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The Merchant
An expert in economics and popular materials, the Merchant is your reliable, if not slightly shady, money-man!
Passives
The Merchant has three passives: Gold, Drop & Double Drop.
- Gold | Level 1 | +0.2% per level increase
- Drop | Level 25 | +0.1% per level increase
- Double Drop | Level 75 | +.025% per level to double both Gold & Drops
Abilities
The Merchant has three Abilities: Negotiation, Bargaining, Antiquing
- Negotiation | Level 1 | +0.25% chance per level for every action to multiply your total Gold received by 5.
- Bargaining | Level 50 | +0.25% chance per level for every action to multiply your total received by 5.
- Antiquing | Level 100 | +0.1% chance per level for every action to find a special rare drop. See table below.
Antiquing List
| Item | Rarity | Quantity |
|---|---|---|
| T5 Scrap | 300/1000 | |
| Standard Reinforcement | 300/1000 | |
| Standard Energizing Shard | 300/1000 | |
| Puncture Essence 1 | 300/1000 | |
| T6 Scrap | 200/1000 | |
| Improved Reinforcement | 200/1000 | |
| Improved Energizing Shard | 200/1000 | |
| Puncture Essence 2 | 200/1000 | |
| T7 Scrap | 100/1000 | |
| Quality Reinforcement | 100/1000 | |
| Quality Energizing Shard | 100/1000 | |
| Puncture Essence 3 | 100/1000 | |
| T8 Scrap | 50/1000 | |
| Mechanoid Reinforcement | 50/1000 | |
| Mechanoid Energizing Shard | 50/1000 | |
| Puncture Essence 4 | 50/1000 | |
| Platinum | 1/1000 |