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====== New Player Guide ====== | ====== New Player Guide ====== | ||
- | Getting started in a new game can always feel a bit overwhelming. So many options can mean so many places to mess up and fall behind in progression. This guide will walk you through the first weeks in Elethor. | + | Getting started in a new game can always feel a bit overwhelming. So many options can mean so many places to mess up and fall behind in progression. This guide will walk you through the first weeks in Elethor. |
- | ==== Actions ==== | + | ===== Actions |
Instead of choosing combat or mining in Elethor, you choose both. The first thing you should do when getting started is click “Fight” and start fighting some rats. Their drops will be useful for some time, so no extra rat hides will go to waste. In fact, no drops are truly useless as they can be sold on market. | Instead of choosing combat or mining in Elethor, you choose both. The first thing you should do when getting started is click “Fight” and start fighting some rats. Their drops will be useful for some time, so no extra rat hides will go to waste. In fact, no drops are truly useless as they can be sold on market. | ||
- | Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, focus on the Resource nodes page and start gathering from the pit; the default mining node everyone has. | + | Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, go to "Resource nodes" |
- | ==== Improving Gear ==== | + | In the top left, you'll see a number and another number in paranteses that indicates your remaining actions. You gain a buffer action (inside paranteses) every 25 actions. The game spends an action every 6 seconds for combat and decreases the number (outside the paranteses) by 1. The game can also bulk process actions together, so don't worry about it decreasing by up to 50 at once. You can click on top of the numbers to refresh your actions to your max. |
+ | |||
+ | If your actions fall to 0, then the number inside the paranteses (buffer actions) starts to go down. If both go down to zero, then you'll start to go negative actions, where you'll fight and mine 2.5x times slower. At -10k actions, you'll stop doing both completely. | ||
+ | |||
+ | At the start of the game, you have 1200 actions. This is enough for exactly 2 hours. You can increase this time by doing main quests (they give bonus actions as rewards) and the weekly quest "Pod Building" | ||
+ | |||
+ | ===== Combat===== | ||
+ | |||
+ | Combat is the most intricate part of the game. It takes so much calculations that it lagged the game so players didn't get an action every 6 seconds like they should have. To fix this problem, combat actions are processed in batches. This way, you never actually lose combat actions to lag, but the sum of several actions appear in the "You gained" | ||
+ | |||
+ | There is no winning formula that everyone uses. Everyone decides on slightly different reinforcements, | ||
+ | |||
+ | The combat/ | ||
+ | |||
+ | ==== Monsters==== | ||
+ | |||
+ | Where you do your automatic combat actions every 6 seconds. You can choose which monster to fight here. You get permanent bonuses when you kill a certain amount of monsters (250k, 500k and caps at 1M kills) which is shown under the " | ||
+ | At the start of the game, you can kill a maximum of 15 kills. This can be raised higher with masteries and abilities later on, which will be explained later. For now, try to focus on monster that you can max kill, as they give the most exp and you only really need exp more than anything else early on. | ||
+ | |||
+ | ==== Dungeons==== | ||
+ | |||
+ | You use an entry to a dungeon, in which you fight a monster 1v1 until you kill a certain number of them to get the rewards (RNG dependent amount). Some quests want you to kill some of these dungeon monsters later on. You can acquire more dungeon runs from daily/ | ||
+ | |||
+ | ==== Incursions==== | ||
+ | |||
+ | You get an incursion attempt daily if you're in a corporation where a team of 4 or less battles a horde of monsters. Ask your corpmates about joining higher ranked incursions for much better rewards! | ||
+ | |||
+ | ==== Spire==== | ||
+ | |||
+ | You attempt to kill 50 spire monsters in a round. Spire monsters have 10x the stats of the original ones. Sounds impossible, but you also get spire-only bonuses to compensate. Don't worry too much about this part of the game yet, just battle monsters in order, get some buffs, then repeat. | ||
+ | |||
+ | ===== Mining ===== | ||
+ | |||
+ | Mining is much simpler than combat overall. If you hover over the amount you're expected to collect, you can even see the actual formula mining is based upon. However, the path to raising your mining income is expensive. Early on, mining income is raised 66% through mining lasers, 33% through Prospector companion abilities, 1% through fossils. This is why if you want to invest in mining, simply level up lasers and don't even bother upgrading fossil shop at all, it's very expensive even late game. You unlock a new mining laser to use every 30 mining levels. Start with the percentage laser, then follow up with base ore laser when you get to lvl 30 mining. | ||
+ | |||
+ | In the " | ||
+ | |||
+ | By mining omnium, you will get fossil shards. By spending them on fossil shop, you can get temporary mining bonuses. You also get 3 resets per day. Try to focus on experience boosts early on. | ||
+ | Don't upgrade fossil shop until late game, it's way too expensive for little gain. | ||
+ | |||
+ | ===== Improving Gear ===== | ||
As you fight rats, you will want to craft Rat gear in the crafting window. You'll see that each crafted item (until tier 8) can have +/- 3 stats from the average (what you see on the recipe itself in the crafting window). Try to craft an item for each slot that has better than average stats across the board. For all items you craft that are below average or aren't worth equipping, deconstruct them into scraps. | As you fight rats, you will want to craft Rat gear in the crafting window. You'll see that each crafted item (until tier 8) can have +/- 3 stats from the average (what you see on the recipe itself in the crafting window). Try to craft an item for each slot that has better than average stats across the board. For all items you craft that are below average or aren't worth equipping, deconstruct them into scraps. | ||
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Repeat this for all equipment slots that you can craft rat gear. While working on this, you'll also want to complete the first leg of the Sidearm Instructor quest. This will give you a Troatic Sidearm, which can also be energized for %Damage, which will give you a nice boost. | Repeat this for all equipment slots that you can craft rat gear. While working on this, you'll also want to complete the first leg of the Sidearm Instructor quest. This will give you a Troatic Sidearm, which can also be energized for %Damage, which will give you a nice boost. | ||
- | After getting +5s across the board, buy some energizing shards to reroll so 2 out of your 3 lines on your rat gear is 3% in either savagery or fortitude (or damage if it's your weapon or sidearm). Speed is useful, but a bit less so since you have such a low base speed to start with. | + | After getting +5s across the board craft some energizing shards to reroll so 2 out of your 3 lines on your rat gear is 3% in either savagery or fortitude (or damage if it's your weapon or sidearm). Speed is useful, but a bit less so since you have such a low base speed to start with. |
As soon as you can reliably kill the max amount of Skrivets (which is 15), stop investing in your rat gear. It will get replaced with Skrivet gear very soon. Start farming Skrivets for their pelts, as this is the main ingredient needed for T1 armor. | As soon as you can reliably kill the max amount of Skrivets (which is 15), stop investing in your rat gear. It will get replaced with Skrivet gear very soon. Start farming Skrivets for their pelts, as this is the main ingredient needed for T1 armor. | ||
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This process will be repeated for T2 (Razen) and T3 (Karth) gear. Except at this point, you may find that it may be more beneficial to sell your drops to purchase crafting materials for the next tier on the market rather than farming them yourself. At this point you'll be able to decide on your own progression goals what you want to do. | This process will be repeated for T2 (Razen) and T3 (Karth) gear. Except at this point, you may find that it may be more beneficial to sell your drops to purchase crafting materials for the next tier on the market rather than farming them yourself. At this point you'll be able to decide on your own progression goals what you want to do. | ||
- | ==== Masteries ==== | + | Now that you know the basics, let's dive a bit deeper into the game. |
- | While you're gearing up, you'll want to balance your gold spending between crafting equipment, getting their reinforcements/ | + | ===== Recyclobot===== |
- | Early game, most of your income will come from selling Plat and ores from mining. It will take a long time to change that, so don't worry about not max killing the monsters you're fighting. Progressing through quests | + | Recyclobot (which is shortened to Rbot) takes monster drops (of any kind) and converts them to points. Then, you spend 250k gold and an increasing amount |
+ | * Plat #1: 250k gold + 10k points | ||
+ | * Plat #2: 250k gold + 11k points | ||
+ | * Plat #3: 250k gold + 12k points | ||
+ | ... | ||
+ | * Plat #21: 250k gold + 20k points | ||
+ | * Plat #22: 250k gold + 20.5k points | ||
+ | * Plat #23: 250k gold + 21k points | ||
+ | and so on. | ||
- | For faster progression, exp masteries are a must. They are cheap to pick up and level up fast too. Any player | + | Plat is then used in Companions (Drone, Drake, Merchant, Prospector) |
- | Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. Drop rate masteries are the only non exp masteries that are worth early on. Focusing on mining or exp masteries early is a good option; drop rate masteries are acceptable. | + | Recyclobot has 2 types of infinite upgrades: ore (level bonus) and gold (level exchange). The ore boost gives you a chance to craft another plat from thin air every time you craft one (you can get multiple plat from a single click if you level it high enough). The gold boost increases |
- | When in doubt, focus on your gear progression, look for quests | + | At the start of the game, as your companion levels are low, investing into companions by spending plat isn't as lucrative. Therefore, you should craft and sell plat for profit. When you have none of the Rbot upgrades, you should craft 10 plat (subject |
- | Now that you know the basics, let's dive a bit deeper into the game. | + | ===== Companions===== |
- | ==== Mining ==== | + | Companions gain experience passively and level up with every combat action you make, so it increases at a steady rate without you having to min-max it. Companions have passive bonuses that come with level alone, and abilities that each have to be leveled by spending plat. You can find more info about these abilities and prioritization (depending on which path you want to priorizite) in another guide (soonTM). |
- | Check in regularly to make sure the node you're gathering from has plenty of ore left and is the node with the most exp. Shift around | + | As a beginner, |
- | Depending on the market (and your masteries), it may be smart to switch to Anorthite as soon as you unlock it. You may be able to sell the Anorthite and get more Orthoclase that way than by mining | + | There are 4 companions, and they all look at different parts of the game by granting bonuses |
+ | * Drone: Defensive. Lowers enemy stats. Has combat utilities. | ||
+ | * Drake: Offensive. Increases player attack. Has combat abilities. | ||
+ | * Merchant: Combat income. Increases combat related income. Gives extra loot. More combat utility. | ||
+ | * Prospector: Mining. Increases ore/geodata gain. Faster | ||
- | When in doubt, focus on your gear progression, | + | Beware: some later abilities are more expensive than others (2x or 5x cost to upgrade). |
+ | =====Making money early on===== | ||
- | ==== Main Quests ==== | + | The best way to make money early on is through data chips, platinum and platinum emporium. |
+ | After an hour, you should get your first data chip. Selling it on market would get you around 3-4M gold, which is enough to bankroll the next step: crafting Plat for profit. | ||
+ | You should buy one the prime plat materials: Curved Blade, Drop of Aether, Unsorted Materials. Currently, the best price is at Drop of Aether. You should buy 3080 Drop of Aether and craft your first plat. Then, you sell your crafted Plat on market. With the gold gained, buy more Drops of Aether and repeat the cycle until you sold 9-10 Plat. This should get you around 10M net gold, which is quite a lot. Do this every day. | ||
+ | |||
+ | If you have any money problems, stop getting masteries and instead sell a data chip or 2. | ||
+ | |||
+ | The greatest income comes from Platinum Emporium, but is dependent on the deals (so you're under the blessing/ | ||
+ | * If market price for plat is 3.5M, then 9 plat costs 31.5M gold. | ||
+ | * If market price for omnium is 70, then 1.5M omnium costs 105M gold. | ||
+ | * This trade would get you 73.5M gold. | ||
+ | |||
+ | This is why you should always keep a reserve of gold to craft or buy plat for these deals. Keeping a buy order | ||
+ | for plat materials like drop of Aether for the next day is a good idea. | ||
+ | |||
+ | The most expensive deal is the fame token deal where you need up to 45 plat. Therefore, when deciding how much you want to save and how much to spend, the answer is simple: save 45 plat, spend the rest. | ||
+ | |||
+ | =====Quests ===== | ||
+ | |||
+ | Quests are important to progress as they grant many different things such as dungeon unlocks, dungeon runs, combat/fame experience, the ability to trade with other players, many drops, uncraftable equipment and many others. There are 2 types of quests: | ||
+ | * Main quests: the real deal, some key progression elements in the game are tied to these. When the following guides (or anyone in the game) mentions quests, they mean these. | ||
+ | * Repeatable quests: There are many daily quests which grant you a bit of drops if you kill certain monsters and several daily/ | ||
+ | |||
+ | Early game, most of your income will come from selling Plat and deals from Plat Emporium. It will take a long time to change that, so don't worry about not max killing the monsters you're fighting. Progressing through quests and gathering exp is more important than optimal combat early on. | ||
Finish the ' | Finish the ' | ||
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Then complete 'The Outlier' | Then complete 'The Outlier' | ||
- | |||
- | ==== Repeatable Quests ==== | ||
The ' | The ' | ||
The 'Pod Building' | The 'Pod Building' | ||
+ | |||
+ | ===== Masteries ===== | ||
+ | |||
+ | Masteries is where you spend data chips to get permanent abilities and modifiers. Masteries are useful in every field in the game; covering mining, combat, income, injections and various miscellaneous areas. | ||
+ | |||
+ | For faster progression, | ||
+ | |||
+ | Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. An exception is the drop rate masteries; these are decent. In my opinion, focusing on mining or exp masteries early is a good option. You can buy data chips on market to increase your masteries instantly. | ||
+ | |||
+ | DO NOT invest into cybernetics; | ||
+ | |||
+ | When in doubt, focus on your gear progression, |