * Drone: Defensive. Lowers enemy stats. Has combat | + | * Drone: Defensive. Lowers enemy stats. Has combat |
* Drake: Offensive. Increases player attack. Has combat abilities. | * Drake: Offensive. Increases player attack. Has combat abilities. | ||
- | * Merchant: Combat income. Increases combat related income. Gives extra loot. More combat | + | * Merchant: Combat income. Increases combat related income. Gives extra loot. More combat |
* Prospector: Mining. Increases ore/geodata gain. Faster mining. Much better omninodes. | * Prospector: Mining. Increases ore/geodata gain. Faster mining. Much better omninodes. | ||
- | Some abilities are more expensive than others (2x or 5x cost to upgrade). Don't invest in these too much or at all until late game. | + | Beware: some later abilities are more expensive than others (2x or 5x cost to upgrade). |
- | ==== Combat==== | + | =====Making money early on===== |
- | Combat | + | The best way to make money early on is through data chips, platinum and platinum emporium. |
+ | After an hour, you should | ||
+ | You should buy one the prime plat materials: Curved Blade, Drop of Aether, Unsorted Materials. Currently, the best price is at Drop of Aether. | ||
- | There is no winning formula that everyone uses. Everyone decides on slightly different reinforcements, energizements | + | If you have any money problems, stop getting masteries |
- | The combat/fight part of the game has 4 sub-sections: | + | The greatest income comes from Platinum Emporium, but is dependent on the deals (so you're under the blessing/curse of RNG). Every day, you should check out the daily and weekly deals at the Platinum Emporium under Market |
+ | * If market price for plat is 3.5M, then 9 plat costs 31.5M gold. | ||
+ | * If market price for omnium is 70, then 1.5M omnium costs 105M gold. | ||
+ | * This trade would get you 73.5M gold. | ||
- | === Monsters=== | + | This is why you should always keep a reserve of gold to craft or buy plat for these deals. Keeping a buy order |
+ | for plat materials like drop of Aether for the next day is a good idea. | ||
- | Where you do your automatic combat actions every 6 seconds. You can choose which monster | + | The most expensive deal is the fame token deal where you need up to 45 plat. Therefore, |
- | At the start of the game, you can kill a maximum of 15 kills. This can be raised higher with masteries and abilities later on, which will be explained later. For now, try to focus on monster that you can max kill, as they give the most exp. | + | |
- | === Dungeons=== | + | =====Quests ===== |
- | You use an entry to a dungeon, | + | Quests are important |
+ | * Main quests: the real deal, some key progression elements in the game are tied to these. When the following guides | ||
+ | * Repeatable | ||
- | === Incursions=== | + | Early game, most of your income will come from selling Plat and deals from Plat Emporium. It will take a long time to change that, so don't worry about not max killing the monsters you're fighting. Progressing through quests and gathering exp is more important than optimal combat early on. |
- | You get an incursion attempt daily if you're in a corporation where a team of 4 or less battles a horde of monsters. Ask your corpmates about joining higher ranked incursions for much better rewards! | + | Finish the 'Sidearm Instructor' |
- | === Spire=== | + | Once that's done, focus on the main questline by completing 'A Grand Beginning' |
- | You attempt to kill 50 spire monsters in a round. Spire monsters have 10x the stats of the original ones. Sounds impossible, but you also get spire-only bonuses | + | Then complete 'The Outlier' |
- | ==== Mining ==== | + | The ' |
- | Mining is much simpler than combat overall. If you hover over the amount you're expected to collect, you can even see the actual formula mining | + | The 'Pod Building' |
- | In the " | + | ===== Masteries ===== |
- | By mining omninode, | + | Masteries is where you spend data chips to get permanent abilities and modifiers. Masteries are useful in every field in the game; covering mining, combat, income, injections and various miscellaneous areas. |
- | Don't upgrade fossil shop until late game, it's way too expensive for little gain. | + | |
- | ==== Main Quests ==== | + | For faster progression, |
- | Finish the ' | + | Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. An exception is the drop rate masteries; these are decent. In my opinion, focusing on mining or exp masteries early is a good option. You can buy data chips on market to increase your masteries instantly. |
- | Once that' | + | DO NOT invest into cybernetics; |
- | Then complete 'The Outlier' | + | When in doubt, focus on your gear progression, look for quests to complete, and focus on what brings |
- | + | ||
- | ==== Repeatable Quests ==== | + | |
- | + | ||
- | The ' | + | |
- | + | ||
- | The 'Pod Building' | + |