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roadmap [2021/01/14 15:42] – created captainjack | roadmap [2021/05/05 11:52] (current) – captainjack | ||
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====== Roadmap ====== | ====== Roadmap ====== | ||
- | Any information to due with the Elethor roadmap will be placed here. | + | Any information to do with the Elethor roadmap will be placed here. |
- | ====== COMPENDIUM ====== | + | |
- | Friday, January 1st, 2021 at 6:49 PM | + | **Roadmap items are rough drafts and subject to change. They are intended to give you an idea of features to come, not as a blueprint to plan from.** |
+ | |||
+ | ** THE SPIRE** | ||
+ | |||
+ | Tuesday, March 30th, 2021 at 3:10 AM | ||
+ | |||
+ | Kill floors of monsters. The Spire resets each week. Get to the highest floor you can (shows on profile) and get rewards for passing certain floors. | ||
+ | |||
+ | Permanent rewards are given at the end of the week, but you also get Spire-specific rewards at certain breakpoints. | ||
+ | |||
+ | EXAMPLE: Every 10 levels get a Spire boost, like +30% damage or -30% multikill buff. Maybe choose from 3 options. Potentially the buffs could be big enough to let you push further in Spire than the monsters you can kill normally. | ||
+ | |||
+ | | ||
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+ | Tuesday, March 30th, 2021 at 3:10 AM | ||
+ | |||
+ | An equip similar to the Mining Laser, but specific to combat. Gated to your combat level. Lets you equip different boosts. | ||
+ | |||
+ | Some boost ideas: | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | * +Drop / Drop Rate | ||
+ | |||
+ | **ELITE MOBS** | ||
+ | |||
+ | Tuesday, March 30th, 2021 at 3:10 AM | ||
+ | |||
+ | Unlockable mobs (maybe from Spire rewards), one for each normal mob in the existing areas (so not dungeons / incursions). Elite mobs are stronger than their normal counterparts, | ||
- | The Compendium will be an item that players always have equipped, you cannot unequip, and you get by default. It will give a boost in stats depending on the number of monsters killed. | ||
- | * There will be 3 tiers of kills for each monster in the game, a low, middle, and high number of kills. | ||
- | * | ||
- | * The higher the score, the more stats the Compendium gives. The score boost is a flat number of stats. | ||
- | * There will be bonuses for having certain combinations of monsters at certain kill tiers. | ||
- | For example, a " | ||
- | * | ||
- | For example, " | ||
- | * | ||
- | This will provide a new feature that encourages grinding for good rewards, and also can be a nice distraction from your main progression while still being rewarding! | ||