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New Player Guide

Getting started in a new game can always feel a bit overwhelming. So many options can mean so many places to mess up and fall behind in progression. This guide will walk you through the first weeks in Elethor. While it may not be the MOST optimal, it is a solid start. Any improvements to this guide should be submitted so new players can start off on the best foot!

Actions

Instead of choosing combat or mining in Elethor, you choose both. The first thing you should do when getting started is click “Fight” and start fighting some rats. Their drops will be useful for some time, so no extra rat hides will go to waste. In fact, no drops are truly useless as they can be sold on market.

Once you're fighting, click over to “Mine” to see the mining section of the game.The mining page has 4 segments: Resource nodes, Mining lasers, Fossils and statistics. For now, focus on the Resource nodes page and start gathering from the pit; the default mining node everyone has.

Improving Gear

As you fight rats, you will want to craft Rat gear in the crafting window. You'll see that each crafted item (until tier 8) can have +/- 3 stats from the average (what you see on the recipe itself in the crafting window). Try to craft an item for each slot that has better than average stats across the board. For all items you craft that are below average or aren't worth equipping, deconstruct them into scraps.

Once you get an item with good stats across the board, it's time to reinforce and energize it. Using the scraps you got from deconstructing, unlock 3 energizement lines on the gear. If you are short on scraps, craft the scraps themselves from the crafting page or buy from market if you're feeling lazy. As the prices of every energizement and reinforcement below the maximum tier are abundant and thus extremely cheap on market, you can buy the required reinforcement and energizement shards for cheap. reinforce all your rat gear (and your hunting rifle) for a mix of +5 savagery and +5 fortitude.

Repeat this for all equipment slots that you can craft rat gear. While working on this, you'll also want to complete the first leg of the Sidearm Instructor quest. This will give you a Troatic Sidearm, which can also be energized for %Damage, which will give you a nice boost.

After getting +5s across the board, buy some energizing shards to reroll so 2 out of your 3 lines on your rat gear is 3% in either savagery or fortitude (or damage if it's your weapon or sidearm). Speed is useful, but a bit less so since you have such a low base speed to start with.

As soon as you can reliably kill the max amount of Skrivets (which is 15), stop investing in your rat gear. It will get replaced with Skrivet gear very soon. Start farming Skrivets for their pelts, as this is the main ingredient needed for T1 armor.

Repeat the same process with Skrivet gear as you did with rat gear. You'll find it's a bit more expensive because there are now 4 reinforcement slots to fill rather than 1, but your power will spike quickly. Keep farming!

This process will be repeated for T2 (Razen) and T3 (Karth) gear. Except at this point, you may find that it may be more beneficial to sell your drops to purchase crafting materials for the next tier on the market rather than farming them yourself. At this point you'll be able to decide on your own progression goals what you want to do.

Masteries

While you're gearing up, you'll want to balance your gold spending between crafting equipment, getting their reinforcements/energizements and unlocking masteries. Masteries are generally related to mining, combat, income, injections and various miscellaneous masteries.

Early game, most of your income will come from selling Plat and ores from mining. It will take a long time to change that, so don't worry about not max killing the monsters you're fighting. Progressing through quests and gathering exp is more important than optimal combat early on.

For faster progression, exp masteries are a must. They are cheap to pick up and level up fast too. Any player that wants to progress fast should take these masteries, both for mining or combat.

Some combat masteries may look inviting, but they won't pay off for a while and might not even take effect at all (1% more gold from 8 gold is…still 8 gold) until you hit higher monsters that have higher income that you can kill many of. Drop rate masteries are the only non exp masteries that are worth early on. Focusing on mining or exp masteries early is a good option; drop rate masteries are acceptable.

When in doubt, focus on your gear progression, look for quests to complete, and focus on what brings you the most exp.

Now that you know the basics, let's dive a bit deeper into the game.

Mining

Check in regularly to make sure the node you're gathering from has plenty of ore left and is the node with the most exp. Shift around if you need to.

Depending on the market (and your masteries), it may be smart to switch to Anorthite as soon as you unlock it. You may be able to sell the Anorthite and get more Orthoclase that way than by mining the Orthoclase directly. Anorthite will also give significantly more exp so you can level up faster.

When in doubt, focus on your gear progression, then mine the ore that you're shortest on for that progression.

Main Quests

Finish the 'Sidearm Instructor' questline up until your first sidearm. Do this as soon as possible, it's a free item with decent stats and can be energized for %Damage, which will be a good boost this early.

Once that's done, focus on the main questline by completing 'A Grand Beginning' first. You might get gated at the final step of the quest (which requires killing Skrivets) but complete it when you can.

Then complete 'The Outlier' followed by 'Maintaining Supply Routes'. The end of 'Maintaining Supply Routes' will give you your first augment, which is another boost to your stats. It will also unlock 'The Gishin Excavation' questline, which will unlock your other 3 Gishin augments. These can be reinforced for stats that other items can't be, which you can see on the equip slot page.

Repeatable Quests

The 'Hunter's Bounty' daily quest is always worth completing as much as you can. The monsters to kill are the “main tier” monsters, meaning their drops are used to craft the armor for that tier. Drops will always be useful in either crafting the gear itself or scraps needed for higher tiers of gear.

The 'Pod Building' weekly is a good way to boost your experience gain and gain permanent action. At the start, it may seem a bit expensive, so it may be skipped for week 1.