Energizements

This is where you will find a full and current list of the obtainable Energizements within Elethor.

These work on a roll basis, and as long as you have the correct Energizing Shard and Gold required, you can roll as many times as you like on your items to get what you desire.

At times, you will find that even with a re-roll, the energizements could stay the same and it has been known to happen, so please do be mindful of this.

Also, if you roll a line that you want to keep, you also have the option to lock this line in.

Simply click the “lock” icon next to the line you wish to keep and roll away!

  • Locking 1 line will increase the cost to 10 shards/roll.
  • Locking 2 lines will increase the cost to 40 shards/roll.

Information on Rolls: We have provided an example of what can happen with a roll:-

  • If you roll a T3 item you need to be aware that you are twice as likely to roll a tier down, so you may not always get the same tier as the item itself.
  • So, with that in mind, on the T3 item, you can roll a T2 energizement and/or a T3 energizement. (if you have more than one energizement on that item)
  • Putting this into practice, if it was T5 item that you were trying to roll an energizement for, you could roll a T4 energizement or T5 energizement. This is all dependant on RNG.

Again, you can keep rolling if you want the higher tier on your item. You cannot role a tier above the item, so please also bear this in mind.

Also keep in mind that although the energizement % might be the same between tiers of gear, the amount of stats a reinforcement gives may be higher, so it will still be worth it to upgrade.

General Energizements

The below energizements can be rolled on any item that you own and are not unique to a specific item.

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
Fortitude+1%+3%+5%+7%+9%+9%+11%+12%+15%+18%
+1 per 10 levels+2 per 10 levels+2 per 10 levels+3 per 10 levels+3 per 10 levels+4 per 10 levels+5 per 10 levels
Savagery+1%+3%+5%+7%+9%+9%+11%+12%+15%+18%
+1 per 10 levels+2 per 10 levels+2 per 10 levels+3 per 10 levels+3 per 10 levels+4 per 10 levels+5 per 10 levels
ArmorN/A+3%+5%+7%+9%+9%+11%+11%+14%+17%
PierceN/AN/AN/AN/AN/AN/AN/A+11%+14%+17%

These energisements are unique to the Chest however you can still also roll General Energizements too.

Chest Energizements

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
ArmorN/AN/AN/A+1 per 10 levels+2 per 10 levels+2 per 10 levels+3 per 10 levels+3 per 10 levels+4 per 10 levels+5 per 10 levels

These energisements are unique to the Leg however you can still also roll General Energizements too.

Leg Energizements

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
SpeedN/A+3%+5%+7%+9%+9%+11%+12%+15%+17%

These energisements are unique to the Foot however you can still also roll General Energizements too.

Foot Energizements

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
SpeedN/A+3%+5%+7%+9%+9%+11%+12%+15%+17%

These energisements are unique to the Glove however you can still also roll General Energizements too.

Glove Energizements

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
PierceN/A+3%+5%+7%+9%+9%+11%+3 per 10 levels+4 per 10 levels+5 per 10 levels
IDRN/A N/A N/A N/A +5%+5%+5%+10%+13%+18%

These energisements are unique to the Main Hand however you can still also roll General Energizements too.

Main Hand Energizements

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
Damage+1%+3%+5%+7%+9%+11%+11%+13%+15%+18%
IDRN/A N/A N/A N/A +10%+10%+10%+15%+18%+22%

These energisements are unique to the Earring however you can still also roll General Energizements too.

Earring Energizements

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
Min DamageN/A N/A N/A N/A N/A+5%+5%+7%+9%+11%

These energisements are unique to the Belt however you can still also roll General Energizements too.

Belt Energizements

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
Max DamageN/A N/A N/A N/A N/AN/A+5%+7%+9%+11%

These energisements are unique to the Off Hand however you can still also roll General Energizements too.

Off Hand Energizements

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8
Damage+1%+3%+5%+7%+9%+11%+11%+13%+15%+18%
IDRN/AN/AN/AN/A+10%+10%+10%+15%+18%+22%

These energisements are unique to the Hand Augment however you can still also roll General Energizements too.

Arm Augment

EnergizementTier -1Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6
Damage+1%+3%+5%+7%+9%N/AN/A+13%

These energisements are unique to the Shoulder however you can still also roll General Energizements too.

Shoulder Energizements

EnergizementTier 6Tier 7Tier 8
Min Damage+7%+9%+11%
Max Damage+7%+9%+11%