Differences
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stats [2021/07/26 09:02] – [Damage Reduction (DR) / Ignore Damage Reduction (IDR)] determinor | stats [2021/10/02 13:28] – [Damage] zaalah | ||
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There are combat effects which are applied above and beyond this typical combat calculation. Each effect describes what it does and where it falls into this calculation. For example, Puncture is applied in the same way as normal damage, but ignores the armor / pierce modifier for a monster. If effects need clarity, please feel free to ask and the tooltips in-game will be updated. | There are combat effects which are applied above and beyond this typical combat calculation. Each effect describes what it does and where it falls into this calculation. For example, Puncture is applied in the same way as normal damage, but ignores the armor / pierce modifier for a monster. If effects need clarity, please feel free to ask and the tooltips in-game will be updated. | ||
+ | |||
+ | **Puncture** | ||
+ | |||
+ | - Combat level base damage. | ||
+ | - Savagery damage * damage% energizement. | ||
+ | - 1 and 2 are added together. | ||
+ | - Given a random +/- 15% adjustment (Min / Max Energizement can effect this number). | ||
+ | - Multiplied against DR / IDR modifier. | ||
+ | - Multiplied by puncture modifier (5/ |