This is an old revision of the document!
Credits
Once you have played Elethor for a while, or perhaps you want something called VIP which gives small buffs to make life a little easier, you may want to buy Credits. There a few ways to do this:
i) You can purchase them with money, USD to be exact. The packages are listed below:
- $5 - Starter Pack - 20 Credits
- $10 - Supporter Pack - 50 Credits
- $25 - Big Pack - 130 Credits (comes with a bonus of 100 Basic Reinforcements)
- $50 - Monster Pack - 300 Credits
- $125- Colony Pack - 750 Credits
Please note: If you are not using $ (USD), your currency will be converted to $ (USD). Paypal has a system in place that will convert your currency and then automatically give you the final price before the actual purchase. We have no control over the exchange rages. Paypal also now doesn't require you to have an account, as you can checkout as a guest.
ii) You can purchase them from other players using the Market.
Spending Credits
After you've purchased some Credits, you can now decide how to use them. Click on the burger menu in the top right hand corner, then click on VIP. Once you've done this, you can then choose from the following options:
- Extend VIP
- Buy Redeeming Coins
- Buy Bonus Actions
We will now go into further details below.
Extend VIP
If you wish to, you can use Credits to extend your VIP status. This works on a weekly basis, and costs 10 Credits per week. By having VIP status, you will earn the following additional extras:
10% increased Gold 10% increased Experience 10% increased Mining Resources +5% Reinforcement Success Unlimited Mastery Queue
Please note: VIP Benefits are multiplicative benefits rounded to the nearest full number.
Buy Redeeming Coins
Redeeming coins are used to make an untradeable item tradeable for a single trade. They cost 5 Credits per 1 Redeeming Coin. 1 Redeeming Coin is required to make an untradeable item, tradeable.
As it currently stands, (excluding Augments) any item that you craft or buy (from the Market) is tradeable and can be sold on the Market or be sent to another player.
However, this becomes false if your reinforce/energise an item, as you have modified it from it's original state. By doing this, you make the item untradeable and to be able to send it on, or sell it, you would need Redeeming Coins to be able to do this.
To use a Redeeming Coin for an item in your Inventory, follow these steps:
* Click on your Inventory * Hover over the item that you want to make tradeable * In the top right hand corner, you will see arrows (red) going across each other, click on them
You will then see the following message:
Do you want to make this item tradeable? This will cost 1 Redeeming Coin. WARNING: If you upgrade this item in any way before selling it, it will make it untradeable again! Please only use a Redeeming Coin if you are certain you are ready to sell it!
Click on the green Make Tradable button. The arrows will turn green, and you can now sell/trade this item.
Buy Bonus Actions
You can purchase bonus actions and these are a permanent addition to your base number of actions.
Extra actions can be purchased with Credits. So you can understand the costs, the first 1800 actions costs 650 credits, and it's 1:1 past that.
The more base actions you have, the longer it will take for you to get into fatigued actions (these take 15 seconds per action, instead of the normal 6 seconds).