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fossils [2023/02/13 17:16] – created zaalah | fossils [2023/07/12 16:36] (current) – zaalah | ||
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Fossils are old pieces of Elethor that contain rich information on harvesting Omnium. Fossils are temporary boosts that you can purchase using Fossil Shards. | Fossils are old pieces of Elethor that contain rich information on harvesting Omnium. Fossils are temporary boosts that you can purchase using Fossil Shards. | ||
+ | |||
+ | === Fossil Discovery === | ||
+ | |||
+ | Fossil Discovery is a boost that you can get from several different sources. The way it works is by multiplying the total ore you have gained from your mining action, and counting that new total toward your Fossil Shard progress meter. | ||
+ | |||
+ | So a Fossil Discovery boost of 30% would change your 800 Omnium mined into 1,040 Omnium counted toward your next Fossil Shard. | ||
+ | |||
==== Fossil Shards ==== | ==== Fossil Shards ==== | ||
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|9|250k| | |9|250k| | ||
|10|300k| | |10|300k| | ||
- | |11|500k| | + | |11-25|+100k| |
- | |12|750k| | + | |26-50|+500k| |
- | |13|1m| | + | |51-75|+1m| |
- | |14+|400k more than the previous Shard| | + | |76-100|+2m| |
+ | |101-125|+5m| | ||
+ | |126-135|+25m| | ||
+ | |136+|+100m| | ||
==== Fossil Shop ==== | ==== Fossil Shop ==== | ||
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Boost Level requires Omnium to level up and gets progressively more expensive with each level you purchase. Boost levels increase your chance at getting higher-rarity Fossils and at higher levels, decrease the chance of getting low-rarity Fossils. | Boost Level requires Omnium to level up and gets progressively more expensive with each level you purchase. Boost levels increase your chance at getting higher-rarity Fossils and at higher levels, decrease the chance of getting low-rarity Fossils. | ||
+ | |||
+ | Each level of Fossil Shop Boost uses the following formula. So to calculate the boost for level 80, for example, you would need to calculate the below formula for each level up to 80 and add those totals together. | ||
+ | |||
+ | ^Breakpoint^Formula^ | ||
+ | |1-99|'' | ||
+ | |100+|'' | ||
== Fossil Rarities == | == Fossil Rarities == | ||
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|Common|0|3|1| | |Common|0|3|1| | ||
|Uncommon|1|5|1.7| | |Uncommon|1|5|1.7| | ||
- | |Rare|30|7|2.2| | + | |Rare|31|7|2.2| |
- | |Epic|60|10|2.7| | + | |Epic|61|10|2.7| |
- | |Legendary|120|13|3.2| | + | |Legendary|121|13|3.2| |
- | |Unique|175|17|3.7| | + | |Unique|176|17|3.7| |
== Fossil Duration == | == Fossil Duration == | ||
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The last column, ' | The last column, ' | ||
+ | |||
+ | ===== Fossil Rarities & Modifiers ===== | ||
^Modifier^Common^Uncommon^Rare^Epic^Legendary^Unique^Spread^ | ^Modifier^Common^Uncommon^Rare^Epic^Legendary^Unique^Spread^ | ||
- | ^Experience|13%|30%|60%|100%|140%|190%|8%| | + | ^Experience|75%|100%|100%|100%|100%|100%|25%| |
- | ^Purity|12%|20%|40%|70%|110%|150%|10%| | + | ^Density|30%|60%|90%|120%|150%|200%|20%| |
- | ^Density|-|15%|35%|65%|105%|145%|10%| | + | ^Purity|40%|80%|120%|160%|200%|260%|25%| |
- | ^Buried Vault Drop Rate|-|6%|15%|25%|35%|50%|5%| | + | ^Buried Vault Drop Rate|12%|18%|24%|32%|40%|50%|8%| |
- | ^Geodata Drop Rate|-|-|4%|9%|15%|22%|3%| | + | ^Geodata Drop Rate|-|-|6%|11%|16%|21%|5%| |
- | ^Fossil Discovery|-|-|10%|20%|35%|50%|6%| | + | ^Fossil Discovery|-|-|15%|25%|35%|45%|10%| |
- | ^Preservation|-|-|-|6%|9%|13%|2%| | + | ^Preservation|-|-|10%|15%|18%|25%|5%| |