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new_player_guide [2023/03/26 22:09] – determinor | new_player_guide [2023/05/09 09:31] (current) – [Mining] determinor | ||
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Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, go to " | Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, go to " | ||
+ | |||
+ | In the top left, you'll see a number and another number in paranteses that indicates your remaining actions. You gain a buffer action (inside paranteses) every 25 actions. The game spends an action every 6 seconds for combat and decreases the number (outside the paranteses) by 1. The game can also bulk process actions together, so don't worry about it decreasing by up to 50 at once. You can click on top of the numbers to refresh your actions to your max. | ||
+ | |||
+ | If your actions fall to 0, then the number inside the paranteses (buffer actions) starts to go down. If both go down to zero, then you'll start to go negative actions, where you'll fight and mine 2.5x times slower. At -10k actions, you'll stop doing both completely. | ||
+ | |||
+ | At the start of the game, you have 1200 actions. This is enough for exactly 2 hours. You can increase this time by doing main quests (they give bonus actions as rewards) and the weekly quest "Pod Building" | ||
+ | |||
+ | ===== Combat===== | ||
+ | |||
+ | Combat is the most intricate part of the game. It takes so much calculations that it lagged the game so players didn't get an action every 6 seconds like they should have. To fix this problem, combat actions are processed in batches. This way, you never actually lose combat actions to lag, but the sum of several actions appear in the "You gained" | ||
+ | |||
+ | There is no winning formula that everyone uses. Everyone decides on slightly different reinforcements, | ||
+ | |||
+ | The combat/ | ||
+ | |||
+ | ==== Monsters==== | ||
+ | |||
+ | Where you do your automatic combat actions every 6 seconds. You can choose which monster to fight here. You get permanent bonuses when you kill a certain amount of monsters (250k, 500k and caps at 1M kills) which is shown under the " | ||
+ | At the start of the game, you can kill a maximum of 15 kills. This can be raised higher with masteries and abilities later on, which will be explained later. For now, try to focus on monster that you can max kill, as they give the most exp and you only really need exp more than anything else early on. | ||
+ | |||
+ | ==== Dungeons==== | ||
+ | |||
+ | You use an entry to a dungeon, in which you fight a monster 1v1 until you kill a certain number of them to get the rewards (RNG dependent amount). Some quests want you to kill some of these dungeon monsters later on. You can acquire more dungeon runs from daily/ | ||
+ | |||
+ | ==== Incursions==== | ||
+ | |||
+ | You get an incursion attempt daily if you're in a corporation where a team of 4 or less battles a horde of monsters. Ask your corpmates about joining higher ranked incursions for much better rewards! | ||
+ | |||
+ | ==== Spire==== | ||
+ | |||
+ | You attempt to kill 50 spire monsters in a round. Spire monsters have 10x the stats of the original ones. Sounds impossible, but you also get spire-only bonuses to compensate. Don't worry too much about this part of the game yet, just battle monsters in order, get some buffs, then repeat. | ||
+ | |||
+ | ===== Mining ===== | ||
+ | |||
+ | Mining is much simpler than combat overall. If you hover over the amount you're expected to collect, you can even see the actual formula mining is based upon. However, the path to raising your mining income is expensive. Early on, mining income is raised 66% through mining lasers, 33% through Prospector companion abilities, 1% through fossils. This is why if you want to invest in mining, simply level up lasers and don't even bother upgrading fossil shop at all, it's very expensive even late game. You unlock a new mining laser to use every 30 mining levels. Start with the percentage laser, then follow up with base ore laser when you get to lvl 30 mining. | ||
+ | |||
+ | In the " | ||
+ | |||
+ | By mining omnium, you will get fossil shards. By spending them on fossil shop, you can get temporary mining bonuses. You also get 3 resets per day. Try to focus on experience boosts early on. | ||
+ | Don't upgrade fossil shop until late game, it's way too expensive for little gain. | ||
===== Improving Gear ===== | ===== Improving Gear ===== | ||
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This process will be repeated for T2 (Razen) and T3 (Karth) gear. Except at this point, you may find that it may be more beneficial to sell your drops to purchase crafting materials for the next tier on the market rather than farming them yourself. At this point you'll be able to decide on your own progression goals what you want to do. | This process will be repeated for T2 (Razen) and T3 (Karth) gear. Except at this point, you may find that it may be more beneficial to sell your drops to purchase crafting materials for the next tier on the market rather than farming them yourself. At this point you'll be able to decide on your own progression goals what you want to do. | ||
- | |||
- | ===== Masteries ===== | ||
- | |||
- | While you're gearing up, you'll want to balance your gold spending between crafting equipment, getting their reinforcements/ | ||
- | |||
- | Early game, most of your income will come from selling Plat and ores from mining. It will take a long time to change that, so don't worry about not max killing the monsters you're fighting. Progressing through quests and gathering exp is more important than optimal combat early on. | ||
- | |||
- | For faster progression, | ||
- | |||
- | Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. An exception is the drop rate masteries; these are decent. In my opinion, focusing on mining or exp masteries early is a good option. You can buy data chips on market to increase your masteries instantly. | ||
- | |||
- | DO NOT invest into cybernetics; | ||
- | |||
- | When in doubt, focus on your gear progression, | ||
Now that you know the basics, let's dive a bit deeper into the game. | Now that you know the basics, let's dive a bit deeper into the game. | ||
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===== Recyclobot===== | ===== Recyclobot===== | ||
- | Recyclobot takes monster drops (of any kind) and converts them to points. Then, you spend 250k gold and an increasing amount of points (starting from 10k, increasing by 1k until 21st plat, then increasing by 500) to craft a platinum (called plat from now on). It goes on like this: | + | Recyclobot |
* Plat #1: 250k gold + 10k points | * Plat #1: 250k gold + 10k points | ||
* Plat #2: 250k gold + 11k points | * Plat #2: 250k gold + 11k points | ||
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There are 4 companions, and they all look at different parts of the game by granting bonuses and having abilities related to those areas. These are: | There are 4 companions, and they all look at different parts of the game by granting bonuses and having abilities related to those areas. These are: | ||
- | * Drone: Defensive. Lowers enemy stats. Has combat | + | * Drone: Defensive. Lowers enemy stats. Has combat |
* Drake: Offensive. Increases player attack. Has combat abilities. | * Drake: Offensive. Increases player attack. Has combat abilities. | ||
- | * Merchant: Combat income. Increases combat related income. Gives extra loot. More combat | + | * Merchant: Combat income. Increases combat related income. Gives extra loot. More combat |
* Prospector: Mining. Increases ore/geodata gain. Faster mining. Much better omninodes. | * Prospector: Mining. Increases ore/geodata gain. Faster mining. Much better omninodes. | ||
- | Some abilities are more expensive than others (2x or 5x cost to upgrade). Don't invest in these too much or at all until late game. | + | Beware: some later abilities are more expensive than others (2x or 5x cost to upgrade). |
- | ===== Combat===== | + | =====Making money early on===== |
- | Combat | + | The best way to make money early on is through data chips, platinum and platinum emporium. |
+ | After an hour, you should | ||
+ | You should buy one the prime plat materials: Curved Blade, Drop of Aether, Unsorted Materials. Currently, the best price is at Drop of Aether. | ||
- | There is no winning formula that everyone uses. Everyone decides on slightly different reinforcements, energizements | + | If you have any money problems, stop getting masteries |
- | The combat/fight part of the game has 4 sub-sections: | + | The greatest income comes from Platinum Emporium, but is dependent on the deals (so you're under the blessing/curse of RNG). Every day, you should check out the daily and weekly deals at the Platinum Emporium under Market |
+ | * If market price for plat is 3.5M, then 9 plat costs 31.5M gold. | ||
+ | * If market price for omnium is 70, then 1.5M omnium costs 105M gold. | ||
+ | * This trade would get you 73.5M gold. | ||
- | ==== Monsters==== | + | This is why you should always keep a reserve of gold to craft or buy plat for these deals. Keeping a buy order |
+ | for plat materials like drop of Aether for the next day is a good idea. | ||
- | Where you do your automatic combat actions every 6 seconds. You can choose which monster to fight here. You get permanent bonuses when you kill a certain amount of monsters (250k, 500k and caps at 1M kills) which is shown under the " | + | The most expensive deal is the fame token deal where you need up to 45 plat. Therefore, when deciding how much you want to save and how much to spend, the answer |
- | At the start of the game, you can kill a maximum of 15 kills. This can be raised higher with masteries and abilities later on, which will be explained later. For now, try to focus on monster that you can max kill, as they give the most exp. | + | |
- | + | ||
- | ==== Dungeons==== | + | |
- | + | ||
- | You use an entry to a dungeon, in which you fight a monster 1v1 until you kill a certain number of them to get the rewards (RNG dependent amount). Some quests want you to kill some of these dungeon monsters later on. You can acquire more dungeon runs from daily/ | + | |
- | + | ||
- | ==== Incursions==== | + | |
- | + | ||
- | You get an incursion attempt daily if you're in a corporation | + | |
- | + | ||
- | ==== Spire==== | + | |
- | + | ||
- | You attempt to kill 50 spire monsters in a round. Spire monsters have 10x the stats of the original ones. Sounds impossible, but you also get spire-only bonuses | + | |
- | + | ||
- | ===== Mining ===== | + | |
- | + | ||
- | Mining is much simpler than combat overall. If you hover over the amount you're expected to collect, you can even see the actual formula mining is based upon. However, the path to raising your mining income is expensive. Mining income is raised 90% through mining lasers, 9% through Prospector abilities, 1% through fossils. This is why if you want to invest in mining, simply level up lasers | + | |
- | + | ||
- | In the " | + | |
- | + | ||
- | By mining omninode, you will get fossil shards. By spending them on fossil shop, you can get temporary mining bonuses. You also get 3 resets per day. Try to focus on experience boosts early on. | + | |
- | Don't upgrade fossil shop until late game, it's way too expensive for little gain. | + | |
=====Quests ===== | =====Quests ===== | ||
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* Main quests: the real deal, some key progression elements in the game are tied to these. When the following guides (or anyone in the game) mentions quests, they mean these. | * Main quests: the real deal, some key progression elements in the game are tied to these. When the following guides (or anyone in the game) mentions quests, they mean these. | ||
* Repeatable quests: There are many daily quests which grant you a bit of drops if you kill certain monsters and several daily/ | * Repeatable quests: There are many daily quests which grant you a bit of drops if you kill certain monsters and several daily/ | ||
+ | |||
+ | Early game, most of your income will come from selling Plat and deals from Plat Emporium. It will take a long time to change that, so don't worry about not max killing the monsters you're fighting. Progressing through quests and gathering exp is more important than optimal combat early on. | ||
Finish the ' | Finish the ' | ||
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The 'Pod Building' | The 'Pod Building' | ||
- | =====Making money early on===== | + | ===== Masteries |
- | The best way to make money early on is through | + | Masteries |
- | You should buy one the prime plat materials: Curved Blade, Drop of Aether, Unsorted Materials. Currently, the best price is at Drop of Aether. You should buy 3080 Drop of Aether | + | |
- | If you have any money problems, stop getting | + | For faster progression, exp masteries |
- | You should also check out the daily and weekly deals at the Platinum Emporium under Market --> Enter Shop --> Platinum Emporium. In there, there are deals that all need Platinum, and some of these deals are a net positive. You can easily calculate if they're worth taking by checking if the trade rewards are sold for more in market. For example: if a deal wants 9 plat and gives 1.5M omnium, make this calculation: | + | Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. An exception |
- | * If market price for plat is 3.5M, then 9 plat costs 31.5M gold. | + | |
- | * If market | + | |
- | * This trade would get you 73.5M gold. | + | |
- | This is why you should always keep a reserve of gold to craft or buy plat for these deals. Keeping a buy order for plat materials like drop of Aether | + | DO NOT invest into cybernetics; |
+ | |||
+ | When in doubt, focus on your gear progression, |