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stats [2023/02/04 17:59] – [Fortitude] marlexstats [2023/02/04 18:05] – [Armor / Pierce] marlex
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 This is calculated as follows, where "target" is the receiver of damage, and "source" is the do'er of damage: This is calculated as follows, where "target" is the receiver of damage, and "source" is the do'er of damage:
  
-100 (100 + (targetArmor - sourcePierce))+sourcePierce / targetArmor 
 + 
 +Example: Attackers pierce = 1200; Targets Armor = 1000; 
 +1200/1000 = 1.2 
 +Attacker deals 120% damage.
  
-The pierce damage bonus caps out at 1.25x. 
 Pierce also gives you +0.5 true damage per point. Pierce also gives you +0.5 true damage per point.