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credits [2021/01/12 19:56] – [Buy Bonus Actions] zaalah | credits [2023/02/16 23:06] (current) – zaalah | ||
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====== Credits ===== | ====== Credits ===== | ||
- | Once you have played | + | VIP is the subscription in Elethor which gives you many buffs to make life easier. VIP can be purchased with Credits, which is the premium currency, or buy purchasing packages directly. |
- | i) You can purchase them with money, USD to be exact. The packages are listed below: | + | ==Package Purchase== |
+ | Packages | ||
- | | + | **Please Note** If you are not using $ (USD), your currency will be converted to $ (USD). Paypal has a system in place that will convert your currency and then automatically give you the exact price before the actual purchase. We have no control over the exchange rates. Paypal also now doesn' |
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- | * | + | |
- | * $125- Colony Pack - 750 Credits | + | |
- | **Please note:** If you are not using $ (USD), your currency will be converted to $ (USD). Paypal has a system in place that will convert your currency and then automatically give you the exact price before the actual purchase. We have no control over the exchange rates. Paypal also now doesn' | + | ==Market Purchase== |
- | ii) You can purchase | + | You can purchase |
- | ====== Spending Credits | + | ==== Spending Credits ==== |
- | After you've purchased some Credits, you can now decide how to use them. Click on the burger | + | After you've purchased some Credits, you can now decide how to use them. In-game, click on the hamburger |
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- | * | + | * |
- | * | + | * |
- | We will now go into further details below. | + | ==== VIP ==== |
- | ====== Extend | + | You can use Credits to extend your VIP status. VIP is extended on a weekly basis. By having VIP status, you will earn several additional bonuses, all of which can be seen on the VIP page in-game. |
- | If you wish to, you can use Credits to extend your VIP status. This works on a weekly basis, and costs 10 Credits per week. By having VIP status, you will earn the following additional extras: | + | ==== Redeeming Coins ==== |
- | 10% increased Gold | + | Redeeming coins are used to make an untradeable item tradeable for a single trade. 1 Redeeming Coin is required to make an untradeable item, tradeable (the two most recent tiers cost 2 Redeeming Coins). |
- | 10% increased Experience | + | |
- | 10% increased Mining Resources | + | |
- | +5% Reinforcement Success | + | |
- | Unlimited Mastery Queue | + | |
- | Please note: VIP Benefits | + | |
- | ====== Buy Redeeming Coins ===== | + | As it currently stands, (excluding Augments) any item that you craft or buy (from the [[market|Market]]) is tradeable and can be sold on the [[market|Market]] or be sent directly to another player. |
- | Redeeming coins are used to make an untradeable item tradeable for a single trade. | + | However if your reinforce |
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- | As it currently stands, (excluding Augments) any item that you craft or buy (from the [[market|Market]]) is tradeable and can be sold on the [[market|Market]] or be sent to another player. | + | |
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- | However, this becomes false if your reinforce/ | + | |
To use a Redeeming Coin for an item in your Inventory, follow these steps: | To use a Redeeming Coin for an item in your Inventory, follow these steps: | ||
- | * Click on your Inventory | + | - Click on your Inventory. |
- | * Hover over the item that you want to make tradeable | + | |
- | * In the top right hand corner, you will see arrows (red) going across each other, click on them | + | |
+ | - In the pop-up window, confirm your decision. The arrows will turn green, and you can now trade this item. | ||
- | You will then see the following message: | + | ==== Bonus Actions ==== |
- | Do you want to make this item tradeable? | + | You can purchase bonus actions |
- | This will cost 1 Redeeming Coin. | + | |
- | WARNING: If you upgrade this item in any way before selling it, it will make it untradeable again! Please only use a Redeeming Coin if you are certain you are ready to sell it! | + | |
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- | Click on the green Make Tradable button. The arrows will turn green, and you can now sell/trade this item. | + | |
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- | ====== Buy Bonus Actions ===== | + | |
- | + | ||
- | You can purchase bonus actions | + | |
Extra actions can be purchased with Credits. The cost scales like so: | Extra actions can be purchased with Credits. The cost scales like so: | ||
- | * First 600 actions cost 150 credits. | + | ^Actions^Cost^ |
- | * The next 600 actions cost 300 credits. | + | |First 600|1 Credit = 4 Actions| |
- | * The next 600 actions cost 450 credits. | + | |Next 600|1 Credit = 3 Actions| |
- | * Credits after 1,800 actions have been purchased stay at a 1:1 ratio. | + | |Next 600|1 Credit = 2 Actions| |
- | + | |1,800+|1 Credit = 1 Action| | |
- | The more base actions you have, the longer it will take for you to get into fatigued actions (these take 15 seconds per action, instead of the normal 6 seconds). | + | |
+ | The more base actions you have, the longer it will take for you to get into fatigued actions, which take 2.5x longer. |