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The Merchant

An expert in economics and popular materials, the Merchant is your reliable, if not slightly shady, Companion!

Passives

The Merchant has three passives: Gold, Drop & Double Drop.

  • Gold | Level 1 | +0.2% per level increase
  • Drop | Level 25 | +0.1% per level increase
  • Double Drop | Level 75 | +.025% per level to double both Gold & Drops
Abilities

The Merchant has three Abilities: Negotiation, Bargaining, Antiquing

  • Negotiation | Level 1 | +0.25% chance per level for every action to multiply your total Gold received by 5.
  • Bargaining | Level 50 | +0.25% chance per level for every action to multiply your total received by 5.
  • Antiquing | Level 100 | +0.1% chance per level for every action to find a special rare drop. See table below.

Antiquing List

Item Rarity Quantity
T5 Scrap 300/1000 1
Standard Reinforcement 300/1000 3-10
Standard Energizing Shard 300/1000 3-10
Puncture Essence 1 300/1000 1
T6 Scrap 200/1000 1
Improved Reinforcement 200/1000 3-10
Improved Energizing Shard 200/1000 3-10
Puncture Essence 2 200/1000 1
T7 Scrap 100/1000 1
Quality Reinforcement 100/1000 3-10
Quality Energizing Shard 100/1000 3-10
Puncture Essence 3 100/1000 1
T8 Scrap 50/1000 1
Mechanoid Reinforcement 50/1000 1
Mechanoid Energizing Shard 50/1000 1
Puncture Essence 4 50/1000 1
Platinum 1/1000 1