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mine [2021/08/26 21:58] zaalahmine [2023/10/21 14:36] (current) – [Omninodes] determinor
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 ====== Ore & Nodes ====== ====== Ore & Nodes ======
  
-In order to gather, first click the gathering menu item in the top bar. This will take you to a screen that shows you a list of various resource nodes you can browse.+In order to gather, first click the 'Mine' menu item in the top navigation. This will take you to a screen that shows you a list of various resource nodes you can browse. By default, everyone will have 'The Pit' node that has an infinite amount of Omnium in it.
  
-Click a specific resource to see all the resource nodes available for that resource.+== Start Mining ==
  
-Each resource node has some information attached to it.+Click 'Start Gathering' to begin mining from the selected resource node. Mining does not consume your remaining actions, but the timer is affected by Fatigue and will stop completely if you run out of actions.
  
-**Location**+== Resource Nodes ==
  
-This is just flavor text and does not effecting Mining at all.+Each resource node has some information attached to it.
  
-**Density**+^ Info ^ Description ^ 
 +|Location|Just flavor text, this doesn't do anything.| 
 +|Density|The higher your density, the faster your gather time will be. The formula to get your action in seconds is ''60 / Density''.| 
 +|Purity|The higher your purity, the more Omnium you gather in a single action. This is contingent on how much base ore there is in the node.| 
 +|Experience|How much Mining experience you gain each action.| 
 +|Modifiers|These are special boosts found only on Omninodes.| 
 +|Resources Remaining|Other than The Pit, Omninodes will have a limited amount of ore that exists in them before they are depleted.|
  
-The higher the density, the faster your gather time will be. Because there is more ore compacted together, it doesn't take you as long to gather it.+====== Boost Calculation ======
  
-**Purity**+All mining boosts are additive with one another. So all Density boosts will get added together before being applied to your affected mining.
  
-The higher the puritythe more items you gather in a single action. Because there's less crud to sort throughyou are able to get more of the ore each time you gather. +Some specific individual boostshoweverapply separately:
- +
-**Experience** +
- +
-The amount of experience each gather action gives you. This is a range depending on the ore's base experience. +
- +
-**Time Remaining** +
- +
-Resource nodes don't last forever. The world of Elethor is constantly shifting and changing, and while a certain pocket of ore may be available for a short while, it doesn't mean it will always be available. It's better to snatch up the good nodes while they last! +
- +
-**Resources Remaining** +
- +
-Each resource node spawns with a certain amount of resources in it. Different resources have different capacities, and when the resources are all mined up, the node is depleted. You may need to train your skills in order to gather from larger nodes. +
- +
-====== Boost Calculation ====== +
-First you take Base Ore + Laser boosts. Then you take Base Node Purity + Mining Level Boost + Laser Boosts.+
  
-Then you do:+  * **Laser Double Boost** Doubles ore income after calculating base ore, purity, and percent ore boosts. 
 +  * **Prospector Cache Finder** Gives a large chunk of ore and gets added to your total resources flat, not affected by other boosts (besides VIP). 
 +  * **VIP** Adds 10% additional resources after **all** other boosts have been applied.
  
-1. It rounds BaseOre * Purity * Mastery +====== Geodata ======
-2. It multiplies that against %Ore +
-3. Multiplies that against VIP +
-4. THEN calculates %Double from #3+
  
-====== Ores ====== +Geodata is a special item that has a chance to be gained every mining actionThe drop rate of Geodata depends on:
-Ores are gathered by mining resource nodes containing the oreOres are utilized in almost every single crafting recipe, and are also needed to complete Quests. All resource nodes generate randomly from the range depending on the ore. Results are skewed so that lower numbers are more common than higher numbers.+
  
-Some important things to note: +  Your Mining levelEach level adds +0.02to the drop rate
-  All resource nodes "regenerate" when they run out of ore, or when they hit their "death" timeRegenerating means a resource node is randomly generated again from scratch, meaning it might not even be the same type of ore. +  * Fossils
-  * Exp is always +/- 15% of the base value listed. +  * Prospector's Geodata Detection ability.
-  * Density raises or lowers the gather action time. A density of 100is the average gather time, which is 60 seconds+
-  * Purity raises or lowers the amount of ore gathered. A purity of 100% is the average gather amount, which is 16 ore+
-  * Your mining level gives an invisible boost of 0.1% per level to both purity and density.+
  
-====Orthoclase====+The drop rate is then multiplied by your action compared to a 60-second timer. For example, if your mining action takes the full 60 seconds, your drop rate will be 100% of the calculated rate. If your mining action is 30s, however, your Geodata drop rate will be 50% of the calculated rate, or half the rate.
  
-Orthoclase is the first ore that all new players are able to start mining right awayIt is the basis for your first tier of armor, and also a base ingredient for Reinforcements and Energizements. Because all upgrade items require the tier before them, Orthoclase will always be in demand.+This effectively means that faster actions does **not** equal more GeodataOnly by increasing the above drop rate modifiers can you increase your Geodata gained per day.
  
-^ Mining Lvl ^ Density ^ Purity ^ Quantity ^ Lifespan (in hours) ^ Exp ^ +====== Omninodes ======
-| 1 | 60-110% | 50-130% | 1m-2.75m | 90-114 | 20-28 |+
  
-====Anorthite====+Omninodes are special nodes that you can craft using Geodata. Each Omninode takes a bit of Geodata to craft.
  
-^ Mining Lvl ^ Density ^ Purity ^ Quantity ^ Lifespan (in hours) ^ Exp ^ +Omninodes can only have attributes higher than The Pit, which is the infinite node. Each attribute has a chance to roll between 20% and 50% higher than The Pit. You can optionally spend Data chips to increase the mininum range of this spread by up to 20%. These are the attributes that Omninodes roll 20-50% on:
-20 50-100| 130-180| 1.6m-4m | 48-72 | 51-69 |+
  
-====Ferrisum====+  * Density 
 +  * Purity 
 +  * Experience 
 +  * Total Ore
  
-^ Mining Lvl ^ Density ^ Purity ^ Quantity ^ Lifespan (in hours) ^ Exp ^ +== Omninode Modifiers ==
-| 40 | 65-115% | 60-135% | 1.2m-3m | 60-84 | 143-193 |+
  
-====Rhenium====+Each Modifier has a separate chance to be rolled when crafting an Omninode, meaning it's entirely possible to get all the modifiers on a single Omninode. These are the base rates, and can be improved with the Prospector Omnifier ability. If you roll a Modifier for your Omninode, the boost will be randomly generated between the min and max boost before being multiplied by the Omnifier ability.
  
-Mining Lvl Density Purity Quantity Lifespan (in hours) ^ Exp +^Modifier^Roll Rate^Min Boost^Max Boost^ 
-60 70-120% | 60-145% | 900k-2.25m 120-144 224-304 |+^Density|12%|10%|30%| 
 +^Purity|15%|20%|50%| 
 +^Total Ore|7.5%|10%|25%| 
 +^Fossil Discovery|10%|3%|8%|
  
-====Jaspil====+== Calculating Omninode Ore ==
  
-^ Mining Lvl ^ Density ^ Purity ^ Quantity ^ Lifespan (in hours) ^ Exp ^ 
-| 80 | 60-90% | 90-150% | 2.2m-5.5m | 80-104 | 347-470 | 
  
-====Skasix====+Total Ore per Omninode is based on your Mining level. The formula for calculating the baseline ore in an Omninode (before affected by the 20-50% range) is:
  
-^ Mining Lvl ^ Density ^ Purity ^ Quantity ^ Lifespan (in hours^ Exp ^ +''10000 + (miningLevel * 1500* (miningLevel / 40)''
-| 100 | 110-140% | 140-190% | 350k-870.5k | 32-56 | 490-662 |+