An expert in economics and popular materials, the Merchant is your reliable, if not slightly shady, Companion!
The Merchant has three passives: Gold, Drop & Double Drop.
- Gold | Level 1 | +0.2% per level increase
- Drop | Level 25 | +0.1% per level increase
- Double Drop | Level 75 | +.025% per level to double both Gold & Drops
The Merchant has three Abilities: Negotiation, Bargaining, Antiquing
- Negotiation | Level 1 | +0.25% chance per level for every action to multiply your total Gold received by 5.
- Bargaining | Level 50 | +0.25% chance per level for every action to multiply your total received by 5.
- Antiquing | Level 100 | +0.1% chance per level for every action to find a special rare drop. See table below.
|Standard Energizing Shard||300/1000||3-10|
|Puncture Essence 1||300/1000||1|
|Improved Energizing Shard||200/1000||3-10|
|Puncture Essence 2||200/1000||1|
|Quality Energizing Shard||100/1000||3-10|
|Puncture Essence 3||100/1000||1|
|Mechanoid Energizing Shard||50/1000||1|
|Puncture Essence 4||50/1000||1|