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credits [2021/01/12 19:56] – [Buy Bonus Actions] zaalahcredits [2023/02/16 23:06] (current) zaalah
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 ====== Credits ===== ====== Credits =====
  
-Once you have played Elethor for a while, or perhaps you want something called VIP which gives small buffs to make life a little easier, you may want to buy CreditsThere a few ways to do this:+VIP is the subscription in Elethor which gives you many buffs to make life easier. VIP can be purchased with Creditswhich is the premium currency, or buy purchasing packages directly.
  
-i) You can purchase them with money, USD to be exactThe packages are listed below: +==Package Purchase== 
 +Packages can be found on the VIP page in Elethor in the top-right dropdown menu.
  
-   $5 -  Starter Pack - 20 Credits +**Please Note** If you are not using $ (USD), your currency will be converted to (USD). Paypal has a system in place that will convert your currency and then automatically give you the exact price before the actual purchase. We have no control over the exchange rates. Paypal also now doesn't require you to have an account, as you can checkout as a guest.
-   $10 - Supporter Pack - 50 Credits +
-   $25 - Big Pack - 130 Credits  (comes with a bonus of 100 Basic Reinforcements) +
-  *  $50 - Monster Pack - 300 Credits +
-  *  $125- Colony Pack - 750 Credits+
  
-**Please note:** If you are not using $ (USD), your currency will be converted to $ (USD). Paypal has a system in place that will convert your currency and then automatically give you the exact price before the actual purchase. We have no control over the exchange rates. Paypal also now doesn't require you to have an account, as you can checkout as a guest.+==Market Purchase==
  
-ii) You can purchase them from other players using the [[market|Market]].+You can purchase Credits from other players with Gold using the in-game [[market|Market]].
  
-====== Spending Credits =====+==== Spending Credits ====
  
-After you've purchased some Credits, you can now decide how to use them. Click on the burger menu in the top right hand corner, then click on VIP. Once you've done this, you can then choose from the following options:+After you've purchased some Credits, you can now decide how to use them. In-game, click on the hamburger menu in the top right hand corner, then click on VIP. Other than this page, you can also use Credits to:
  
-  *  Extend VIP +  *  Purchase respecs across several in-game features. 
-  *  Buy Redeeming Coins +  *  Purchase cosmetics. 
-  *  Buy Bonus Actions+  *  Purchase additional Fossil Shop options or refreshes.
  
-We will now go into further details below.+==== VIP ====
  
-====== Extend VIP =====+You can use Credits to extend your VIP status. VIP is extended on a weekly basis. By having VIP status, you will earn several additional bonuses, all of which can be seen on the VIP page in-game.
  
-If you wish to, you can use Credits to extend your VIP status. This works on a weekly basis, and costs 10 Credits per week. By having VIP status, you will earn the following additional extras:+==== Redeeming Coins ====
  
-    10% increased Gold +Redeeming coins are used to make an untradeable item tradeable for a single trade. 1 Redeeming Coin is required to make an untradeable item, tradeable (the two most recent tiers cost 2 Redeeming Coins)
-    10% increased Experience +
-    10% increased Mining Resources +
-    +5% Reinforcement Success +
-    Unlimited Mastery Queue +
-Please note: VIP Benefits are multiplicative benefits rounded to the nearest full number.+
  
-====== Buy Redeeming Coins =====+As it currently stands, (excluding Augments) any item that you craft or buy (from the [[market|Market]]) is tradeable and can be sold on the [[market|Market]] or be sent directly to another player. 
  
-Redeeming coins are used to make an untradeable item tradeable for a single trade.  They cost 5 Credits per 1 Redeeming Coin. 1 Redeeming Coin is required to make an untradeable item, tradeable.  +However if your reinforce or energize an item, you have modified it from its original state. By doing this, you make the item untradeable once again.
- +
-As it currently stands, (excluding Augments) any item that you craft or buy (from the [[market|Market]]) is tradeable and can be sold on the [[market|Market]] or be sent to another player.  +
- +
-However, this becomes false if your reinforce/energise an item, as you have modified it from it'original state. By doing this, you make the item untradeable and to be able to send it on, or sell it, you would need Redeeming Coins to be able to do this+
  
 To use a Redeeming Coin for an item in your Inventory, follow these steps: To use a Redeeming Coin for an item in your Inventory, follow these steps:
  
-Click on your Inventory +  - Click on your Inventory. 
-Hover over the item that you want to make tradeable +  Hover over the item that you want to make tradeable. 
-In the top right hand corner, you will see arrows (red) going across each other, click on them+  In the top right hand corner, you will see arrows (red) going across each other, click on them
 +  - In the pop-up window, confirm your decision. The arrows will turn green, and you can now trade this item.
  
-You will then see the following message:+==== Bonus Actions ====
  
-    Do you want to make this item tradeable? +You can purchase bonus actions with Credits. These are a permanent addition to your base number of actions.
-    This will cost 1 Redeeming Coin. +
-    WARNING: If you upgrade this item in any way before selling it, it will make it untradeable again! Please only use a Redeeming Coin if you are certain you are ready to sell it!  +
- +
-Click on the green Make Tradable button. The arrows will turn green, and you can now sell/trade this item.  +
- +
-====== Buy Bonus Actions ===== +
- +
-You can purchase bonus actions and these are a permanent addition to your base number of actions. +
  
 Extra actions can be purchased with Credits. The cost scales like so: Extra actions can be purchased with Credits. The cost scales like so:
  
-  * First 600 actions cost 150 credits. +^Actions^Cost^ 
-  * The next 600 actions cost 300 credits. +|First 600|1 Credit = 4 Actions| 
-  * The next 600 actions cost 450 credits. +|Next 600|1 Credit = 3 Actions| 
-  * Credits after 1,800 actions have been purchased stay at a 1:ratio. +|Next 600|1 Credit = 2 Actions| 
- +|1,800+|Credit = Action|
-The more base actions you have, the longer it will take for you to get into fatigued actions (these take 15 seconds per action, instead of the normal 6 seconds).  +
  
 +The more base actions you have, the longer it will take for you to get into fatigued actions, which take 2.5x longer.