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empowerment [2021/05/04 11:45] – captainjack | empowerment [2022/01/11 16:30] (current) – archeron | ||
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====== Empowerment ====== | ====== Empowerment ====== | ||
- | Empowering at each level costs gold, ore, and monster drops. The gold and ore costs are scaled by +0.1x per tier of gear you are empowering. So T5 gear costs 50% more gold and ore. | + | Empowerment is a feature that relies heavily on RNG and can be started once equipment is fully reinforced. |
- | Monster drops are also required | + | This feature allows you to gain a large stat boost for each level of Empowerment achieved. |
- | Earlier tiers only require 1 monster drop, but starting at T6, the required items for each level are spread out across | + | The higher your current Empowerment Level on a particular item, the lower your [[empowerment# |
- | So while Level 3 empowerment might cost 200 Unhinged Jawbone, Level 4 will cost 200 Pierced Voicebox. | + | Empowering costs Gold, Ore, and Monster Materials relative to the Tier of the item as well as the Empowerment level you are attempting. |
+ | |||
+ | The Ore required changes every two Empower levels, starting with Orthoclase and rotating through Skasix until it starts back at Orthoclase again. This means that Empower 1 and 2 require Orthoclase, | ||
+ | |||
+ | The Monster Materials required changes every four Empower levels. This means the first four Empower levels will require the Monster Material of the first monster in that tier, and the next set of four Empower levels | ||
+ | |||
+ | The information below will show you what is gained per Empowerment Level. | ||
^Empowerment Level^Stats Gained^ | ^Empowerment Level^Stats Gained^ | ||
- | |1|10 Savagery| | + | | 1 |10 Savagery| |
- | |2|10 Fortitude| | + | | 2 |10 Fortitude| |
- | |3|5 Pierce| | + | | 3 |5 Pierce| |
- | |4|5 Armor| | + | | 4 |5 Armor| |
- | |5|20 Savagery| | + | | 5 |20 Savagery| |
- | |6|20 Fortitude| | + | | 6 |20 Fortitude| |
- | |7|10 Pierce| | + | | 7 |10 Pierce| |
- | |8|10 Armor| | + | | 8 |10 Armor| |
- | |9|10 Speed| | + | | 9 |10 Speed| |
- | |10**+**|+1% All Stat| | + | | 10**+** |
Each level past 10 also gives +1% All Stat. All Stat gives a percentage boost to Savagery, Fortitude, Pierce, Armor and Speed. | Each level past 10 also gives +1% All Stat. All Stat gives a percentage boost to Savagery, Fortitude, Pierce, Armor and Speed. | ||
+ | |||
+ | ====== Precognitive Dust ====== | ||
+ | |||
+ | Whenever you fail an Empowerment, | ||
+ | |||
+ | You gain an amount of Precognitive Dust on a failure relative to the Tier of the equipment and level of Empowerment you are attempting. | ||
+ | |||
+ | The cost in Dust to increase success chance is also relative to the Tier of the equipment and level of Empowerment you are attempting. | ||
+ | |||
+ | Whenever you use Dust, you also increase the cost of the Empowerment. The more success rate that you add, the higher the cost will be. | ||
+ | |||
+ | If you use Dust and still fail, your Dust will not be consumed and you will gain more Dust from the failure. Once you succeed, any Dust used will be consumed. | ||
+ | |||
+ | ====== Success Rate & Cost ====== | ||
+ | |||
+ | As a starter tip, [[credits|VIP]] gives a +5% success bonus to empowerment, | ||
+ | |||
+ | ^Level^Success %^Cost (x)^Ore^ | ||
+ | |1|100%|1.11|Orthoclase| | ||
+ | |2|90%|1.23|Orthoclase| | ||
+ | |3|80%|1.36|Anorthite| | ||
+ | |4|70%|1.50|Anorthite| | ||
+ | |5|60%|1.65|Ferrisum| | ||
+ | |6|50%|1.81|Ferrisum| | ||
+ | |7|40%|1.98|Rhenium| | ||
+ | |8|30%|2.16|Rhenium| | ||
+ | |9|20%|2.35|Jaspil| | ||
+ | |10|10%|2.55|Jaspil| | ||
+ | |11|10%|2.76|Skasix| | ||
+ | |12|10%|2.98|Skasix| | ||
+ | |13|9%|3.21|Orthoclase| | ||
+ | |14|9%|3.45|Orthoclase| | ||
+ | |15|9%|3.70|Anorthite| | ||
+ | |16|8%|3.96|Anorthite| | ||
+ | |17|8%|4.23|Ferrisum| | ||
+ | |18|8%|4.51|Ferrisum| | ||
+ | |19|7%|4.80|Rhenium| | ||
+ | |20|7%|5.10|Rhenium| | ||
+ | |21|7%|5.41|Jaspil| | ||
+ | |22|6%|5.73|Jaspil| | ||
+ | |23|6%|6.06|Skasix| | ||
+ | |24|6%|6.40|Skasix| | ||
+ | |25|5%|6.75|Skasix| | ||
+ | |||
+ |