This is an old revision of the document!


The Merchant

An expert in economics and popular materials, the Merchant is your reliable, if not slightly shady, Companion!

Passives

The Merchant has three passives: Gold, Drop & Double Drop.

  • Gold | Level 1 | +0.2% per level increase
  • Drop | Level 25 | +0.1% per level increase
  • Double Drop | Level 75 | +.025% per level to double both Gold & Drops
Abilities

The Merchant has three Abilities: Negotiation, Bargaining, Antiquing

  • Negotiation | Level 1 | +0.25% chance per level for every action to multiply your total Gold received by 5.
  • Bargaining | Level 50 | +0.25% chance per level for every action to multiply your total received by 5.
  • Antiquing | Level 100 | +0.01% chance per level for every action to find a special rare drop. See table below.

Antiquing List

Item Rarity Quantity
T5 Scrap 300/1000 1
Standard Reinforcement 300/1000 3-10
Standard Energizing Shard 300/1000 3-10
Puncture Essence 1 300/1000 1
T6 Scrap 200/1000 1
Improved Reinforcement 200/1000 3-10
Improved Energizing Shard 200/1000 3-10
Puncture Essence 2 200/1000 1
T7 Scrap 100/1000 1
Quality Reinforcement 100/1000 3-10
Quality Energizing Shard 100/1000 3-10
Puncture Essence 3 100/1000 1
T8 Scrap 50/1000 1
Mechanoid Reinforcement 50/1000 1
Mechanoid Energizing Shard 50/1000 1
Puncture Essence 4 50/1000 1
Platinum 1/1000 1