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roadmap [2021/03/04 11:48] – captainjack | roadmap [2021/05/05 11:52] (current) – captainjack | ||
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Any information to do with the Elethor roadmap will be placed here. | Any information to do with the Elethor roadmap will be placed here. | ||
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+ | **Roadmap items are rough drafts and subject to change. They are intended to give you an idea of features to come, not as a blueprint to plan from.** | ||
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+ | ** THE SPIRE** | ||
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+ | Tuesday, March 30th, 2021 at 3:10 AM | ||
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+ | Kill floors of monsters. The Spire resets each week. Get to the highest floor you can (shows on profile) and get rewards for passing certain floors. | ||
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+ | Permanent rewards are given at the end of the week, but you also get Spire-specific rewards at certain breakpoints. | ||
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+ | EXAMPLE: Every 10 levels get a Spire boost, like +30% damage or -30% multikill buff. Maybe choose from 3 options. Potentially the buffs could be big enough to let you push further in Spire than the monsters you can kill normally. | ||
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+ | Tuesday, March 30th, 2021 at 3:10 AM | ||
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+ | An equip similar to the Mining Laser, but specific to combat. Gated to your combat level. Lets you equip different boosts. | ||
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+ | Some boost ideas: | ||
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+ | * +Gold | ||
+ | * +Exp | ||
+ | * +Drop / Drop Rate | ||
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+ | **ELITE MOBS** | ||
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+ | Tuesday, March 30th, 2021 at 3:10 AM | ||
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+ | Unlockable mobs (maybe from Spire rewards), one for each normal mob in the existing areas (so not dungeons / incursions). Elite mobs are stronger than their normal counterparts, | ||
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