Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
merchant [2021/09/02 21:20] archeronmerchant [2023/02/16 22:58] (current) zaalah
Line 5: Line 5:
 The Merchant has three passives: Gold, Drop & Double Drop.  The Merchant has three passives: Gold, Drop & Double Drop. 
  
-  * Gold | Level 1 +0.2% per level increase +^Passive^Unlock Level^Effect^ 
-  Drop | Level 25 +0.1% per level increase +^Gold|Lv1|0.2% per Lv| 
-  Double Drop | Level 75 +.025% per level to double both Gold Drops+^Drop|Lv25|0.1% per Lv| 
 +^Double Drop|Lv75|0.025% per Lv. Applies to Gold and Drops|
  
 ==Abilities== ==Abilities==
-The Merchant has three Abilities: Negotiation, Bargaining, Antiquing+The Merchant has several income-related abilities.
  
-  * Negotiation | Level 1 | +0.25% chance per level for every action to multiply your total Gold received by 5+^Ability^Unlock Level^Description^ 
-  Bargaining | Level 50 | +0.25% chance per level for every action to multiply your total received by 5+^Negotiation|Lv1|You have a (+0.25% per Lv) chance every combat action to increase your total gold multiplier by 500%This effect is additive with other gold multiplication effects.| 
-  Antiquing | Level 100 | +0.1chance per level for every action to find special rare dropSee table below. +^Bargaining|Lv50|You have a (+0.25% per Lv) chance every combat action to increase your non-gold drop multiplier by 500%This effect is additive with other drop multiplication effects.| 
- +^Antiquing|Lv100|You have a (+0.06% per Lv) chance every combat action to earn a rare vault full of valuable treasuresFighting stronger monsters gives better vaults.| 
-===Antiquing List=== +^Forecasting|Lv150|You have a (+0.03% per Lv) chance each combat action to process an additional combat action at the same time, consuming actions.|
-^Item ^Rarity ^Quantity ^ +
-T5 Scrap 300/1000 | 1 | +
-| Standard Reinforcement | 300/1000 | 3-10 | +
-| Standard Energizing Shard | 300/1000 | 3-10 | +
-| Puncture Essence 1 | 300/1000 | 1 | +
-| T6 Scrap | 200/1000 | 1 | +
-| Improved Reinforcement | 200/1000 | 3-10 | +
-| Improved Energizing Shard | 200/1000 | 3-10 | +
-| Puncture Essence | 200/1000 | 1 | +
-| T7 Scrap | 100/1000 | 1 | +
-| Quality Reinforcement | 100/1000 | 3-10 | +
-| Quality Energizing Shard | 100/1000 | 3-10 | +
-| Puncture Essence 3 | 100/1000 | 1 | +
-| T8 Scrap | 50/1000 | 1 | +
-| Mechanoid Reinforcement | 50/1000 | 1 | +
-| Mechanoid Energizing Shard | 50/1000 | 1 | +
-| Puncture Essence 4 | 50/1000 | 1 | +
-| Platinum | 1/1000 | 1 |+