Differences
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stats [2021/07/26 09:00] – determinor | stats [2021/10/02 13:28] – [Damage] zaalah | ||
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For example, if a monster has 50% DR, and you have 10% IDR, the monster will reduce your final damage by 45% (rather than 50%). | For example, if a monster has 50% DR, and you have 10% IDR, the monster will reduce your final damage by 45% (rather than 50%). | ||
- | IDR is applied multiplicatively, | + | IDR is applied multiplicatively, |
The total IDR calculation is: | The total IDR calculation is: | ||
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There are combat effects which are applied above and beyond this typical combat calculation. Each effect describes what it does and where it falls into this calculation. For example, Puncture is applied in the same way as normal damage, but ignores the armor / pierce modifier for a monster. If effects need clarity, please feel free to ask and the tooltips in-game will be updated. | There are combat effects which are applied above and beyond this typical combat calculation. Each effect describes what it does and where it falls into this calculation. For example, Puncture is applied in the same way as normal damage, but ignores the armor / pierce modifier for a monster. If effects need clarity, please feel free to ask and the tooltips in-game will be updated. | ||
+ | |||
+ | **Puncture** | ||
+ | |||
+ | - Combat level base damage. | ||
+ | - Savagery damage * damage% energizement. | ||
+ | - 1 and 2 are added together. | ||
+ | - Given a random +/- 15% adjustment (Min / Max Energizement can effect this number). | ||
+ | - Multiplied against DR / IDR modifier. | ||
+ | - Multiplied by puncture modifier (5/ |