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patch_notes [2021/03/31 09:11] captainjackpatch_notes [2021/07/14 08:12] (current) captainjack
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 You'll find a copy of all the patch notes regarding Elethor here. You will see them from latest to oldest. You'll find a copy of all the patch notes regarding Elethor here. You will see them from latest to oldest.
 +
 +=====PATCH 18.4=====
 +
 +Tuesday, July 13th, 2021 at 5:48 PM
 +
 +**EMPOWERMENT UPDATES**
 +
 +      * It is now easier to get to Empowerment Lv9 (E9)!
 +  *     It is impossible to get degraded below E6 or E9.
 +  *     E6 and E9 both are now breakpoints. So when you fail (and hit the degrade chance!) on E4 or E5, you will get pushed back to E3. Or if you fail (and hit the degrade chance) on E7 or E8, you will get pushed back to E6.
 +  *     If you fail on E10, you will only go back to E9, but from E11+, if you fail, you will only lose 2 levels at a time. This is unchanged from how the system was before.
 +
 +**OTHER UPDATES**
 +
 +  *     Added a compendium tracker to the current action bar. This will show the current compendium progress for the monster you are fighting.
 +  *     Compendium now updates every kill. It can possibly get out of sync occasionally, but this is only visual. I am working on a long-term fix for this (and other desync problems). Feel free to ask if you're curious about the tech.
 +  *     If the node you are currently mining dies or runs out, you will get moved to another random node of the same resource. If no nodes are available, you will stop mining.
 +
 +=====PATCH 18.2 RELEASED=====
 +
 +Friday, July 2nd, 2021 at 8:26 PM
 +
 +  * You can now auto-start incursion groups when they are full. This is a checkbox option when creating new groups.
 +  * Massively improved performance for Ranking page. This should prevent future crashes or blank pages on load.
 +  * Fixed all corp event grades showing as an 'F'.
 +  * Corp donation page shows how many items you need to complete the donation if you don't have enough
 +
 + =====PATCH 18.1=====
 +
 +Tuesday, June 22nd, 2021 at 8:26 PM
 +
 +**RECENT UPDATES**
 +
 +  *     Dungeon Core 8.5 no longer will have a use into Drone. This decision was made so that players won't feel forced to complete dailies and dungeons indefinitely for cores.
 +  *     Corporation inventory now mirrors the layout of your personal inventory.
 +  *     Your VIP benefit now shows more clearly when reinforcing and empowering.
 +  *     Slimmed down the number of toast notifications when mass-reinforcing. It should show only 2 notifications now, one showing how many succeeded, and one showing how many failed.
 +  *     Reduced the duration that a toast notification stays up from 7.5s to 2.5s.
 +  *     Renamed 'Equipment' to 'Character' and separated into its own window. It is designed as a magic toggle, similar to inventory.
 +  *     Removed unnecessary toast notifications, like on equipping / unequipping or leveling corp buffs.
 +  *     Clarified when a user is unable to participate in a corp event with a message explaining why.
 +  *     Event grade now shows on recently completed events in the corp sidebar.
 +  *     You can have multiple quest steps active at the same time.
 +
 +
 +
 +===== PATCH 18 - TIER 8 =====
 +
 +Tuesday, June 1st, 2021 at 4:59 PM
 +
 +**T8**
 +
 +T8 has been fully released! Start off in the 'Precipice of the Maw' questline to experience the story and start collecting new gear, equippable at Lv130.
 +
 +  *     New quests! HUGE thanks to Archeron for writing the storyline. Or if you hate it, blame Zaalah.
 +  *     6 new monsters and 2 new dungeons! Dungeons are unlocked via the new questline.
 +  *     2 new daily quests! These give dungeon runs, which are your primary method for obtaining T8 gear.
 +  *     New gear! All existing equipment pieces except Augments.
 +  *     Due to the change in how T8 gear will be obtained, the new equipment will not shuffle +/- 3 stats. What you see in the crafting screen is what you get.
 +  *     New incursion: Wretched Brood.
 +
 +**REACTOR CORES**
 +
 +  *     Brand new T8 crafting items, known as Reactor Cores. The quest will tell you more about them!
 +  *     Used to craft T8 gear.
 +  *     Obtained via dungeons.
 +  *     Come in 5 "tiers" of power, from 8.1 to 8.5. Dungeons only drop Core 8.1, but you can craft up to Core 8.5. Higher-tier cores are used to craft more powerful equipment, so the rifle and sidearm will take 8.5 cores.
 +  *     Will also be useful for upgrading the Drone, the next content patch. So prepare (and hoard) accordingly!
 +
 +**FIXED**
 +
 +  *     The VIP delay bug where it takes a while for VIP effects to kick in after you extend your VIP.
 +  *     Choosing 'Buy' option for market on mobile is now less buggy.
 +  *     Inputs that need a number now show the number pad on mobile instead of the full keyboard.
 +  *     Injection effects "duplicating" instead of stacking. This does not affect your existing effects, so to clean out your existing list of effects, just let them all tick down first.
 +
 +**WHAT'S NEXT**
 +
 +  *     Drone!
 +  *     Possibly another corp event. I had an idea for one and it kinda felt... flat. I'd rather wait and release fun / engaging corp events than filler ones that soak up time.
 +
 +
 +=====PATCH 17 RELEASED =====
 +
 +Wednesday, May 5th, 2021 at 9:00 PM
 +
 +**Recent Bugfixes**
 +
 +      * Fixed a bug where your damage energizements would be multiplied against your compendium damage rather than being added. This will result in a small decrease in damage if you have enough compendium TR to have %damage.
 +  *     Fixed not being able to remove your listings from the main market view.
 +  *     Fixed dungeons not updating when completing a quest that gives dungeon runs or unlocks a new dungeon.
 +  *     Fixed nodes with <0 ore still showing before the server removes them.
 +  *     Fixed corp permissions not reloading after saving permissions.
 +  *     Fixed players sometimes falling off the Compendium ranking list.
 +  *     Possibly fixed the bug where daily / weekly actions were calculated incorrectly.
 +  *     Hide the list of names when searching players to send items to. This will help prevent sending items to the wrong player.
 +  *     Non-kill rankings now select the top 300 players. Kill rankings select all players with >100k kills.
 +  *     You will now be locked out for 25 hours when leaving a corp or being kicked from a corp.
 +
 +For the next patch you can expect:
 +
 +  *     1-2 more corp events.
 +  *     The beginnings of T8 gear (not the full tier released)
 +
 +===== PATCH 17 - CORP EVENTS=====
 +
 +Tuesday, May 4th, 2021 at 7:37 PM
 +
 +**Corporation Events**
 +
 +The people have spoken and Corp Events are the first feature to be introduced to Elethor after a poll!
 +
 +  *     Corp Events are run on a schedule. This is visible on your corporation page from the top nav bar.
 +  *     If you join a corporation after an event has started, you may not participate in that event.
 +  *     If you leave a corporation during an event, your score and points are removed and you will get no rewards from that event.
 +  *     Leaving a corporation locks you out of joining any other corporation for 72 hours.
 +
 +The first event to be added is Charitable Giving, a weekly event that starts on Thursdays and ends on Saturdays. Donate items with your corp-mates to a good cause and get points in return! Getting more points gives you more Fame exp, and getting a high average across your whole corp gives everyone more Fame exp.
 +
 +**Fame**
 +
 +As you complete Corp Events, you get Fame exp. Fame is another skill that you train, similar to Combat or Mining. As you level up your Fame, you gain points that your Corp can spend on Corp-wide buffs.
 +
 +**Corporation Buffs**
 +
 +You can access this page in-game by opening your Corp window, then clicking the Buffs tab.
 +
 +  *     With the proper permissions, players are able to assign the corp's Fame points and respec.
 +  *     Your Fame level (and Fame points) are tied directly to you. The total Fame of all players in the Corp is pooled to create points usable by the Corp for boosts. If you leave a Corp, you take your Fame, and by extension, your points with you. When you join a new Corp, your Fame will contribute to their total and number of points.
 +  *     Buffs are corp-wide boosts that are applied equally to everyone in the corp.
 +  *     Buffs give a boost to various parts of the game with diminishing return. For example, the first 30 points into True Damage buff will be about 3x as effective as the last 30 points into the buff.
 +  *     Some buffs require other buffs to be leveled up.
 +  *     The requirements are for each point of the buff. For example, to put 1 level into Reflect, you need 5 levels in Colossus. To put 1 point in Colossus, you need 2 points in True Damage. So 1 point in Reflect takes 10 levels in True Damage, 5 levels in Colossus, and then 1 level in Reflect.
 +  *     When a player leaves a corp or is kicked, and if you have spent more Fame points than you now currently have, you have 24 hours to respec your buffs before they are auto-respecc'd for you. This is identified by the Corp icon in the top nav turning red, as well as the Buffs navigation item turning red.
 +
 +**Injection Changes**
 +
 +Injections now require an Empty Injection to be crafted. Empty Injections are only dropped via incursions.
 +
 +  *     All existing craftable injections will have their duration multiplied by 4 to compensate for the increased crafting cost.
 +  *     Injection drop rate through incursions has been increased. This will be closely monitored and more injections will be added to the drop tables if it is too low.
 +  *     New Juggernaut injection increases your max health by 10% per level.
 +  *     New Hellfire injection increases your max multikill by +5 per level.
 +  *     Lv3 Brutality, Lv4 Bonus Exp, and Lv5 Midas Touch added.
 +
 +**VIP Boosts**
 +
 +  *     All VIP players get +15% actions when refreshing.
 +  *     All packages now have VIP days that you get simply for purchasing the pack!
 +
 +**NEW**
 +
 +  *     Skasix nodes now have a 15-32 hour lifespan and have between 1m-1.8m ore per node. This will take effect once nodes start regenerating.
 +  *     Max reward tier per incursion is now at 20 instead of 10.
 +  *     2 new tiers of incursions have been added, Great Stampede (Lv5) and Infinite Reach (Lv6).
 +  *     Redeeming Coin cost now scales such that for the 4 newest tiers, the cost will always be 2 coins, while other items are 1 coin. This means when a new tier is added, the scale automatically moves.
 +  *     Tutorials for brand new players (Learn to Play on the home page) as well as for the market and the Charitable Giving event.
 +
 +**FIXED**
 +
 +  *     Filtering by gear tier in the market now shows the exact tier instead of tiers equal to or greater than.
 +  *     Banned players will no longer show up in search results anywhere (sending items, inviting to corp, etc).
 +
 +
  
 ===== PATCH 16===== ===== PATCH 16=====