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stats [2022/02/16 09:07] – [Speed] determinorstats [2023/02/04 18:05] (current) – [Armor / Pierce] marlex
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 ==== Savagery ==== ==== Savagery ====
  
-Savagery increases your damage. Each additional point of Savagery is less valuable, but always adds some damage. Thus, someone who has 1k Savagery does NOT do 2x the damage of someone with 500 Savagery.+Savagery increases your damage. 
  
-The formula to calculate how much additional damage Savagery gives you is: +Each point of Savagery gives you damage.
- +
-Savagery damage = (10000 * savagery / (savagery + 3000))+
  
 Your savagery damage is multiplied directly with your %Damage energizement modifier. Your savagery damage is multiplied directly with your %Damage energizement modifier.
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 ==== Fortitude ==== ==== Fortitude ====
  
-Fortitude gives you health. Each point of Fortitude gives roughly 25 health, but is less effective for each additional point of Fortitude.+Fortitude gives you health. Each point of Fortitude gives 25 health.
  
-To calculate your health from your Fortitude:+Fortitude also gives a 0.001% Health Multiplier.
  
-Health = 100000 * fortitude / (fortitude + 4000) 
  
 ==== Armor / Pierce ==== ==== Armor / Pierce ====
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 This is calculated as follows, where "target" is the receiver of damage, and "source" is the do'er of damage: This is calculated as follows, where "target" is the receiver of damage, and "source" is the do'er of damage:
  
-100 (100 + (targetArmor - sourcePierce))+sourcePierce / targetArmor 
 + 
 +Example: Attackers pierce = 1200; Targets Armor = 1000; 
 +1200/1000 = 1.2 
 + 
 +Attacker deals 120% damage.
  
-The pierce damage bonus caps out at 1.25x. 
 Pierce also gives you +0.5 true damage per point. Pierce also gives you +0.5 true damage per point.