Empowerment

Empowerment is a feature that relies heavily on RNG and can be started once equipment is fully reinforced.

This feature allows you to gain a large stat boost for each level of Empowerment achieved.

The higher your current Empowerment Level on a particular item, the lower your Success Rate and the higher your Cost will be for the next level.

Empowering costs Gold, Ore, and Monster Materials relative to the Tier of the item as well as the Empowerment level you are attempting.

The Ore required changes every two Empower levels, starting with Orthoclase and rotating through Skasix until it starts back at Orthoclase again. This means that Empower 1 and 2 require Orthoclase, while Empower 13 and 14 would also require Orthoclase.

The Monster Materials required changes every four Empower levels. This means the first four Empower levels will require the Monster Material of the first monster in that tier, and the next set of four Empower levels will require the Monster Material of the second monster in that tier.

The information below will show you what is gained per Empowerment Level.

Empowerment LevelStats Gained
1 10 Savagery
2 10 Fortitude
3 5 Pierce
4 5 Armor
5 20 Savagery
6 20 Fortitude
7 10 Pierce
8 10 Armor
9 10 Speed
10+ +1% All Stat

Each level past 10 also gives +1% All Stat. All Stat gives a percentage boost to Savagery, Fortitude, Pierce, Armor and Speed.

Precognitive Dust

Whenever you fail an Empowerment, you gain Precognitive Dust, which can be used to increase the success chance of Empowerment.

You gain an amount of Precognitive Dust on a failure relative to the Tier of the equipment and level of Empowerment you are attempting.

The cost in Dust to increase success chance is also relative to the Tier of the equipment and level of Empowerment you are attempting.

Whenever you use Dust, you also increase the cost of the Empowerment. The more success rate that you add, the higher the cost will be.

If you use Dust and still fail, your Dust will not be consumed and you will gain more Dust from the failure. Once you succeed, any Dust used will be consumed.

Success Rate & Cost

As a starter tip, VIP gives a +5% success bonus to empowerment, applied the same as reinforcements. So, your 5% success chance for Empower 25 becomes a 10% success chance!

LevelSuccess %Cost (x)Ore
1100%1.11Orthoclase
290%1.23Orthoclase
380%1.36Anorthite
470%1.50Anorthite
560%1.65Ferrisum
650%1.81Ferrisum
740%1.98Rhenium
830%2.16Rhenium
920%2.35Jaspil
1010%2.55Jaspil
1110%2.76Skasix
1210%2.98Skasix
139%3.21Orthoclase
149%3.45Orthoclase
159%3.70Anorthite
168%3.96Anorthite
178%4.23Ferrisum
188%4.51Ferrisum
197%4.80Rhenium
207%5.10Rhenium
217%5.41Jaspil
226%5.73Jaspil
236%6.06Skasix
246%6.40Skasix
255%6.75Skasix