VIP is the subscription in Elethor which gives you many buffs to make life easier. VIP can be purchased with Credits, which is the premium currency, or buy purchasing packages directly.
Packages can be found on the VIP page in Elethor in the top-right dropdown menu.
Please Note If you are not using $ (USD), your currency will be converted to $ (USD). Paypal has a system in place that will convert your currency and then automatically give you the exact price before the actual purchase. We have no control over the exchange rates. Paypal also now doesn't require you to have an account, as you can checkout as a guest.
You can purchase Credits from other players with Gold using the in-game Market.
After you've purchased some Credits, you can now decide how to use them. In-game, click on the hamburger menu in the top right hand corner, then click on VIP. Other than this page, you can also use Credits to:
- Purchase respecs across several in-game features.
- Purchase cosmetics.
- Purchase additional Fossil Shop options or refreshes.
You can use Credits to extend your VIP status. VIP is extended on a weekly basis. By having VIP status, you will earn several additional bonuses, all of which can be seen on the VIP page in-game.
Redeeming coins are used to make an untradeable item tradeable for a single trade. 1 Redeeming Coin is required to make an untradeable item, tradeable (the two most recent tiers cost 2 Redeeming Coins).
However if your reinforce or energize an item, you have modified it from its original state. By doing this, you make the item untradeable once again.
To use a Redeeming Coin for an item in your Inventory, follow these steps:
- Click on your Inventory.
- Hover over the item that you want to make tradeable.
- In the top right hand corner, you will see arrows (red) going across each other, click on them.
- In the pop-up window, confirm your decision. The arrows will turn green, and you can now trade this item.
You can purchase bonus actions with Credits. These are a permanent addition to your base number of actions.
Extra actions can be purchased with Credits. The cost scales like so:
|1 Credit = 4 Actions
|1 Credit = 3 Actions
|1 Credit = 2 Actions
|1 Credit = 1 Action
The more base actions you have, the longer it will take for you to get into fatigued actions, which take 2.5x longer.